Development Cycle Archive
Thread: Test Center Update Notes April 28, 2004
0smspiff0 wrote:
"Maybe us imperials should complain that there is no where for us to faction farm"
You have them - any city with storm troopers being farmed by hoards of rebels :-)
not true...a rebel can rack up a few k of faction EASY...we show up and kill the four rebels farming. we get 120ish faction...the rebels still have a few thousand and can move to one of the other cities to farm. we have to track them down (takes time) and kill them again and they already have a few thousand more faction.
we can get faction faster by running missions. we have no free faction farm.
not sure what ^ has to do with tc though.
Keep your GCW arguments in their proper place.
Lotussutol wrote:
Djamonja wrote:
If Imperials don't like to see Rebels "farming" faction in town -- maybe they should kill them?
fact of the matter is...I do kill them...but by the time I get to a city that is being farmed they could have 3k faction and i kill the group they loose 20 to 40 faction...they are still up a couple thousand faction. they shuttle of or wait till i leave and start up again...
since the novatroopers are gone the regular city troopers should be 0 faction, 0 xp, and 0 loot as easy as they are.
Ok, then anything that your AT-ST helps you kill should give 0 FP also.
Like the Imperials don't have the best thing for farming FP! P'shaw.
Lotussutol wrote:
0smspiff0 wrote:
"Maybe us imperials should complain that there is no where for us to faction farm"
You have them - any city with storm troopers being farmed by hoards of rebels :-)
not true...a rebel can rack up a few k of faction EASY...we show up and kill the four rebels farming. we get 120ish faction...the rebels still have a few thousand and can move to one of the other cities to farm. we have to track them down (takes time) and kill them again and they already have a few thousand more faction.
we can get faction faster by running missions. we have no free faction farm.
Uh, what do you call the "Hidden" Rebel Base on Corellia?
(sorry - if a moderator can move this thread to the GCW forum, please do) ![]()
DeQuosaek wrote:
Ok, then anything that your AT-ST helps you kill should give 0 FP also.
Feel free to take our AT-ST if you'd like, mine have been in my datapad since August. Won't be coming out either until the Devs decide that a guy punching < Metal.
Also, my AT-ST is "s'possed" to only be good for killing overts. They won't attack PvE on command anymore, they won't attack TEF'd players and they stop attacking/defending as soon as the owner drops. Not sure what server you play on, but I haven't seen a player controlled AT-ST since last September at the absolute latest.
Limbonik wrote:
DeQuosaek wrote:
Ok, then anything that your AT-ST helps you kill should give 0 FP also.
Feel free to take our AT-ST if you'd like, mine have been in my datapad since August. Won't be coming out either until the Devs decide that a guy punching < Metal.
Also, my AT-ST is "s'possed" to only be good for killing overts. They won't attack PvE on command anymore, they won't attack TEF'd players and they stop attacking/defending as soon as the owner drops. Not sure what server you play on, but I haven't seen a player controlled AT-ST since last September at the absolute latest.
I'm not sure what game you're playing, but they added ten of thousands of hit points to AT-STs, fixed it so they will attack TEF'd players (quite a while ago) and they will attack any factioned enemy.
I never said anything about you using them in PvE, I simply stated they are the easiest way to farm faction points and require very little skill to operate.
I don't want them taken away, I never said anything like that. I'm saying that if you think the crackdown is unfair because of the opportunity for Rebels to farm faction, welcome to the club. Imperials have had the best Faction Point gaining tool from the very beginning of the game.
DeQuosaek wrote:
I'm not sure what game you're playing, but they added ten of thousands of hit points to AT-STs, fixed it so they will attack TEF'd players (quite a while ago) and they will attack any factioned enemy.
Strange. Mine refuse to attack any TEF'd players. And the increase of HAM means nothing with the reduction in armour and lowering of resistances. Most solo players can still take AT-ST down.
I never said anything about you using them in PvE, I simply stated they are the easiest way to farm faction points and require very little skill to operate.
Using an AT-ST to 'farm faction' does not work as the AT-ST will suck up all the faction points itself.
I don't want them taken away, I never said anything like that. I'm saying that if you think the crackdown is unfair because of the opportunity for Rebels to farm faction, welcome to the club. Imperials have had the best Faction Point gaining tool from the very beginning of the game.
Again, we don't gain fp using an AT-ST. The AT-ST absorbs all the faction points when we use them to "kill stuff". So no, we aren't in the same club by far.
they took the nova troopers out?
I did not see anything about that in the patch notes, and I read all the dev posts...
when was this?
why?
LeBob wrote:
they took the nova troopers out?
I did not see anything about that in the patch notes, and I read all the dev posts...
when was this?
why?
It's in the first post of this thread ![]()
I'm not sure why.
DeQuosaek wrote:
LeBob wrote:
they took the nova troopers out?
I did not see anything about that in the patch notes, and I read all the dev posts...
when was this?
why?
It's in the first post of this thread
I'm not sure why.
Gah! Wrong thread.
Limbonik wrote:
DeQuosaek wrote:
I'm not sure what game you're playing, but they added ten of thousands of hit points to AT-STs, fixed it so they will attack TEF'd players (quite a while ago) and they will attack any factioned enemy.
Strange. Mine refuse to attack any TEF'd players. And the increase of HAM means nothing with the reduction in armour and lowering of resistances. Most solo players can still take AT-ST down.
Rogue_5 wrote:
Corellian Corvette: There should no longer be a fuel problem with the destroy missions.