Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-15-04)

CheeseBurgerAnimal
Mon Mar 08, 2004 3:21 pm
#14

Its nice that you are answering questions, but would you please Answer the MAJOR concerns of the community.


Fix the Bug's. Jedi unlock?



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0smspiff0
Mon Mar 08, 2004 3:27 pm
#15

"Help me out here. I havent been through the dungeon on live. What is "Secret Research Data" and why do you think its in the bunker? Did the herald tell you that?"

Several of the BE schematics take an optional "Research Data" component... (I have not been looking for them - too busy afk dancing and such) I guess that it is a reasonable expectation to find BIO engineeringloot in a Genosian BIO Lab :-)


If nobody has actually found any research data loot is it actually in the game yet?



No Sig for now... stay tuned
PhoenixOrion
Mon Mar 08, 2004 3:33 pm
#16

One of the biggest major issues right now:


CSR's.


They don't seem to know an exploit from a hole in the wall.


Case in point: people shootingfrom inside the basement of a faction base AT people outside the base and yet cannot get hit by the people they are shooting.


Many Rebels on the Scylla Server use this exploit, which is plainly stated in the GCW forum's BUG LIST thread - and yet, several ignorant CSR's say it isn't an exploit.


So what needs to be done - is the DEV TEAM needs to tell the CSR's what is and isnt' exploits so theidiots don't run around ingame banning people or saying things aren't exploits that really are.



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Jayces
Mon Mar 08, 2004 3:35 pm
#17

No I mean the caves that came with the game when it was released, for example on Tatooine there is the Squill Cave and the Jabba Hencmen cave.


There are ones on all the other planets too with different themes which could be spruced up making them more desireable for new players and more rewarding.


I know there is a lack of high end content but there is also a ton of low end content that just isn't worth doing and could be so much better.
Verena
Mon Mar 08, 2004 3:36 pm
#18






Thunderheart wrote:






ossireese wrote:


Hello TH, since you didn't have time to reply in last week thread i'll repost here.


Hope you answer this time


1) Is there an ETA on the new FSCS unlock?





There wont be an unlock - - the whole system is being revamped. Its going to work differently than it does now. I am working on a Jedi revamp article, but it will be a bit of time. I have to finish drafting it and get some peer review on it.






Can you please stop talking in vague riddles cause all you're doing is creating an even bigger stir.


What do you mean there won't be an unlock? Can you at least be a little more specific for the people that have been trying since launch to open thatslot.Should I stop grinding professions I have no interest in, yes or no?


I understand you're probably under heavy restrictions when talking about Jedi but this is getting ridicilous. I understand you need to take your time but can you be a little more specific?





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LeBob
Mon Mar 08, 2004 3:45 pm
#19

from what I understood of a dev post a few weeks back


there will be no fscs


the main char will become the jedi...


that was my interpretation of what was said...





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Djibutul
Mon Mar 08, 2004 3:46 pm
#20






CheeseBurgerAnimal wrote:







3) You said that the FSCS had not changed since publish 6, however the flood of unlocks that was seen i the weeks previous to that publish has trickled down to very very few (and the number of pros that had to be mastered went way up on those unlocks). are there any logical reason the devs are aware of that weare not?




Not that I know of...








So to sum it up TH, the FSCS is turned off.




Wouldn't new FSCSs being turned off be a logical reason why there haven't been many in the last few weeks and therefore TH would know about it and tell us? I sure hope so, the holos are still telling me different professions to try out..... That'd be a pretty flagrant disrespect to the community to turn it off and not tell us about it. If we're to be civil, they should be honest too... (which I think they try to be...there would just be no excuse for not telling us something like this though)



--Djibutyyl


Atteke
Mon Mar 08, 2004 3:47 pm
#21

I'm guessing you guys won't unlock a Force slot but the Character that finishes the quests becomes Force sensitive.



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LeBob
Mon Mar 08, 2004 3:51 pm
#22






Atteke wrote:
I'm guessing you guys won't unlock a Force slot but the Character that finishes the quests becomes Force sensitive.






that's what I just said



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

jabbawakka
Mon Mar 08, 2004 3:53 pm
#23

Here are some issues I have encountered:


1) The imperial officer hat still does not work. I see that the chef hat works though. How starwarsy...


2) If you have a point of interest activated when you leavea planet, it will still be activated when you arrive on the next planet and there is no way to get rid of it except to logout and exit game or travel back to the planet where it was a POI and deactivate it there. E.g. If you activate POI Ewok Lake village while on Endor leave it activated take a starship to Naboo, when you arrive on Naboo you will have a waypoint for Ewok Lake village on Naboo but are unable to deactivate it.


3) If you aquire merchant skills get your vendors setup thendrop your merchant skills, you still can keep your vendors. Is this an exploit or a bad practice for people to do? Seems like people are getting an ability for no skill point cost. I personally have no problem with it but I am afraid if I do it, something will change and i will loose all my vendors and stock.
electricnomad
Mon Mar 08, 2004 3:53 pm
#24




Djibutul wrote:


That'd be a pretty flagrant disrespect to the community to turn it off and not tell us about it. If we're to be civil, they should be honest too... (which I think they try to be...there would just be no excuse for not telling us something like this though)





Considering that all evidence indicates that Jedi slots all of a sudden got turned on and in fact never shipped with the game- despite statements to the contrary by the Devs - it wouldn't be a surprise to me that the Devs would secretly turn off FSCS without any warning and then not tell us what they had done.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Ragnaat
Mon Mar 08, 2004 3:56 pm
#25



Atteke wrote:
I'm guessing you guys won't unlock a Force slot but the Character that finishes the quests becomes Force sensitive.





So i'm stuck with a wookiee jedi too?!?!?!?!?!




:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Haruspex77
Mon Mar 08, 2004 3:56 pm
#26






Thunderheart wrote:






3) You said that the FSCS had not changed since publish 6, however the flood of unlocks that was seen i the weeks previous to that publish has trickled down to very very few (and the number of pros that had to be mastered went way up on those unlocks). are there any logical reason the devs are aware of that weare not?




Not that I know of...




I can think of two that don't depend on any game changes:


A) Incentive for making disruptive changes to your main is way down since revamp plans were announced. If you don't feel close enough to beat the revamp, grinding and dropping doesn't sound like a good idea. I know I have felt that way and stopped making progress.


B) There are some huge differences in what it takes to master the next profession, from any given starting point. For example Combat Medic is really close if you just mastered Doc, but very far if you just mastered Bounty hunter. For the silent profession, it makes sense to master the close ones first. Your odds are the same whatever you pick. So, if a group of characters has just reached that stage, there should be a rush of lucky players but a long diminishing tail of ones with unlucky distant draws on their last profession.


Between those two effects, I am unsuprised by the results you are seeing. Fewer holocron professions being completed means fewerentering the last step. Since the lucky ones aren't on the last step long, you are seeing the average look like it is increasing. I would expect it to get worse and worse before the revamp, soon only really dedicated grinders will be left trying to get Jedi that way.


It would help to keep them grinding, or maybe stop them completely, if we could get some specifics about what "credit for your previous efforts" might mean. I have a suspicion that it is not much. The remaining grinderslikely won't get much benefit unless they open the slot before the revamp.


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