Development Cycle Archive
Thread: Test Center Update Notes Aug 18, 2004
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Rogue_5
Wed Aug 18, 2004 9:33 am
#1
- Vendors: Made changes to vendor item limits so that the limits are now cumulative over all vendors rather than a per vendor limit
Artisan Business III: Get 1 vendor that will hold a total of 100 items
Artisan Business IV: Get an additional vendor and a total item limit increase of +150
Merchant Novice: Get an additional vendor and a total item limit increase of +500
Merchant Efficiency III: Get a total item limit increase of +100
Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150
Merchant Management I: Get an additional vendor and a total item limit increase of +500
Merchant Management II: Get an additional vendor and a total item limit increase of +500
Merchant Management III: Get two additional vendors and a total item limit increase of +500
Merchant Management IV: Get two additional vendors and a total item limit increase of +500
Merchant Master: Get two additional vendors and a total item limit increase of +1000 - FS Quests: Padawan Trials - Added ability to meditate at a force shrine while on the padawan trials and get the option to reset and restart your current trial task.
- FS Quests: Padawan Trials - Added ability to meditate at a force shrine while on the padawan trials and get the option to quit the padawan trials altogether (though you remain eligible and can being anew whenever you want by again meditating at a force shrine).
- FS Quests: Updated the dialog that goes with the force sensitive NPC telling you what branch he unlocks when you finish the survey quest
- FS Quests: Reflex quest phase 3 now correctly unlocks branch
- FS Quests: Centered radiation sensor in visual display
- FS Quests: Made phase 2 search and destroy quest branch unlock more obvious
- FS Quests: Added feedback when you give an item to QT-QC.
- FS Quests: When a player takes the crafting quest from Quharek in phase 2 or 3 of the fs village, they will be given a waypoint to QT-QC.
- FS Quests: Removed spurious radiation sensor readings
- FS Quests: Fixes typos and grammar in Medic puzzle quest
- FS Quests: Fixed players not being able to finish the phase 2 community crafting quest. You will have to log out and back in again for the fix to take effect.
- FS Quests: Fix for Ubese shirt and bandolier not having hit points.
- FS Quests: Can no longer open multiple radiation sensor windows
- FS Quests: Conversation fixes for Patrol, Medic Puzzle, and Medic Healing quests. NPC's will now tell you more about the branch and rewards they give. Refined patrol params in quest journal to explain objectives better.
- FS Quests: System message when creating geiger
- UI: Quest journal ui usability fixes
Thanks,
Eriwulf
Wed Aug 18, 2004 9:35 am
#2
The sith camp you have to investigate, after the first sith shadows attack, spawns at waypoint but no NPC spawns. Done about 15 times now.
Judging from all the spawns around Corellia, a lot of people have this problem today. Didn't have this problem yesterday.
Tried planethopping to Endor, same problem.
EDIT: This is on TC2
Message Edited by Eriwulf on 08-18-2004 09:37 AM
Ragnaat
Wed Aug 18, 2004 9:43 am
#5
This is a FS Quest fix? Does that mean that ubese shirts and bandoliers only have hit points for people who are FS but not those who aren't glowy????
Rogue_5 wrote:
- FS Quests: Fix for Ubese shirt and bandolier not having hit points.
Thanks,
(joke people, JOKE)
kardia
Wed Aug 18, 2004 9:44 am
#7
Rogue_5 wrote:
- Vendors: Made changes to vendor item limits so that the limits are now cumulative over all vendors rather than a per vendor limit
Artisan Business III: Get 1 vendor that will hold a total of 100 items
Artisan Business IV: Get an additional vendor and a total item limit increase of +150
Merchant Novice: Get an additional vendor and a total item limit increase of +500
Merchant Efficiency III: Get a total item limit increase of +100
Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150
Merchant Management I: Get an additional vendor and a total item limit increase of +500
Merchant Management II: Get an additional vendor and a total item limit increase of +500
Merchant Management III: Get two additional vendors and a total item limit increase of +500
Merchant Management IV: Get two additional vendors and a total item limit increase of +500
Merchant Master: Get two additional vendors and a total item limit increase of +1000
- FS Quests: Padawan Trials - Added ability to meditate at a force shrine while on the padawan trials and get the option to reset and restart your current trial task.
- FS Quests: Padawan Trials - Added ability to meditate at a force shrine while on the padawan trials and get the option to quit the padawan trials altogether (though you remain eligible and can being anew whenever you want by again meditating at a force shrine).
