Development Cycle Archive
Thread: IT 6-5: AT-ST’s over and over and over…
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Thunderheart
Mon Jan 26, 2004 8:00 pm
#1
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shotoyan
Mon Jan 26, 2004 8:03 pm
#2
You could dupe AT-ST's? And it wasn't hotfixed and instead had to wait to be fixed in a publish? Wow.
Kravin_M
Mon Jan 26, 2004 8:06 pm
#3
they wouldnt dupe, they would stay out but you couldnt control them
JEST3R
Mon Jan 26, 2004 8:35 pm
#7
Actually you COULD dupe the AT-ST and you Could get all the dupes to follow you and you Could get the AT-ST dupes on guard mode, people were playfully using 50 AT-STs to annihilate Kryat dragons, Dear goodness I hope it is fixed.
JEST3R
Kade_Deveron
Mon Jan 26, 2004 8:47 pm
#9
Until there is a way to actually repair AT STs their value is negligible. My AT ST got in a fight with ONE rebel with a flamethrower, and now has 30% wounds to it, permanently as it cant be repaired. Personally, I think they should be repairable using garages.
Lotussutol
Mon Jan 26, 2004 8:49 pm
#10
shotoyan wrote:
You could dupe AT-ST's? And it wasn't hotfixed and instead had to wait to be fixed in a publish? Wow.
AT-ST are worthless...so one or hundred...they are still laughable...
friarblues
Mon Jan 26, 2004 9:06 pm
#11
Oh how I wish I could sell off my AT-ST or at least trade it in for some faction points. I bought mine way back when they were still useful. Now they're only good for taking screenshots.
Fatcheen
Mon Jan 26, 2004 9:10 pm
#12
Time for some definitions...
Dupe = Duplicate with the abilty to keep and use again and again.
Clone = Temporarily have a copy of the same object to use for a set period of time.
The ATST "bug" was the latter,
Halfblood
Mon Jan 26, 2004 10:02 pm
#13
When will AT-ST's be able to attack covert rebels with a TEF?
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