Development Cycle Archive
Thread: Daily Test Center Bug Thread: Thursday, March 4 2004
Don't know if it counts as keep crashing to desktop, since it's only done it once, but was getting novice marksman training and poof desktop appeared (just as the tune to show you've trained started playing)
The trainer was in the guild hall,Tyrena(-5463 -2753)on corellia
Items that are sliced lose their insurance.
Insure item anywhere, slice it, insurance is gone. Items can be reinsured afterwards and they seems to function normally.
as a Novice commando when ever I use Flame 1, I lag for about 10-20 seconds not being able to speak or defend myself, I dont mind not being able to use the attack for that period of time however not being able to anything during the recovery time causes my character to become incaped or even killed while in combat due to just standing there, same issue when attacking while using flame 1 it takes about 10 seconds to open an attack using it.
Flame 1 has a overall lag that makes it usless
repeatable:
Yes
this is on test Center I dont know about live
Lockups:
2 lockups both from dismounting a speederbike from the radial menu. Someone also told me that they were having the problem and they used /dismount.
Bestine Curator Quest:
The new artist quest came back around, problem is that 2 of the artists are conversation bugged so the curator doesnt see you completing the mission. The artists Kolka Ztheht (Mos Entha 1522 3259) only displays the dialog for "Slow down and enjoy the show". No other conversation radial comes up. Same with Bould Seise (Wayfar -5238 -6565), but another dialog. Kahfr Oladi (Mos Eisley 3475 -4974) works fine and talks about a Mon Cal portrait. He also appeared in the first curator quest as an npc, but the other two didnt.
Sean Trenwell's Historical Quest:
Went out to the historical site for Sean's quest. It was only like 400m away from the capitol building. You are not able to target the computer from the backside of it, or at least I wasn't. I found the computer because it shows as a nice large white box on radar. Also the only thing I recieved was the examine radial on the computer, even though the description said there was a computer disk we could take out. This is highly confusing. I finally realized that I needed to talk to the npc at the site to continue on after messing with the computer for 10 mins.
Corellian Corvette (Imperial):
The keypads and lockcodes on the Corvette still dont work. The only thing I think we got open was the bridge. Thanks for the warning on the escape pods.
Carbineer:
Action shot 2 is still reporting no change in posture, even when when you see the posture change. Also could we please update the skill descriptions for the upgraded specials. I was wondering why I kept getting the entire herd, when firing action shot 2. The description says nothing about it being AOE.
Weekend experimentation results:
Myartisian crafted quite a few personal harvestors over the weekend and I noticed some strange behavior. As a human I have 115 experimentation, so I have 11 points to experiment with. All crafting was done in NU with the manufacturing center bonus:
Using ~800 steel and ore in the primary stats for harvestors (Heat, Shock, UT) and ~350 stats in aluminum:
- Getting all Great Successes I was able to experiment upto 82% in Extraction rate; note this used all 11 points to do so (with no more possible).
- If I got one Amazing success I was only able to experiment extraction rate upto 79%. However, I was left with an extra point to experiment up hopper size with.
This seemed strange so I tried using some better aluminum with ~700 in the stats:
- Getting all Great Successes I was able to experiment upto 87% in Extraction rate and It still gave me the option of adding an additional point.
- One Amazing success brought this up to 94%; quite above the resources used.