Development Cycle Archive
Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.
FalinMor wrote:
KauraMonser wrote:
the wookiee hunting armor already had high encumbrance, there was absolutely NO need to increase it. i can barely put on the chest plate and leggings without being buffed(maxed secondaries), not to mention the bracers. this is really going to screw things up when the combat revamp rolls out and people dont get buffed as much as they used to (which means my armor which drops me down to a few secondary points is worthless).
how does it make sense, to anyone, that wookiees can rip peoples arms off and yet they cant even wear armor made of HIDE AND WOOD?
YES our armor had lower encumbrance than composite.... WHY you ask?
well for one, our armor is only 4 pieces. even at 4 pieces we couldnt put on a full suit unbuffed (with maxed secondaries at cap of 550 or whatever)
secondly, our armor is made of HIDE... and WOOD... both are lightweight materials and both are a pain in the you know what to get.
that's the tradeoff. our armor resources are painfully difficult to aquire (ESPECIALLY resources with decent quality) and as far as i know, they dont use much, if any, metal.
/thumbs down for wookiee armor nerf
/thumbs up for the rest of the patch
yes, one star me trolls. at least post your arguments if you're going to one star.Message Edited by KauraMonser on 08-10-2004 10:12 AM
1. Everyone has to buff to put on their armor. Deal.
2. Huh? Composite AND ubese also require Hide, just like the wookiee armors do... and wood is just as easy to get as any other resource. You can use harvestors to gather it, and it's no more or less rare than any of the other resources needed to make high-end armor. The wookiee armors are no more difficult to make than Ubese or Composite.
And I didn't even one-star you.
Falin
as for the buffing to put armor on, my point is that our 4 pieces which dont cover full body shouldnt be as heavy as 9 pieces of metallic composite.
ok, pretty much all of the resources used in hunting armor are NAMED hides bones and woods. that reduces quality drastically and no the organics arent very easy to come by in large quantities.
Message Edited by KauraMonser on 08-10-2004 11:26 AM
Travel: Decreased starport wait times to 5 minutes!!
Misc: Adjusted the encumbrance values on Wookiee chest armor set 2 & 3
Profession: Doctor Added point blank area poison & disease cures for Doctors Added new Doctor Disease & Poison Resistance Buffs.
Combat: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency.
Combat: Most current poisons & diseases will affect the target a similar amount of time.
Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.
Combat: Added message to target when they resist a poison or disease.
Combat: Fixed bug that caused Fire & Bleed DoTs to not stick as frequently as they used to. There will still be the 5% chance to resist Fire or Bleeds that exists for all DoT resist checks.
GCW Increased all turret hitpoints. (Note - there may be an issue with this in Live)
Crafting: Increased the Crafting Quest practice XP reward for crafting jobs by a small amount.
Wookiee Armor: Increased encumbrance of Wookiee Armor 2&3.
Message Edited by JustG on 08-10-2004 09:54 AM
JustG wrote:
Travel: Decreased starport wait times to 5 minutes!!
Message Edited by swobserver on 08-10-2004 08:13 AM
JustG wrote:
Travel: Decreased starport wait times to 5 minutes!!
/cheer Devs
nice Publish
I have one question: Is this the suprise you announced?
JustG wrote:
Travel: Decreased starport wait times to 5 minutes!!