Development Cycle Archive
Thread: Daily Test Center Bug Thread: Thursday, March 4 2004
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Helpful Guidelines:
3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.
4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.
SomeTips that are really helpful:
1. If something is gone, please log where the item used to be (Planet, Location X,Y)
2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y
Mornin ![]()
Good morning!
I (as a covert Imperial) was shot dead on the Corellian Corvette by a Super Battle Droid that incapped me three times after randomly going agro in me.
The port officer's quarters and the room on the deck below with the locker in it will not unlock although I don't believe I've ever seen a code that references the room on the lower deck, so I may just not have the right code. I know I had the code for the port officer's quarters, and it does not work.
Mistwaver wrote:
There appears to be a bug with probot droidswhere the damage will slowly become lower over time. I wasn't able to track down exactly 'when' it becomes lower, but I believe it's after being incapped or stored then called. Once the damage gets down to 5-10 damage, it quits lowering. This droid was made post-patch, only a couple days ago.
I know what this is... As you sit / kneel / stand you move forward... not much maybe half a meter each timebut after an hour of sitting standing etc you'll have moved about 50 metres from where you started. After 24hours running a macro that makes you sit stand kneel... Lord only knows why you'd want to do this *cough cough* you can be as much as 1.0k from where you started, as long as nothing eats you in the process of... sitting standing and kneeling... And whatever else it is you might be doing in the process.
Marcella D'Vega - Naritus
SulBandera wrote:
Mistwaver wrote:
There appears to be a bug with probot droidswhere the damage will slowly become lower over time. I wasn't able to track down exactly 'when' it becomes lower, but I believe it's after being incapped or stored then called. Once the damage gets down to 5-10 damage, it quits lowering. This droid was made post-patch, only a couple days ago.
Does this persist after throwing two or three stacks of batteries into it? This issue was solved in my r2 combat droid after a super recharge and then quick store/recall. My droid has never icapped, so I can't tell if the issue you're reporting is similar to my situation. Several factors are different...
I suggest the following format for these thread to help you dev's move quiclkey thru them
PROBLEM:
Faction pets will not attack TEF'ed players
LOCATION:
Anywhere
RECREATABLE:
Yes
Erised - Test Center
Master Marksman
I finally got my hands on and tried a geonosian reinforcement core schematic:
It uses the same resources as the advanced reinforcement core, just more of it and a power cube. Here is a comparison between the 2:
Geonosian core: 72% experimentation, 36 min damage, 36 max damage, -0.50 speed, wound 10, weapon range attack mod zero 7, max 7, ideal 7. health cost 12/action cost 12/mind cost 12.
Advanced core: 75% experimentation, 37 min damage, 37 max damage, -0.50 speed, wound 10, weapon range attack mod zero 7, max 7. ideal 7, health cost 12/action cost 12/mind cost 12.
In both cases, I got only great successes on all experimentation.
This seems to be a bug:
1- using same resources, just more of them in the case of the geo core, the stats of the geo core are actually worse than a regular advanced core.
2- the geo core uses a power cube
3- the geo core is a loot dropped schematic
This means that the geo core is not really worth all the trouble of going to the geo caves and looting the schematic and power cubes to make the cores. Furthermore, you can't do much of a factory run out of a schematic because of theneeded power cubes.
I would suggest increasing the damage of the geo cores, reducing the speed, but increasing the health/action/mind costs to make it more interesting, otherwise its just there for show and won't even be used at all.
I had 2 complete system lockups:
Used ticket to go up to the corvette. After I zoned in I took 1 step forward and my system froze. I had to use the reset button.
After rebooting and logging in I was still on the corvette. After a perion of time I went to the escape pod. Used the radial menu to activate. And had another hard lockup. Used the reset button, logged back in, and I was on the ground near Skystone. (good thing i'm a rebel.)
These werethe only lockups I've had since the publish came to TC.
One cure for this is to bring along a pet and tell it to stay. Then in your sampling macro, include a /follow (Rover) command after you stand. It won't have any effect until you inch far enough away -then it will drag your sorry AFK butt back to where the pet is standing.
Aynaza wrote:
I know what this is... As you sit / kneel / stand you move forward... not much maybe half a meter each timebut after an hour of sitting standing etc you'll have moved about 50 metres from where you started. After 24hours running a macro that makes you sit stand kneel... Lord only knows why you'd want to do this *cough cough* you can be as much as 1.0k from where you started, as long as nothing eats you in the process of... sitting standing and kneeling... And whatever else it is you might be doing in the process.