Development Cycle Archive

Thread: Publish 8: Droids Rebuilt Feedback

Thunderheart
Tue Apr 27, 2004 8:05 am
#1



Publish 8, Droids Rebuilt, brings to the galaxy 10 new droid modules so that Droid Engineers can create all sorts of new droids for all sorts of players and professions. There is even a new "survey droid" which can blast off to other planets in the galaxy to determine whether or not an off-planet survey is warranted. There are entertainer droid modules, merchant modules, scout modules and even modules for droids to be able to help repair other droids.


In addition to all the modules, droid pet enhancements have been made so that droid customization is easier and more effective, some radial menu changes and droid battery upgrades. Please post your experiences, your feedback and your opinions about these changes.







Profession: Droid Engineer
  • Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet.




  • Added Merchant Barker Module to the DE skill tree: This module allows for the owner to input a short message that is continuously transmitted to nearby players as they walk by. It also allows him or her to place a waypoint in the droid that is given to any player that requests it via the radial menu on the droid.




  • Added Structure Maintenance Module to the DE skill tree: This module will allow a player to pay maintenance on structures they own from a remote location.




  • Added Auto Droid Repair Module to the DE skill tree: When this module is activated, it sends out a “healing pulse” which repairs every other nearby friendly droid within a 15’ radius. The pulse fires every 10 seconds and heals an amount equal to the droid’s Auto Repair Power. The more auto-repair modules that are added to a droid, the higher this attribute will become.




  • Added Stimpack Dispenser Module to the DE skill tree: This skill allows a player with Pharmacology IV to load up a properly equipped droid with Stimpack A’s. Once loaded, any player within the droid master’s group may issue a /requestStimpack command to receive healing.




  • Added Musician Playback Module to the DE skill tree: This module allows an entertainer or a musician to record a musical track onto the droid. The droid will then be able to play back the music that was recorded as accompaniment in the player’s band. Multiple modules of this type will stack and allow multiple musical tracks to be recorded, although only one track can be played at a time.




  • Added Entertainer Lighting Effects Module to the DE skill tree: These droid modules can have up to 5 unique lighting effects that can be used by dancers and musicians.




  • Added Scout Trap Module to the DE skill tree: This module will allow any player with the novice scout ability to program and arm a droid with player made scout traps which will then fire when given the command by the player.




  • Added Creature Harvester Module to the DE skill tree: This module will allow any character with the Novice Scout ability to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.




  • Added Detonation Module to the DE skill tree: This module grants Bounty Hunters and Smugglers the ability to destroy his droid causing damage to every enemy target nearby. The destruction is ordered by the /detonateDroid command or via the droid’s radial menu.




  • Droid deeds now have the appearance of the droids they represent and are customizable. The customization will carry over to the droid pet when generated. (Correspondent Issue)




  • Fixed Droidsmith Tool Belt schematic to use the proper item in the Tool Set slot.




  • Fixed a problem with installed modules not displaying properly when examining droid deeds and control devices. (Correspondent Issue)




  • To reclaim radial menu space, the droid pet Store and Recharge radial menu selections, as well as droid Inventory and Datapad selections (if available) will now show up as sub menus under the Droid Options root menu.




  • You can now see the number of charges available when crafting or examining a droid repair/reconstruction kit



  • Droids



  • Anyone can use a droid customization kit on a droid pet (although experienced droid engineers will have more customization options available). (Correspondent Issue)




  • Made "Recharge" the default option on the "Droid Options" menu.




  • Droid customization kits now have an extended lifespan before the custom colors fade. (Correspondent Issue)




  • Displaying remaining battery power when examining a droid pet (Correspondent issue) Increased the effectiveness of combat droids so that they are more effective.






  • Kurt "Thunderheart" Stangl
    Community Relations Manager
    Xyntar
    Tue Apr 27, 2004 8:16 am
    #2

    First?

    I love the new droids.



    Xoltyr | Elder Dark Jedi
    Naryl Vhok | Imperial Stormtrooper
    Yewbie | Radiant's 1st Master Pizza Delivery Boy
    Mötley Crüe <CRUE>
    Messerboii
    Tue Apr 27, 2004 8:18 am
    #3

    Can't wait to give those droids a spin.



    Sarhyn
    ArkonPhoenix
    Tue Apr 27, 2004 8:20 am
    #4

    Would be nice to get NEW droids, not just modules.


