Development Cycle Archive

Thread: Test Center Issues Thread Feb 27th, 2004

mxduo
Sat Feb 28, 2004 9:03 am
#14

Talus is also having the instant night/day problems as well.



Pet stims and calling pet problems: Getting message saying that it will be 2000+ seconds to use stims or call pets while in town.


With the call pets i found that putting them in combat then go back to town would bring the timer back to 30 seconds. With the stims I just got lucky when I changed location.


Others tried both of the problems I was having and they didn't have the same problem.


Also the 1 minute wait time and then 30 second call time is to long. should be 30 out of combat and 30 to call. Personally I don't think there should be a wait time for at least the speeders since you can't attack on them and just a 30 second wait time on mounts/creatures since a CH can have pets attack.


Just me though.


Thanks,





-Deegraww-
A Freudian slip is when you say one thing and mean a mother.
SWG-Runesabre
Sat Feb 28, 2004 9:36 am
#15

Thank you very much for the bug reports so far. The SWG Live Design Team is working this weekend and will be reviewing and resolving the bugs report for Publish 7 on Test Center. It is my goal to make Publish 7 the best quality publish for SWG to date; with your help this can be achieved. We will continue to be evaluating all of this bug reporting threads for the next couple weeks so please continue to provide us this valuable feedback even after this weekend.


Thanks everyone!
lammergeier
Sat Feb 28, 2004 10:39 am
#16

entering/leaving the keren area, day and night switched about five times in as many minutes... both on speeder, and while walking.


crate of stims still invalid: not sure why this broke (it was working before the initial factory problems, and hasn't since).





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Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
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Xivim
Sat Feb 28, 2004 10:40 am
#17

*Probablility of getting anything when looting seems to have gone down. i now succesfully loot about 1 NPC out of 20.
TarielReforna
Sat Feb 28, 2004 11:02 am
#18

KIlling several Jantas Last night, looting items has gone down.


Loot:


3x wood staffs


3x Stone Knives


3x Janta Hide (3% effectiveness)


2x Heavy Duty Leather


1x Janta Blood (10/100)



Also the new group notifications are really nice especially as a doctor when it wells me that someone has fallen incapped.


However, i have problems with the spammy Harvesting notification. It is really nice for loot and credits, but harvesting is just gonna spam, especially in large groups.


Also, the credit loot notification says that %NT has looted 81 coins Sounds like an EQ holdover to me.


Bocev





Bocev Kre'fey
Test Center Master Ranger
(AKA Ikeesp and Geyymnaccagwic)
duncje
Sat Feb 28, 2004 11:04 am
#19

I'm not quite sure how I did this, I was running survey missions, and then stopped to take a shuttle. While waiting for the shuttle, I was going to /sample some stuff, but I got a message: "You will be able to sample again in 618 seconds."


I'll try some other stuff and see if I can reproduce this.





Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

TarielReforna
Sat Feb 28, 2004 11:04 am
#20

lol edit button is not working on In testing, so the above should read to say Several Hundred Jantas, not several



Whoops!



Bocev





Bocev Kre'fey
Test Center Master Ranger
(AKA Ikeesp and Geyymnaccagwic)
Imperio59
Sat Feb 28, 2004 11:35 am
#21

I can't move my furniture UP using the /move command. I type


/move up 75


/move UP 75


does NOT work. Radial move up on that same piece of furniture does work though...






_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

Imperio59
Sat Feb 28, 2004 11:41 am
#22

Well since i can't edit threads in this forum:

The actual error i get is bad format , the same that was reported in the specific item movement thread...




_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

Hellshot
Sat Feb 28, 2004 12:51 pm
#23

The combat AI is completely borked. All enemy NPCs now close to melee range and use melee attacks.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
phijawrio
Sat Feb 28, 2004 12:54 pm
#24








I also had the "instant muon" reaction - it just came and went. There was a little icon on my "buff window" for maybe 2 seconds, and then it was gone. I too had this happen from a "single dose" of uncrated muon that I had bought off a vendor 2 minutes prior to consuming it.






I had this too, but with Neutron Pixie. After the first one did, I pulled a new one from the crate, and the up on it worked fine. However, the downer incapped me, and I remained incapped after the timer hit 0 until the downer wore off, at which point I was immediately incapped again.




--
Test Center: Proud Home to 50 Idiots and Masochists
Imperio59
Sat Feb 28, 2004 2:01 pm
#25

And i just tried using a muon gold during Combat, while blinded, i got the upper, downer and done messages instantly and no buffing to my stats (wich in the end resulted in my death ). this isn't the first time it's happening to me, but it's the first time in combat...




_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

Kavedawg
Sat Feb 28, 2004 2:42 pm
#26

I ran several level 15-16Rebel Destroy missions this morning and noticed



  • Not one of the imperials had a gun to shoot back, they would run to within meele range and attack with hand to hand tactics

  • Imperial medics would sometimes spawn as medical droids that could have a bleed shot applied to them (not sure if intended)

  • Healthshot2 (max damage was over 1k) does twice the damage as Bodyshot2 (max damage was barely over 500) , the bleed damage taken by the target was a maximum of 130points (not sure if the bleed DoT is working as intended, if so the PvP reduction should be removed from bleeds if they haven't already)

Pirates on Lok seem to have lost their weapons as well.




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
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