Development Cycle Archive

Thread: Test Center Issues Thread Feb 27th, 2004

Rogue_5
Fri Feb 27, 2004 5:24 pm
#1


Please post any issues that you find today with Publish 7 in this thread.


Thanks!




Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Xivim
Fri Feb 27, 2004 5:52 pm
#2

/movefurniture forward seems to be bugged, it says " That object is not withen the building"


but Back works fine.



so far looking good


Baeran


W00tUberJedi
Fri Feb 27, 2004 6:57 pm
#3

I keep getting a CTD when i try and access the holocron



Well they let the Wookiee win
Vertexon
Fri Feb 27, 2004 6:57 pm
#4


  • When riding a bantha or cu pa, the camera centers on the mount (instead of on the rider). The older mounts (kaadu, dewback, brackaset, etc) seem to be unaffected. Just the bantha and cu pa.



  • My Bio-Engineered cu pa seemed to be having trouble recovering from being winded. I used /gallopstop to stop him from galloping, then stored him and switched him out for a new mount. For the rest of the play session (45+ minutes) the cu pa never recovered from being winded. Even after recalling and storing him several times, I'd always get the "Your mount is too tired to gallop" message.



  • The cu pa riding animation is way too fast when he's swimming. It looks like a DVD or VCR tapeplaying on fast forward. When he's galloping in the water it looks even worse... my character is bouncing back and forth so fast that he's literally in three places on the cu pa's back at once (ala Agent Smith from The Matrix).



  • Banthas are very, very slow when not galloping. I can't see anyone actually using one for anything other than coolness/roleplay factor at this speed. We had a few races in New Unity, and the dewbacks seem slightly faster than the cu pa... and way faster than the bantha (who seems to be standing still by comparison).




-Vertexon.
Xivim
Fri Feb 27, 2004 7:27 pm
#5

*Bank Tip appeard to be either really slow, or non-functional


*having incedents when bank tipping on of my alts. example: as Baerana i type /tip Baeran 4000 bank, and i get a " you can not /tip yourself"


* an incedent when survey 4 was droped, with 12k survey Xp, the XP ALSO droped from 12k to 2k, instead of ramaining at 12K


* Armor Chest Pieces can not move down when moved.


* the Cannot Generat Vehical time exceded 60 seconds, was at 3400 seconds. this happend when unamed person left Talus with vehical Not stored, then entered corellia, stored it, and when tried to pull, said 3400 seconds.
Imperio59
Fri Feb 27, 2004 7:54 pm
#6

Muon gold is bugged for me, but apparently not for other people, if i use a muon i get:

"you feel your body irrigated..."

"You feel the downer"

"the downer has passed"

All instantly, and no ham changes AT ALL...

Maybe this is because this is old muon that was given to me, i'm not sure, will try again (This test on character Imperia )


I just bought new muon from a crate and this one is working fine. The old one was not from a crate, it seems the patch disabled my uncrated muons...




_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

Imperio59
Fri Feb 27, 2004 8:50 pm
#7

Also, i have a request with the new flame dot healing abilities. It works fine, but it requires the use of /extinguish command, 2 things:


It is long and not really easy or fast to type. In the middle of action you'd have to have it macroed. In the case of people like me (TKM/MDoc) ALL my macro slots are already used up. BUT, i have /healstate


Could it be possible to have fire healed by /healstate like intimidated, stunned, etc, while still keeping /extinguish for those who prefer it that way?


Also, you cannot use directly a fire blanket by targetting someone on fire and using the blanket itself from the inventory, it does not work...






_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

NJ62
Fri Feb 27, 2004 9:02 pm
#8






Imperio59 wrote:

Muon gold is bugged for me, but apparently not for other people, if i use a muon i get:

"you feel your body irrigated..."

"You feel the downer"

"the downer has passed"

All instantly, and no ham changes AT ALL...

Maybe this is because this is old muon that was given to me, i'm not sure, will try again (This test on character Imperia )


I just bought new muon from a crate and this one is working fine. The old one was not from a crate, it seems the patch disabled my uncrated muons...





I also had the "instant muon" reaction - it just came and went. There was a little icon on my "buff window" for maybe 2 seconds, and then it was gone. I too had this happen from a "single dose" of uncrated muon that I had bought off a vendor 2 minutes prior to consuming it.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Karquile
Fri Feb 27, 2004 9:05 pm
#9

We're still collecting info but it looks as though the sunrise and/or sunset is broken on some planets. On Dathomir for instance, the sun just came up like a light switch - and someone in TCPA chat said the same thing happened on Talus.
Feisen
Sat Feb 28, 2004 3:42 am
#10

Associated bug report (4264)


Certification for the Republic Blaster appears to not be working. I'm using mine fine at Marksman 0/2/01.



Lotus Industries
Tian Tian, Merchant | Song Wavestrider, Chef
Lotus Grill
, -4555 6860, Brethren City, Dantooine: 12-Point Food & Spirits
Lotus Industries, -6090 -3410, Tyrena, Corellia: Pre-Nerf Weapons and Loot


fatgit
Sat Feb 28, 2004 3:53 am
#11

Chef Barrels have no modifier. They act as Small Glasses (was reported on TC P6). They should give at least a *4 modifier to quantity.

Vercupti buffs pets for under Half the duration and buff of Blap Biscuits - (vercupti is a master item, blap are Novice Chef)
Gray03
Sat Feb 28, 2004 7:56 am
#12

Ranged targetting issues with mobs/turrets etc with "large graphics" - I am able to get a "targetting" number over them at 70m and to begin firing at 68m. (Old issue for some, but still around)


Recon missions are still frequently incompleting at 250m or so from the object - seems like it goes to update the location and fails instead


Traigus
Sat Feb 28, 2004 8:42 am
#13

I don't agree on the blanket using /healstate. It is a separate function like poison and disease... Use multiple toolbars ctrl-2 etc.. or scroll them w/ ctrl-tab.


In any case, take it to the Doc board.
-------------

Buff bug. (UI problem)

Short logouts (when character logs out, but is not removed from server completely).

When the character loggs in, he may not have buff icons in the new buff window, but WILL ahve buffs in the character sheet screen.

REbuffign the character (even with lower buffs) will make the icons re-appear, but will not overwite the existing buff unless the new buff is higher (good).

However. that person CAN be buffed with a lower pack (no XP for the doctor though (good).

Normally, (if the player never logged off at all) yoiu cannot use a lower powered buff on a higher buffed person 'this person already has a more powerful buff.'

Mainly the problem is for the "bufee" as a quick LD or character switch messes up the new buff window, and the nice timers there (kind of defeating the point of the window).

-T



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