Development Cycle Archive

Thread: Test Center Update Notes Mar 09, 2004

Karquile
Tue Mar 09, 2004 11:24 am
#14






Rogue_5 wrote:



Item Movement: Fixed a problem where /rotateFurniture & /moveFurniture would sometimes not work.





Okay,


It looks as though they solved this by simply removing the "move by name" syntax
erikAceman
Tue Mar 09, 2004 11:55 am
#15

Faction base time shifting??? Please Please



-Imperial Col Er'ik Striker-
-Guild Leader IEBO-
-Imperial from launch-
-http://www.iebo.net-

Ekhvram
Tue Mar 09, 2004 12:13 pm
#16

Will stomachs empty upon death then?



_______ARKK [KOTOR]_______Gatica, Dant. (Live: 10-Midnite CST)_________________
DeQuosaek
Tue Mar 09, 2004 12:48 pm
#17






snipaho wrote:
Will the Devsstate a definite date for Publish 7 to go live as they did with Publish 6? Come on guys, let's see the communication.




I'll give you a definite date. When it's ready and not a moment before. (as it should be)


Just be glad this game isn't on a schedule like Doom III or Half-Life 2.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

ToXoC
Tue Mar 09, 2004 12:50 pm
#18

"New Vehicle: Updated the AV21 Landspeeder with the correct sounds"



where is the schematic for this vehicle?

snipaho
Tue Mar 09, 2004 12:56 pm
#19

I'm not telling them to rush to get it Live... I'd just like to know the approximate date they plan to release it. None of this siltent "trickle trickle" and everyone thinks it's only a couple days away, and then it comes out late next week.



- Anakis Seska -
Jenden
Tue Mar 09, 2004 3:00 pm
#20

The new changes to droid crafting and experimentation were something of a severe nerf when it looks like we're losing our armor as well. The highest quality droid I've managed to make on TC right now won't stand up as long as a probot on live right now and is about 3 times harder to heal than the probot would be (if we had repair kits in at this time). In particular, the probot HAM (which should be our best combat droid) is even lower than it is on live right now (granted I'm not a master yet, but the highest I could get a regular probot up to on TC is 640 HAM, on live they are currently 810 HAM).



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

LeBob
Tue Mar 09, 2004 4:08 pm
#21






Karquile wrote:


[ Yikes - wrong button!! And of course you can't edit here because editing mysteriously uses the create_thread privilege. ]




Rogue_5 wrote:



Item Movement: Fixed a problem where /rotateFurniture & /moveFurniture would sometimes not work.





Okay,


It looks as though they solved this by simply removing the "move by name" syntax where you used to be able to say



/move Couch forward 10


and now they're strictly using the targeted item. (It also looks as though they fixed the message text that used to ask "What do you want to rotate?" when /move had no object.)


If you need to move something "by name," e.g., picking it out of an overlapped pile of stuff, you can still do it by saying



/targ Couch

/move back 50


so basically I am happy with this fix.


By the way, I wrote a niftyalias (you could alsocode it as a macro)that I call "wall".



/move forward 256;

/move forward 128;

/move forward 64;

/move forward 32;

/move forward 16;

/move forward 8;

/move forward 4;

/move forward 2;

/move forward 1


This takes the targeted item and shoves it "Up Against The Wall!" as far as it will go. I find it very useful in storerooms and such.






neat!



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

SulBandera
Tue Mar 09, 2004 5:58 pm
#22





Answers from TestCenter


Disclaimer: I'm not a Dev, but I play one on TV. REALLY! (No, not really.) These answers are A.F.A.I.K. (as far as I know) and accurate to my experience on TC with Publish 7.5 (As i refer to it. Meaning we have publish 7 and the Corellian Corvette.)





Elvandar01 wrote:


Does this mean that the stomach will decay completely upon death? If so, yay






So far, it seems to be emptying only upon cloning, but the status effects persist.Doctor's buffs have been pretty iffy, depending on how long you're dead. 95% of the time they disappear.








JamesHighwest wrote:

Does this also apply to music buffs? They are not removing themselves properly on live.




I'm not sure about Entertainer buffs. Will experiment tonight.





Boatsheets wrote:


Did Treasure Maps get fixed?





Treasure Maps are not broken.What you MEANT to ask is, "Are most treasure maps still "obvious fakes?" IS this forgerystill so obvious thatI can only discover said larceny if I drag my butt to the back end of some planet?"


Yes. Most maps are still obvious fakes. Some maps (1/20 for me) still are valid and their loot is significantly better. Before you ask, the Junk Dealer Revamp (IMO) is a tossup. you can sell loot weapons now but the payouts are still quite accurate to the junk's value.




erikAceman wrote:


Faction base time shifting??? Please Please





I still check the base times on the bases in Skystone from time to time , but as we don't destroy bases often on TC (if ever) we don't test these issues a lot. Talk to your GCW Correspondent about pressuring the Devs to get this looked at. I DO know it is probably not going to be an easy bug to fix and spamming in testing and TestCenter threads with pleas may or may not help your chances of getting it noticed.


