Development Cycle Archive
Thread: Test Center Update Notes Aug 18, 2004
TheMasterMike wrote:Where are the important fixes? Will Whip ever be fixed? How about you cannot complete the Phase 3 mission given by the Captain as the Sith Commander doesn't follow you. It's great that you're fixing grammatical errors and all, but what happened to the important fixes?
You mean important fixes to bugs that DESTROY ITEMS?
I wrote:
Vendors are having their stock randomly dissapear without email notifications or any sales. This applies to vendors created within the last 36 hours of this post (well after the timer issues were resolved) as well as old vendors. Not only does stock disappear, items uploaded to vendors also have a good chance of disappearing. I've personally lost items uploaded to both a new vendor and an old one.
Trying not to complain, but this is a bug that involves item loss: what could be more critical? What other bugs have lasted the entire life of P10? Please focus attention on stopping these vendor issues. Not only do crafters do testing themselves, their products allow the fighters to test the bulk of the game. Stabilize the situation before worrying about new functionality that does not destroy items.
So you can't complete a quest YET. It sucks, but you didn't just lose a dozen crates of high powered brandy like a chef in SS. You didn't just lose a 30k stack of amazing Talusian water like a Doc in NU just did. You didn't just lose crystals, loot kit parts, and other loot that a vendor in TS just did. And by the way, these vendor issues have existed since P10 was introduced. The crafting community and vendors have been screwed for over a week. They haven't just been unable to progress. They've been losing what they've already done.
Jjiaah wrote:
As I have not seen it covered elsewhere (though I may simply have missed it), why the changes to the vendors at all? What is currently "broken" with the system in place on the live servers that has prompted this change?
As currently on Live pre-Publish 10 any character can get Master Merchant (or artisan business 3 for that matter) get how many vendors they want and drop the skills and never take them again, and as long as their structure still stands and they pay the maintenance to their vendor it stay and they can use it with an unlimited ammount of items to sell forever.
It would be kinda like being a Master Pistoleer and dropping the entire profession but still being able to use all pistols and use the special attacks. Master Creature Handler that could drop the entire profession and still use level 50 Grauls, Rancors, etc.
Rhianna
As currently on Live pre-Publish 10 any character can get Master Merchant (or artisan business 3 for that matter) get how many vendors they want and drop the skills and never take them again, and as long as their structure still stands and they pay the maintenance to their vendor it stay and they can use it with an unlimited ammount of items to sell forever.
It would be kinda like being a Master Pistoleer and dropping the entire profession but still being able to use all pistols and use the special attacks. Master Creature Handler that could drop the entire profession and still use level 50 Grauls, Rancors, etc.
Rhianna
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Good point, bad analogies. It would be like a Master Pistoleer equiping his uber pistol but never being able to lay it down... or he would never be able to equip it again. The issue is in the code... notice that structures stay standing (as long as their maintenance is paid) when that person is no longer playing? It kinda of a bug... but not really a bad bug and definitely not one that would unbalance combat.
I justfinished the quest and it didn't unlock any branch for me, just gave me some item that gives +10 ranged def for 300 secs
Rogue_5 wrote:
- FS Quests: Reflex quest phase 3 now correctly unlocks branch
JupiterFist wrote:
As currently on Live pre-Publish 10 any character can get Master Merchant (or artisan business 3 for that matter) get how many vendors they want and drop the skills and never take them again, and as long as their structure still stands and they pay the maintenance to their vendor it stay and they can use it with an unlimited ammount of items to sell forever.
It would be kinda like being a Master Pistoleer and dropping the entire profession but still being able to use all pistols and use the special attacks. Master Creature Handler that could drop the entire profession and still use level 50 Grauls, Rancors, etc.
Rhianna
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Good point, bad analogies. It would be like a Master Pistoleer equiping his uber pistol but never being able to lay it down... or he would never be able to equip it again. The issue is in the code... notice that structures stay standing (as long as their maintenance is paid) when that person is no longer playing? It kinda of a bug... but not really a bad bug and definitely not one that would unbalance combat.
actually this change will partially fix this problem: with no merchant/business-skills at all noone will be able to put up new wares on their 'illigal' vendors after 30 days. (or atleast they shouldn't be able to... maybe needs to be tested out) And since empty vendors will still be deleted after 2 weeks all those 'illigal' malls and vendors will dissapear after 44 days. If everything works like it should of course. Yes, this is hard for some, but well they are tweaking and exploiting the system if they keep vendors without skills to back them up.
May the Force be with you all!
TechnoCan