Development Cycle Archive
Thread: Test Center Issues Thread Feb 27th, 2004
/movefurniture forward seems to be bugged, it says " That object is not withen the building"
but Back works fine.
so far looking good ![]()
Baeran
- When riding a bantha or cu pa, the camera centers on the mount (instead of on the rider). The older mounts (kaadu, dewback, brackaset, etc) seem to be unaffected. Just the bantha and cu pa.
- My Bio-Engineered cu pa seemed to be having trouble recovering from being winded. I used /gallopstop to stop him from galloping, then stored him and switched him out for a new mount. For the rest of the play session (45+ minutes) the cu pa never recovered from being winded. Even after recalling and storing him several times, I'd always get the "Your mount is too tired to gallop" message.
- The cu pa riding animation is way too fast when he's swimming. It looks like a DVD or VCR tapeplaying on fast forward. When he's galloping in the water it looks even worse... my character is bouncing back and forth so fast that he's literally in three places on the cu pa's back at once (ala Agent Smith from The Matrix).
- Banthas are very, very slow when not galloping. I can't see anyone actually using one for anything other than coolness/roleplay factor at this speed. We had a few races in New Unity, and the dewbacks seem slightly faster than the cu pa... and way faster than the bantha (who seems to be standing still by comparison).
*Bank Tip appeard to be either really slow, or non-functional
*having incedents when bank tipping on of my alts. example: as Baerana i type /tip Baeran 4000 bank, and i get a " you can not /tip yourself"
Also, i have a request with the new flame dot healing abilities. It works fine, but it requires the use of /extinguish command, 2 things:
It is long and not really easy or fast to type. In the middle of action you'd have to have it macroed. In the case of people like me (TKM/MDoc) ALL my macro slots are already used up. BUT, i have /healstate
Could it be possible to have fire healed by /healstate like intimidated, stunned, etc, while still keeping /extinguish for those who prefer it that way?
Also, you cannot use directly a fire blanket by targetting someone on fire and using the blanket itself from the inventory, it does not work...
Imperio59 wrote:
Muon gold is bugged for me, but apparently not for other people, if i use a muon i get:
"you feel your body irrigated..."
"You feel the downer"
"the downer has passed"
All instantly, and no ham changes AT ALL...
Maybe this is because this is old muon that was given to me, i'm not sure, will try again (This test on character Imperia )
I just bought new muon from a crate and this one is working fine. The old one was not from a crate, it seems the patch disabled my uncrated muons...
I also had the "instant muon" reaction - it just came and went. There was a little icon on my "buff window" for maybe 2 seconds, and then it was gone. I too had this happen from a "single dose" of uncrated muon that I had bought off a vendor 2 minutes prior to consuming it.
Vercupti buffs pets for under Half the duration and buff of Blap Biscuits - (vercupti is a master item, blap are Novice Chef)
In any case, take it to the Doc board.
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Buff bug. (UI problem)
Short logouts (when character logs out, but is not removed from server completely).
When the character loggs in, he may not have buff icons in the new buff window, but WILL ahve buffs in the character sheet screen.
REbuffign the character (even with lower buffs) will make the icons re-appear, but will not overwite the existing buff unless the new buff is higher (good).
However. that person CAN be buffed with a lower pack (no XP for the doctor though (good).
Normally, (if the player never logged off at all) yoiu cannot use a lower powered buff on a higher buffed person 'this person already has a more powerful buff.'
Mainly the problem is for the "bufee" as a quick LD or character switch messes up the new buff window, and the nice timers there (kind of defeating the point of the window).
-T