- FS Quests: Updated the dialog that goes with the force sensitive NPC telling you what branch he unlocks when you finish the survey quest
- FS Quests: Reflex quest phase 3 now correctly unlocks branch
- FS Quests: Centered radiation sensor in visual display
- FS Quests: Made phase 2 search and destroy quest branch unlock more obvious
- FS Quests: Added feedback when you give an item to QT-QC.
- FS Quests: When a player takes the crafting quest from Quharek in phase 2 or 3 of the fs village, they will be given a waypoint to QT-QC.
- FS Quests: Removed spurious radiation sensor readings
- FS Quests: Fixes typos and grammar in Medic puzzle quest
- FS Quests: Fixed players not being able to finish the phase 2 community crafting quest. You will have to log out and back in again for the fix to take effect.
- FS Quests: Fix for Ubese shirt and bandolier not having hit points.
- FS Quests: Can no longer open multiple radiation sensor windows
- FS Quests: Conversation fixes for Patrol, Medic Puzzle, and Medic Healing quests. NPC's will now tell you more about the branch and rewards they give. Refined patrol params in quest journal to explain objectives better.
- FS Quests: System message when creating geiger
- UI: Quest journal ui usability fixes
Thanks,
I don't understand teh vendor changes. Do you get +500 every time or is 500 items the MAX. What is the total number of items a vendor can hold as a master merchant
Message Edited by kardia on 08-18-2004 09:45 AM
goldenfooler
Wed Aug 18, 2004 9:45 am
#8
be smart go to talus and do the old man quest... less people to kill and no towns to get in the way. PLease tell me what classifies as phase 12345....
Was trying the crafting part right after talking to the elder and only getting status of shields ... same with the load lifter.
Bloodshead
Wed Aug 18, 2004 9:48 am
#9
Rogue_5 wrote:
- FS Quests: Made phase 2 search and destroy quest branch unlock more obvious
What branch does it unlock?? Cuz i completed phase 2 S&D Before the patch and all i got was a tool that adds +5 to ranged def for 300 seconds
Numen
Wed Aug 18, 2004 9:49 am
#10
The numbers are now a total item count and not per vendor. So the number of vendors and the number of items you can put on them is separate. To get the number of items you can put on at a certain skill just add all the numbers up. Lets assume at some level you can put 1200 up(100+100+500+500 would be an example). Lets also assume with those skills you can have 4 vendors. You can then have 1 vendor with 1200, or 2 with 600, or 1 with 300, 1 with 600, 1 with 100, 1 with 200. Or pick whatever combo you want.
kardia wrote:
Rogue_5 wrote:
- Vendors: Made changes to vendor item limits so that the limits are now cumulative over all vendors rather than a per vendor limit
Artisan Business III: Get 1 vendor that will hold a total of 100 items
Artisan Business IV: Get an additional vendor and a total item limit increase of +150
Merchant Novice: Get an additional vendor and a total item limit increase of +500
Merchant Efficiency III: Get a total item limit increase of +100
Merchant Efficiency IV: Get an additional vendor and a total item limit increase of +150
Merchant Management I: Get an additional vendor and a total item limit increase of +500
Merchant Management II: Get an additional vendor and a total item limit increase of +500
Merchant Management III: Get two additional vendors and a total item limit increase of +500
Merchant Management IV: Get two additional vendors and a total item limit increase of +500
Merchant Master: Get two additional vendors and a total item limit increase of +1000
Thanks,
I don't understand teh vendor changes. Do you get +500 every time or is 500 items the MAX. What is the total number of items a vendor can hold as a master merchant
Message Edited by kardia on 08-18-2004 09:45 AM
Message Edited by Numen on 08-18-2004 11:49 AM
Drashk
Wed Aug 18, 2004 9:52 am
#11
4000 Items Max. 12 Vendors. No item limit per vendor (besides the 4k item max).
kardia wrote:
I don't understand teh vendor changes. Do you get +500 every time or is 500 items the MAX. What is the total number of items a vendor can hold as a master merchant
TheMasterMike
Wed Aug 18, 2004 9:58 am
#12
Where are the important fixes? Will Whip ever be fixed? How about you cannot complete the Phase 3 mission given by the Captain as the Sith Commander doesn't follow you. It's great that you're fixing grammatical errors and all, but what happened to the important fixes?
Jjiaah
Wed Aug 18, 2004 10:10 am
#13
As I have not seen it covered elsewhere (though I may simply have missed it), why the changes to the vendors at all? What is currently "broken" with the system in place on the live servers that has prompted this change?
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