Logging on to TC and gridnign a character up to test it, then contacting a Developer/QAer most likely WILL help you get it fixed.




ToXoC wrote:
"New Vehicle: Updated the AV21 Landspeeder with the correct sounds"


where is the schematic for this vehicle?






The Corellian Corvette. More information is unavailable as the Corvette changes daily and is not ready for Live launch. I'm personally at 11 trips to the Corvette (10 Imperial +1 neutral) so I'm working very hard to assist the Developers in getting this Dungeon ready for rollout to Live.


I've seen the AV-21 in person and it is my favorite vehicle yet. (Though it can't beat riding my Cu Pas, Rosencrantz, Guildenstern, and TaunTaun)




Jenden wrote:
The new changes to droid crafting and experimentation were something of a severe nerf when it looks like we're losing our armor as well. The highest quality droid I've managed to make on TC right now won't stand up as long as a probot on live right now and is about 3 times harder to heal than the probot would be (if we had repair kits in at this time). In particular, the probot HAM (which should be our best combat droid) is even lower than it is on live right now (granted I'm not a master yet, but the highest I could get a regular probot up to on TC is 640 HAM, on live they are currently 810 HAM).





Jenden,

Remember that you're:


  1. Dealing with the new crafting. Droid crafting changed just form how we experiment. This was affected differently for every profession so some of the things you're seeing stem from that.

  2. Not using the same materials. you may be unable to compare apples to apples because you may be using different resource qualities, differently experimented tools and stations.

  3. Dealing with buggy changes. Even master DEs and those MUCH MUCH more informed about how droid crafting works (never actually built more than an MSE personally) are having dificulty figuring out some of the bugs and changes.


Lastly, if you have questions, Create a character on TestCenter!!! Come join us and work to make the game better. There is NO Character Copy, therefore not for the faint of heart. However, we are very happy to assist you, especially if you have knowledge of a field we do not! Any players are welcome, but those who know the ins and outs of BioEngineering, Armorsmithing, Droid Engineering and SquadLeading are especially needed on TC.




TestCenter.Rosaline - Imperial Combat Medic
TestCenter.Falstaff - Wookie BE/Tailor
TestCenter.Yorick - Trandoshan TKA & CH with a big Chef hat.

~ Founder of the Test Center Shakespearean Society ~
in Dragon's Call, Tatooine.


DarthBarrak
Wed Mar 10, 2004 1:11 am
#23

/agree with ErikAceman


Turret bug fix is good, butanyone who's lost a base won't rebuild itif we can't set our own vulnerable time in some limited way. We just can't stay up til 4am defending it all week.


Shian_Tavkin
Wed Mar 10, 2004 3:05 am
#24






SulBandera wrote:







Jenden,

Remember that you're:


  1. Dealing with the new crafting. Droid crafting changed just form how we experiment. This was affected differently for every profession so some of the things you're seeing stem from that.

  2. Not using the same materials. you may be unable to compare apples to apples because you may be using different resource qualities, differently experimented tools and stations.

  3. Dealing with buggy changes. Even master DEs and those MUCH MUCH more informed about how droid crafting works (never actually built more than an MSE personally) are having dificulty figuring out some of the bugs and changes.


Lastly, if you have questions, Create a character on TestCenter!!! Come join us and work to make the game better. There is NO Character Copy, therefore not for the faint of heart. However, we are very happy to assist you, especially if you have knowledge of a field we do not! Any players are welcome, but those who know the ins and outs of BioEngineering, Armorsmithing, Droid Engineering and SquadLeading are especially needed on TC.






Lol Sul


If you think there are any DE's out there who know more about Droidsthan Jenden, you are very likely wrong. He's just working an MDE up on TC, he's been MDE in live since Lok was formed from dust particles.


We HAVE been hit with a very spikey NerfBat, Jenden is working his behind off to help quantify just how bad it is.


Keep up the good work Jenden







Shian -- Master Droid Engineer/ Master Artisan
Gamble
Wed Mar 10, 2004 8:12 am
#25

I posted this on the TC forum but Jeassa told me to post it here, hopefully I catch a devs eye long enough to warrent a post



Why exactly was the effect changed to break when the creature was attacked? I saw something about crowd control being the intended use but I'm not sure how this change makes it more effective in this sense instead of less so. Now that warcry breaks after the mob being attacked, it's almost useless for meleers to use past any stage with additional speed. Being able to land a warcry and change targets before the first hit is next to impossible for me as a tka as the animation doesn't play until after it lands and the next attack has begun. I hope this doesn't come across as a flame because it is most certainly not (flaming devs is highly annoying and I get it all day at work from the Beta user of my companies software so I feel your pain), I am merely trying to find the logic because as of right now it seems to make a perfectly good/useful skill unusable. Thanks for any response.




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