Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-15-04)
Hello TH, since you didn't have time to reply in last week thread i'll repost here.
Hope you answer this time ![]()
1) Is there an ETA on the new FSCS unlock?
2) a couple of weeks back you said that most of the jedi grinders didn't understand something important to the path, and suggested you could post about it if you were allowed to...well can you post about it?
3) You said that the FSCS had not changed since publish 6, however the flood of unlocks that was seen i the weeks previous to that publish has trickled down to very very few (and the number of pros that had to be mastered went way up on those unlocks). are there any logical reason the devs are aware of that weare not?
Thank you for your time
ossi
Jacque Ufaultrades, Master Smuggler, Ahazi
I am yet to be scanned for contraband at least one. And only seen 1 stormtrooper harrasingsome AFK dancerin Theed cantina in the middle of a night. And I do play couple hours everyday. Does the crackdown comes to us, or should we come to crackdown? Is it possible to increase how often scans happen? Do Devs plan on revisiting the whole Crackdown theme and make some adjustments? Or it is a "fire and forget" feature, and there is no time for it in the shedule?
(I'm on Kauri, btw)
I have yet to see the Weekly Discussion thread produce an answer to most of the serious questions that you get asked; only softballs even get swung at.
You may as well name this thread "Tough Questions The Devs Will Ignore For Another Seven Days."
1) LOK DEVOID OF LIFE ---- since the city publish Lok has no spawns
2) VEHICLE PAINT --- painting a vehicles lasts 1-2 days. we all hate this and no one bothers any more. make it permanent or at least last a couple of months. who thought up the calling your vehicle 20X make sit fade. same goes for dorids.
3) "YOU ARE NOT STRONG ENOUGH" --- please allow us to do missions and not have the game tell us we are not strong enough. some that are telling me this I have previuosly done. why are you denying players content. who told you we wanted this. it should be our choice not the games. most of us can easily do these missions you have gate us from. If you must leave this in then please QUANTIFY what strong enough is or what we need to do to be stronger.
4) BACK PACKS ON VENDORS ---- leave it alone
5) NEW EXPERIMENTATION ---- we really dont want this. its ISNT what we asked for.
6) COLORED LIGHT FOR NEW LAMPS --- why isnt this possible? we already have colored lights on the street lamps. it is possible.
7) LAMP DECAY --- remove that or make them last a few months, otehr wise it will go the way of painting droids and vehicles
8) THIS THREAD --- have you noticed that the thread gets smaller every week. why do you think that is Kurt?
from here
TH,
QFE
I know you guys are working on all of the professions "Top Ten Questions" and I know you want to get good answers to them before responding since many people were hugely underwhelmed by the first couple of sets you answered.
I would like to offer some advice, if I may...
every day that the questions go unanswered the people will expect that much better of an answer...
I know this is probably a tough call, but I really think you might consider putting these things on a schedule (as I saw in one of your posts that they are indeed not on a schedule). If the schedule is even one set answered every two weeks, please let everyone know some kind of eta for these... our correspondents worked very hard in polling us, collecting the data, organizing the questions, rinse - repeat
personally, I would rather be upset than have to wait a month to have the same feeling after hoping to dear life that I would not be
imho
Sartinius
from here
TH
your time would be spent more worthwhile, to me, working on answering the "Top Ten Questions" than having an any-topic concept thread... I think they serve the same purpose in many respects too... the only difference is that with the "TTQs" our volunteer correspondents have invested a great deal of time and effort in compiling the questions (as we too have in submitting them) but in this thread, people are just randomly asking questions and presenting new ideas...
thanks very much
IMHO
Sartinius
TH,
I belive the majority of us appreciate your efforts but there are 2 HUGE issues have you haven't responded to (4 weeks and running).
1) Is the Jedi un-lock system changed? Your last answer has left the community confused.
2) Will the DEV's please concentrate on fixing the known BUGS instead of changing/breaking the game and new content
"Shuttle destination screens are broken again!", "You can't Burst Run while running!"
1) Stomach contents and spice state not clearing on death. When you die, you lose the effects of buffs/spice/foods (as it should be), but the contents of your stomach are not set back to zero, and your retain a spice crash counter.
2) Shuttle's being out of sync. Was this deliberate or accidental. It has become a MAJOR time sink to jump multiple planets.
Jayces wrote:
I posted this in the TC issues thread for Thursday but feel it is more appropriate here.
Thunderheart, now that you have a rolling schedule on new dungeons and have a couple up and running with a third on the way is there any chance of fixing and enhancing the ones you originally put in the game please?
(Okay by you I mean SOE rather then you personally)
bigmacdaddy12 wrote:
Hi, I was just wondering if you could stop into the smuggler forum at some point. I'm sure you've received personal messages and such from our correspondant, but we'd love to hear basically what the developers are thinking the smuggler profession should be. We are unsure of what we should suggest to improve our profession because we don't know what you guys think our purpose in this game is. We have over 700 posts in the smuggler revamp post on the in concept forum and it would be great at some point if you could at least comment on what you guys think we should be. We've voiced our opinions on what we'd like to be, but we have no idea if anything will come to fruition. Anyways, basically would just like to hear your thoughts on the entire Smuggler Profession.
Jacque Ufaultrades, Master Smuggler, Ahazi
I know how important this is, I really do.When we get closer to the Smuggler Revamp, Ill do a takeaway on the In Concept thread and work with LodekDall and you guys will be involved.ffice
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JediKozel wrote:
I am yet to be scanned for contraband at least one. And only seen 1 stormtrooper harrasingsome AFK dancerin Theed cantina in the middle of a night. And I do play couple hours everyday. Does the crackdown comes to us, or should we come to crackdown? Is it possible to increase how often scans happen? Do Devs plan on revisiting the whole Crackdown theme and make some adjustments? Or it is a "fire and forget" feature, and there is no time for it in the shedule?
(I'm on Kauri, btw)
In publish 7, the frequency of wilderness crackdowns will go up. Cantina's will go up in the future, but I dont know when yet. Its definitely not forgotten, but increasing the spawns in heavily trafficed areas is a bit tricker.
Ocu_Lus wrote:
I've got a quick question.First, the new Geo lab is awesome, I made it to the bottom with a rather large group and the Acklay is cool. The TKM that was constantly beating on the thing looted some venom and gave out some to a lot of the people there. My question is,a lot of BE's were assuming that the "Secret Research Data" would be found somewhere in the Geo lab, but no one has found it. Is it in the game at all? A simple yes or no would be fine with me, it would help stop the "What's the secret research data and where can I find it?" threads in the BE forum. If we know it's not in the game, we can quit looking, but if it is, I'll start doing a lot of quests for scientists. Thanks.
Help me out here. I havent been through the dungeon on live. What is "Secret Research Data" and why do you think its in the bunker? Did the herald tell you that?
ossireese wrote:
Hello TH, since you didn't have time to reply in last week thread i'll repost here.
Hope you answer this time
1) Is there an ETA on the new FSCS unlock?
There wont be an unlock - - the whole system is being revamped. Its going to work differently than it does now. I am working on a Jedi revamp article, but it will be a bit of time. I have to finish drafting it and get some peer review on it.
2) a couple of weeks back you said that most of the jedi grinders didn't understand something important to the path, and suggested you could post about it if you were allowed to...well can you post about it?
No. I won't talk about those things.
3) You said that the FSCS had not changed since publish 6, however the flood of unlocks that was seen i the weeks previous to that publish has trickled down to very very few (and the number of pros that had to be mastered went way up on those unlocks). are there any logical reason the devs are aware of that weare not?
Not that I know of...