Development Cycle Archive
Thread: Test Center Update Notes April 28, 2004
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Rogue_5
Wed Apr 28, 2004 1:31 pm
#1
HQ's: HQs should now display vulnerability times when first dropped.
Corellian Corvette: There should no longer be a fuel problem with the destroy missions.
Corellian Corvette: There should no longer be a fuel problem with the destroy missions.
Let me know if you find any problems with these items.
One other thing to note. I need to disable the Death Watch Bunker tonight to do some testing. It will get turned back on with the update tomorrow.
Thanks!
Lotussutol
Wed Apr 28, 2004 1:40 pm
#2
You left out this note:
Putting Novatroopers back in to help curb Rebel Farm Aid 04
Number-1-Commando
Wed Apr 28, 2004 1:40 pm
#3
hmmm, a HQ is that like the player owned bases? or something completely different?
DeQuosaek
Wed Apr 28, 2004 1:54 pm
#4
Eh, they reduced the FP and XP you get from killing them, so there's not much reason for Rebels to farm anymore.
MorpheusArgus
Wed Apr 28, 2004 1:55 pm
#6
Yes we do need nova's back. It might not be a lot of FP but it still is free faction.
Djamonja
Wed Apr 28, 2004 2:00 pm
#7
If Imperials don't like to see Rebels "farming" faction in town -- maybe they should kill them?
O_Empath
Wed Apr 28, 2004 2:16 pm
#8
Djamonja wrote:
If Imperials don't like to see Rebels "farming" faction in town -- maybe they should kill them?
Don't you understand the concept of being Imp? It's to be able to hide behind pets (ATST, Stormtroopers).
Thornstar
Wed Apr 28, 2004 2:19 pm
#9
imperials do kill them, but what we see stupid is that storm troopers are basically pointless in bestine, the novatroopers were great. and because all the rebels whined that they couldnt faction farm any more the devs caved in as usual and made the game less enjoyable and more simplistic. 15 minutes after the server came back up and the novatroopers were gone there were several rebels once again faction farming. Maybe us imperials should complain that there is no where for us to faction farm. how about give us a city full of easy useless rebels, oh we have one, anchorhead is always full of easy useless rebels 
Lotussutol
Wed Apr 28, 2004 2:20 pm
#10
DeQuosaek wrote:
Eh, they reduced the FP and XP you get from killing them, so there's not much reason for Rebels to farm anymore.
If this was true...Jedi would NOT farm animals in hidden places for 13xp each...
Lotussutol
Wed Apr 28, 2004 2:22 pm
#11
Djamonja wrote:
If Imperials don't like to see Rebels "farming" faction in town -- maybe they should kill them?
fact of the matter is...I do kill them...but by the time I get to a city that is being farmed they could have 3k faction and i kill the group they loose 20 to 40 faction...they are still up a couple thousand faction. they shuttle of or wait till i leave and start up again...
since the novatroopers are gone the regular city troopers should be 0 faction, 0 xp, and 0 loot as easy as they are.
0smspiff0
Wed Apr 28, 2004 2:25 pm
#12
"Maybe us imperials should complain that there is no where for us to faction farm"
You have them - any city with storm troopers being farmed by hoards of rebels :-)
Lotussutol
Wed Apr 28, 2004 2:25 pm
#13
and don't come back with well there is nothing to spend faction on anyway...not true...the devs have told us to save up faction because there will be spaceships that can be bought with faction...
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