Development Cycle Archive

Thread: Test Center Update Notes Mar 09, 2004

Rogue_5
Tue Mar 09, 2004 9:52 am
#1




Corellian Corvette: Fixed the dungeon name of the Corellian corvette so that it appears correctly in the SUI and system messages.
Corellian Corvette: Typo and grammar fixes in some conversations.
Corellian Corvette: Fixed a problem with the Imperial instance where conversing with some of the NPC prisoners did not give faction points.
Corellian Corvette: Fixed a problem with the Imperial/Rebel instance where conversing with some of the NPC prisoners repeatedly for unlimited faction points.
Corellian Corvette: Fixed some problems with the dungeon timer not working correctly.
Corellian Corvette: Fixed a bug with a computer not keeping up with who has permission to open which doors.
Corellian Corvette: Fixed a bug with prisoners not leaving after they're freed.
Droids: The advanced binary load lifter now has 3 module slots available to it instead of just one.

Droids: Fixed droideka not playing attack animation
Droids: Fixed bug where Le Repair Droid's left arm animated incorrectly
Droids: Tweaked droid crafting formulas for the min and max range of a crafted droids HAM and damage stats
Food Buffs: Food attribute modifiers should clear upon player death as originally intended.
Item Movement: Fixed a problem where /rotateFurniture & /moveFurniture would sometimes not work.
Missions: Fix to Lady Valarian missions from "Ind". He now gives negative Jabba faction on his second mission.
New Mounts: Fixes problem with crazy jiggle in Cu Pa swim
New Vehicle: Updated the AV21 Landspeeder with the correct sounds.
Turrets: Stopped turrets from death blowing pets
Turrets: Fixed a problem where turrets would continue to target and attack an object that was no longer in range.
Misc: Fixed issue with some polygons on twilek and human faces incorrectly lighting
Misc: Changed references to "coins" during group looting to "credits".
Misc: Marine armor should now only be wearable by rebels as originally intended.


As always, please post any issues with these items in this thread. For any other Publish 7 issues please post them in the appropriate "In Testing" forum.



Thanks,

Message Edited by Rogue_5 on 03-09-2004 09:07 AM



Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Elvandar01
Tue Mar 09, 2004 10:09 am
#2






Rogue_5 wrote:



Food Buffs: Food attribute modifiers should clear upon player death as originally intended.





Does this mean that the stomach will decay completely upon death? If so, yay



Avatar- / Elvandar
TekDragon
Tue Mar 09, 2004 10:16 am
#3

It had better.


"Fixing" it so that the buffs dissapear but the stomach remains full is not a fix, it's breaking the system even more.



TekDragon DeSol
Duke Of House Atreides
ZejjiZ
Tue Mar 09, 2004 10:22 am
#4

sounds nice....so another2-3 weeks until pub 7 goes live =)


/bow





MBH/Tracker
ccpeters
Tue Mar 09, 2004 10:28 am
#5



ZejjiZ wrote:

sounds nice....so another 2-3 weeks until pub 7 goes live =)

/bow





uh.....no. They don't do it like that. Today is Tuesday. Chances are the entire publish will be live by the weekend.



---------------------------------
Fi'Ak - Former Ranger/Fencer
Ale' - Your friendly, neighborhood Bothan

PadreBook
Tue Mar 09, 2004 10:50 am
#6



Elvandar01 wrote:


Rogue_5 wrote:
Food Buffs: Food attribute modifiers should clear upon player death as originally intended.


Does this mean that the stomach will decay completely upon death? If so, yay





Yeah that was my first question too.

Padre
Masen
Tue Mar 09, 2004 10:53 am
#7

they're trickling it out now, so only a few days. It will probably be either Thursday, the time they usually do big patches, or this weekend, if they delay it. Who knows.


I did not they had Droids: Droideka attack animation...hehe. I doubt it's been added yet but they DID say more chassis in publish 8, could we finally be getting battle droids?


I know it's not in theme with the original trilogy to have combat droids (unless they were contraband or something) but you look at all the 'decommissioned' droidekas all over the place... sure they were built in an alien factory, but, with so many wrecks around, I'd think folks could figure out just how that thing worked, and duplicate it. Nym has


Another note- Advanced BLL now has 3 sockets.. can these fit clusters? Even if they can't, heck, 3 sockets is better than one! I'm glad you listened to us DEs on something with this droid invasion, who knows, actual combat chassis, AND improving the giant walking billboard (I've had customers ask what droid is best for advertising, I usually say the BLL. It's big, Bright Yellow, and loud. WHo can miss it? Besides..what else is it good for?)


Just a small request..if you make a combat ready BLL, using combat modules (hey, the thing has like 2K hams, it's the best tank of the lot), can it have like, laser cannon for arms instead of spatulas? hehe. That'd rock, and take only a teeny bit of modelling work from the art team (as far as the model goes..take the Droideka arms, scale them up, and paste them on. Animations alot harder, bit not really)





No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Boatsheets
Tue Mar 09, 2004 10:58 am
#8

Did Treasure Maps get fixed?





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Lonkley
Tue Mar 09, 2004 10:59 am
#9






Masen wrote:

I did not they had Droids: Droideka attack animation...hehe. I doubt it's been added yet but they DID say more chassis in publish 8, could we finally be getting battle droids?






Please dont get peoples hopes up. The only way we'll get Droideka's is if its CL10. Or the devs go along with a certain proposal that all DE's are anxious to hear feedback on, but thats only a very small chance.








----------------
There is a special place in hell for necro posters
ZakkAckerton
Tue Mar 09, 2004 11:06 am
#10



ccpeters wrote:


ZejjiZ wrote:

sounds nice....so another 2-3 weeks until pub 7 goes live =)

/bow





uh.....no. They don't do it like that. Today is Tuesday. Chances are the entire publish will be live by the weekend.




Didn't Publish 6 start tricking out 8 days before it went live?



Rock-o

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JamesHighwest
Tue Mar 09, 2004 11:09 am
#11






Rogue_5 wrote:




Food Buffs: Food attribute modifiers should clear upon player death as originally intended.





Does this also apply to music buffs? They are not removing themselves properly on live.



…

Tuyen Highwest
Server: Kettemoor
Last Ditch Desperado


FofiWibler
Tue Mar 09, 2004 11:15 am
#12






Rogue_5 wrote:




Food Buffs: Food attribute modifiers should clear upon player death as originally intended.





Is that upon death or cloning?



Fofi Wibler ² GLA Officer ² Master BH ² Master Carbineer
V Vendor Located in Qal'Trel, Corellia (WP coming). V

snipaho
Tue Mar 09, 2004 11:20 am
#13

Will the Devsstate a definite date for Publish 7 to go live as they did with Publish 6? Come on guys, let's see the communication.



- Anakis Seska -
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