    You fixed the Vehicle bug. Nooooo! LOL




    I just hit a bunch of buttons and hope everything works out.

    Click here for "Arkon’s Ideas and Suggestions for SWG".
    hasibert
    Tue Apr 27, 2004 8:24 am
    #5




    Thunderheart wrote:


    Increased the effectiveness of combat droids so that they are more effective.






    Is this only for new droids or also for droids which allready exist?






    Character Names:

    Janom Mosak on Gorath | Eve'line Mosak on Starsider

    SWG :: Database |[The German SWG Fanpage]|
    Starphire
    Tue Apr 27, 2004 8:26 am
    #6

    "Increased the effectiveness of combat droids so that they are more effective. "



    thats a funny sentance





    Starphire Elation Tesra Elation - Master of All Proffessions

    Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
    I cancled mine until the big bugs are fixed!
    Thunderheart
    Tue Apr 27, 2004 8:28 am
    #7






    hasibert wrote:




    Thunderheart wrote:


    Increased the effectiveness of combat droids so that they are more effective.



    Is this only for new droids or also for droids which allready exist?




    I dont know yet. Thats a specific point of feedback Im looking for.








    Starphire wrote:

    "Increased the effectiveness of combat droids so that they are more effective. "


    thats a funny sentance




    Yes...yes it is *smirk*





    Kurt "Thunderheart" Stangl
    Community Relations Manager
    Chianti
    Tue Apr 27, 2004 8:30 am
    #8

    TH:


    Is there any chance the creature harvesting droids can be made to work for non scouts? Possibly work in a mod so that if scouts use it, it harvests 5 times more organic than a non scout? I would love to be able to harvest creatures I kill with my jedi, but as of yet I cant

    hasibert
    Tue Apr 27, 2004 8:32 am
    #9






    Thunderheart wrote:





    hasibert wrote:




    Thunderheart wrote:


    Increased the effectiveness of combat droids so that they are more effective.



    Is this only for new droids or also for droids which allready exist?





    I dont know yet. Thats a specific point of feedback Im looking for.




    Does anyone knows that? I have no idea what the stats of my droid were before the publish.




    Character Names:

    Janom Mosak on Gorath | Eve'line Mosak on Starsider

    SWG :: Database |[The German SWG Fanpage]|
    Chianti
    Tue Apr 27, 2004 8:33 am
    #10

    also... what was the reasoning behind the harvest droid? from what I can tell, if the droid harvests, the owner cant harvest. if the owner harvests, the droid cant harvest? There doesn't seem to be any reason at all to be using this. If non scouts could use it, it would be effective. If the droid AND owner could harvest, it would be effective.


    However, as it stands, only the droid OR owner can harvest? Is that intended?


    RozhlokLightningskull
    Tue Apr 27, 2004 8:39 am
    #11






    Chianti wrote:

    also... what was the reasoning behind the harvest droid? from what I can tell, if the droid harvests, the owner cant harvest. if the owner harvests, the droid cant harvest? There doesn't seem to be any reason at all to be using this. If non scouts could use it, it would be effective. If the droid AND owner could harvest, it would be effective.


    However, as it stands, only the droid OR owner can harvest? Is that intended?









    They harvest better than the owner (but at a level that scales to the owner's ability to harvest) and you can set him to harvest while still in combat with something else. So you kill something, then send your droid to harvest and while your droid is making the trip you can fight off the rest of the mobs that are aggroing you. This makes it a heck of a lot easier to harvest rather than running all over the place trying to figure out who you harvested from and who you didn't.


    BTW, there's no way in heck they are going to make this usable to non-scouts. If you want to harvest stuff you'll just have to pick up novice scout with your non-Jedi and harvest.





    /+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
    | Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
    | Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
    \+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

    tntkiller
    Tue Apr 27, 2004 8:49 am
    #12

    my DE friend just gave me a droid with the harvester mudule but imho its useless other then that now you dont have to walk over and collect now the droid does that


    its a shame you didnt make it auto track(his owners) kills and then auto loot


    its no use to me if i have to give it a loot command averytime i kill something


    i like other changes tho to bad we didnt have any vertex gemstone(none spawning atm on gorath) i really looked forward to the resource tracing droid




    Mornie Utulie

    Master Smuggler / Master TKA


    Thyriel
    Tue Apr 27, 2004 8:51 am
    #13

    damn i cant wait till i am home... how much damage do the exploding droids and what type of damage?

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