Development Cycle Archive
Thread: Test Center Bug Thread June 8, 2004
Helpful Guidelines:
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1. If you keep crashing to desktop, try doing a "Full Scan". You will find the Full Scan button at the bottom of your launchpad after you log in.
2. This thread is for TC Bug Reporting Only and NOT Live Servers. TC runs a different code base than Live.
3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.
4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.
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Some Tips that are really helpful for the QA team in duplicating your reported bug :
(Being able to duplicate or "make the same bug happen again" is a key ingredient to squash the bug)
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1. If something is gone, please log where the item used to be (Planet, Location X,Y)
2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y
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If you have over 100 wounds then regain is useless as it takes the amount of wounds you have out of the 100 that your health is suppose to be set to, therefore 150 wounds = -50 health when you use regaincons.
I have also heard that it doesnt take forceweaken into effect...
This is the same bug that plagued TKA ForceofWill
* COMBAT :: Speedbug - all my attacks (non-jedi) are going off at 1.0sec.. regardless of my own speed mod with that weapon clss, the speed of the weapon, or the delay on the special used.
* VENDORS :: Details on items are not loading when inspected. this is the case for old items as well as items placed on vendors post-patch
* VENDORS :: The "item name" label used when viewing the contents of a vendor has changed and in cases like factory crates or resources it is much simpler - and for the worse. [crates don't show item count up front, resources only show generic class, but not resource name or quantity)
* VENDORS :: "Next page" buttons don't work, you only see the first screen ful of items for sale.
* GRAPHICS :: Water in ponds/lakes/rivers not being rendered on any (possibly a radeon vid card related problem, some are seeing it, some aren't)
* COMBAT :: Armor and Weapon equipping is delayed... seems intentionally so, but its really a huge pain in the ass and the queue setup cannot be cleared leaving me dead on at least one occation because I couldn't heal after getting off a bike at my destination and mid-armor equipping.
* UI :: The modified radial menu item for exiting/entering vehicles doesn't work when in combat. The old text commands (/mount, /dismount) still do.
* TARGETING :: The LOS changes are generally very good (although I've been using a lot of melee lately so may have missed some ranged issues) *but* the LOS is really bad when in multi level structures [good test: healing a dancer in the NU cantina alcoves]
* UI :: As a result of traveling, occationally working tools become highlighted red in toolbar only. The tool still works and its icon in the inventory window isn't read, just the toolbarsolt is incorrectly glowing red. I've seen this with crafting tools as well as survey tools.
Things I still would like to look into before I call them bugs:
* Healing delay: I don't think I can pin this down until the swing speed bug is fixed, but right now it feels like there is a little more delay to heal myself when in combat with a clear combat queue
* I've had a few situations where my stomach has not emptied when mathmatically it should. This isn't consistant and I haven't found a cause. Specifically a case where I had consumed 2 46min/50 fill brandy shots at the same time and when their effect was over I still seemed to have 1/4 of my stomach full and could not consume 2 more at that point [100% full should clear at 45mins, well 30mins, but that's another topic for another time, regarless, stomach should have been fully cleared a few minutes before I tried taking more]
There are a lot of good things that will hit with pub 9. You have a pretty good track record of wrapping up bugs and broken things before the pub goes out so I'm really not worried about that stuff. But, if there was one thing that I feel isn't ready yet design wise, and should not go live in its current state its the equipping delays. I just don't think we know what you're trying to accomplish with it and combined with the ongoing combat bugs, its been really difficult to really test this change. Please DON'T put the equipping delays live without some focused discussion on what you want from them and some time for us to test it without the other combat bugs.
Bestine Muesem
-Current painting is not displayed outside Curator's office
-Curator does not give the option to buy the current schematic
-Curator has been saying that the next search 'will begin within the hour' for the past week or so (according to people I've talked to)
-I seem to be exiting my vehicle either right at the vehicle or about 50m-100m away
went to all the shrines on Naboo which is my trial starting planet got the same message.
you will find the path you seek at another shrine on this planet.
so still unable to start the trials.
AAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGH! I am really saddened by the fact that after 5 days of begging, training by the trainer or other players is STILL bugged!?! Sheeesh, as I have been saying, please REMOVE the enhanced reflexes, combat prowess, heightened senses etc...if I am not suppose to be able to be trained in them....
Rogue5...Vass....Someone!?! When is this going to be addressed!?! No advancement = No testing
Dubhe Alcor
-HeadHit3 does not hit the Mind pool.
-You can perform saber throw even with LOS target error and it wont hit the target.
-Force cost still way high on saber moves.