Development Cycle Archive

Thread: Test Center Bug Thread June 8, 2004

Star_Ranger
Tue Jun 08, 2004 9:59 am
#14

Crafting tool changes:


The 'Generic Crafting Tool' still shows all possible crafting type options. Also, the creation of this particular tool still shows up under 'Generic Items' instead of the new 'Misc' category. This means only a generic tool can create one and no experimentation can be done (does not appear in a Weapon Droid and Generic crafting tool options). I have a 12.87 effectiveness GCT, the best I can make now is a -6 eff.


Lightsaber:


I am sure this has been reported. If you drag your lightsaber to a hot bar slot it looks fine until you use it; it shinks to show the blade and stays very small thereafter.


Thanks for the notes hope you had fun at the FF.






}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
Bamfette
Tue Jun 08, 2004 10:09 am
#15

I'm having the shrine issue as well - tried all the shrines on Lok and they point me to another shrine on that planet.


Bamfette


Ragnaat
Tue Jun 08, 2004 10:12 am
#16

Post downtime bug report:

Crafting Tool Changes [TC2]: Using a Generic Crafting Tool I can no loger create any of the speicialized crafting tools including the WDG... on TC2 I gave away all my wdg tools to people playing jedi last week so now I'm stuck with only my generic tool and no way of making anything [master artisan, near or away from a WDG station]

Also to note, /bug doesn't appear to be working on TC2, this may have been down for some time, but I've stuck to TC1 for the most part.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Bamfette
Tue Jun 08, 2004 10:15 am
#17

The /saber1hHeadHitx still hits other pools.


/sigh


Bamfette
Octari
Tue Jun 08, 2004 10:44 am
#18

Hmm, I still haven't got more then novice lightsaber, I got jedi on live, why is this happening?

Octari / Dephic
Chimaera
---------------
Dephic
TC2



Dephic - Dark Jedi Knight
MichailArris
Tue Jun 08, 2004 11:07 am
#19

Jedi XP still painfully slow, its about equal to getting combat xp from a rangned or melee profession.


Also, if you start a battle with a light saber equiped, and then switch to another type of melee weapon, once the battle is over you only get xp for the weapon you have equiped at the time. All damage I had done with the light saberI didn't get credit for.



Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


Ragnaat
Tue Jun 08, 2004 11:09 am
#20


Ragnaat wrote:
Post downtime bug report:

Crafting Tool Changes [TC2]: Using a Generic Crafting Tool I can no loger create any of the speicialized crafting tools including the WDG... on TC2 I gave away all my wdg tools to people playing jedi last week so now I'm stuck with only my generic tool and no way of making anything [master artisan, near or away from a WDG station]
UPDATE/CLARIFICATION::
The generic tool isn't as broken as I reported. I didn't see that there are now both a "generic item" tab on the tool, and a "misc" tab. A generic tool can indeed be used to produce the various specific crafting tools (wdg/food/etc). HOWEVER, its the WDG tool that is now COMPLETELY BROKEN and has BROKEN THE SYSTEM. The two main problems:

(1) There is no way to get from a WDG tool to a Genreic tool, therefore anyone who has deleted their Generic tool because it was useless before is now SOL.

(2) The Generic tool has no way to experiment on anything, but you've removed TOO MUCH from the WDG tool... There is now:
(a) no way to experiment on a Generic tool ever again.
(b) no way to experiment on "first generation" LS tools.


You need to fix this in one of two ways...

(1) Allow us to experiment with the generic tool and add at *least* the generic item tab to the WDG tool so you can make a geenric tool if you don't have one.
-or-
(2) Leave the generic tool as is and give the WDG back *at least* the Lightsaber and Generic Item tabs.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Bamfette
Tue Jun 08, 2004 11:32 am
#21

Drop rates for damage crystals still seems low. I completely decimated both "Ewok Lake Villages" POI's on Endor and only looted 3 items (Reinforced Combat Staff, Stone Knife, and Encoded Disk).


I'm OMW to try the other 2, but if Ewoks are supposed to drop damage crystals I would think wiping out whole towns of them should get you one...


Bamfette
Chianti
Tue Jun 08, 2004 11:58 am
#22

Force power is drained from your force pool even if the ability isn't used. For example, totalhealself still costs 500 force even if 'you have no damage to heal' and use it in total health.


Force Shrines still all tell you that another one on the planet is the one you seek. None on the planet give a quest.


Force Weaken is currently stacking leading to brutal unhealable damage. Same with force choke.


Force drain can be spammed continuously to drain an opponent of force in moments. Coupled with a defensive template, you can tank until the opponent has no force then just finish them off. While this might not have much of an impact int he field, think about the dark jedi enclave battles. There needs to be a timer implemented for drain.


Force feedback doesn't feedback choke or weaken. Force shield doesn't seem to protect against choke or weaken.


Healallself is too weak to be used in pvp situations. I know the answer to this will be 'wait until the combat balance' but you might want to consider raising the healing on this move until the combat balance.
Aluvia
Tue Jun 08, 2004 1:19 pm
#23

1. Saber Polearm Spin Attacks 1-3 still only affect one target.


2. Saber Slash 2 still attempts to cause a posture change in the target ... Not a knockdown as in its description


3. And of course lightsabers still do not damage lairs.
MMRadiation
Tue Jun 08, 2004 1:22 pm
#24

Speed mods are NOT working for thoes that are not light saber masters. I am 0404 in light saber with +75 speed on 2handed. I hit at the speed that my saber says and specials are painfully slow. Seems that the +75 is not working. my other character that is LS master gets the +100 mod and hits just as fast as before the patch.
Utess
Tue Jun 08, 2004 1:22 pm
#25

While the 1 second speed cap bug appears to have been fixed, it seems there is an issue with the speed mods. Specifically lightsaber speed mods appear to not be working properly. Regular weapons, so far, see to be working as intended delay wise.


/bug is also not functioning currently on TC2.




________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
DarkCloud73
Tue Jun 08, 2004 1:22 pm
#26

[TC2 Bugs]


unknown. since I am not flagged I do not play on TC2.


[TC Bugs]


Bio-engineer crafting. Using a F&C tool, there are no known ingredients that work in the generic DNA template. There is no known bypass. This has basically broken the BE profession.


more to follow...
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