Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-15-04)

Ekhben
Sat Mar 08, 2003 8:25 pm
#1

I'm going to indulge myself in hypocrisy. I will happily advocate that your Force Sensitivity SHOULD come about on the character who performed the actions to discover or gain said sensitivity. I will also turn around and say it's a nasty, nasty thing to do.

Currently, an FSCS means you have a second character slot on your chosen server. This means you can use the non-FS character to do various things, such as earning credits, performing trades, and hunting Krayts. If the system is changed such that there is no FSCS, this may mean you will only have one character slot on that server, and such activities will be closed to you. Unless you shell out for a second account.

Now, I'm not going to argue whether being able to do those things is good or bad, because it's not relevant to the point I wish to make. Which I will make now, before I ramble more. Current Jedi, for the price of one account, have two slots on their server. Future Jedi, for the price of one account, have one slot on their server. This puts future Jedi at a major disadvantage.

The wrong solution to this is to delete existing characters, for obvious reasons. Another wrong solution is to shrug and say player turnover will eventually eliminate the problem, because it won't. Most dual slot accounts will last until the game servers go down for the last time, leaving a permanent massive inequity.

Thus, there are two options left. The first is to have the new FS system remain an unlock system, opening your FSCS as the current does, though with new criteria. I do not like this, and it sounds like this is not what the dev team have in mind. The second and final option is to have the achievement of Force Sensitivity open a new character slot -- but the newly opened slot is a NON-FS slot. In other words, your first character becomes your FSC, thus occupying your hidden FSCS, and you are free to create a new character on that server.

A summary of future options:
  1. Delete existing characters to ensure global single character per server constraints
  2. Place your head in the sand and allow a major imbalance to occur
  3. Meeting a given criteria opens a new, force sensitive slot, aka, current system
  4. Meeting a given criteria converts your already open slot into an FSCS





Boycotting the GCW. I don't force you to PvE, don't force me to PvP!
Thunderheart
Mon Mar 08, 2004 2:25 pm
#2




Last Week's Discussion Thread:






http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=6352



Welcome to the weekly In-Concept Open Discussion thread.


For the In-Concept threads you see in this forum, please stay on topic in the specific threads so we can get focused feedback; consider them "Focus Threads". If you have general questions about the process, new concepts or other types of comments, pleasepost themin this thread.





Kurt "Thunderheart" Stangl
Community Relations Manager
TheMDude
Mon Mar 08, 2004 2:35 pm
#3

First!
Warp1001
Mon Mar 08, 2004 2:41 pm
#4

TH... Our BH correspondant is on Vacation and we would like some feedback on this thread.


http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=158302



We were all hoping that Tanks would of had some answers by now. The thread is in regards to broken missions since publish 6. Mostly in the form of invisible marks or no spawning marks.

We would appreciate it if you could find out for us anything regarding what's steps have been taken to fix this.

Please stop by and let us know what's going on.


Thunderheart
Mon Mar 08, 2004 2:42 pm
#5






Warp1001 wrote:

TH... Our BH correspondant is on Vacation and we would like some feedback on this thread.


http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=158302



We were all hoping that Tanks would of had some answers by now. The thread is in regards to broken missions since publish 6. Mostly in the form of invisible marks or no spawning marks.

We would appreciate it if you could find out for us anything regarding what's steps have been taken to fix this.

Please stop by and let us know what's going on.



Will do.







Kurt "Thunderheart" Stangl
Community Relations Manager
Penguin-X
Mon Mar 08, 2004 2:42 pm
#6

We need a better group system for entertainers...


If the leader leaves or goes afk for the night and noone else gets leader... we need to be able to throw a mutiny





______________________________________________
Sensi of Shadowfire
Former Master of Image Designer, Combat Medic, Musician, Dancer, Entertainer, Pikeman, Medic, Doctor, Ranger, Merchant, Artisan, Weaponsmith, Scout, and Armorsmith
Penguin-X
Mon Mar 08, 2004 2:43 pm
#7

Also, can where will be see feedback on suggestions of the last in concept threads?



______________________________________________
Sensi of Shadowfire
Former Master of Image Designer, Combat Medic, Musician, Dancer, Entertainer, Pikeman, Medic, Doctor, Ranger, Merchant, Artisan, Weaponsmith, Scout, and Armorsmith
Penguin-X
Mon Mar 08, 2004 2:44 pm
#8

I apologize for being a grammar idiot... no edit here

"Also, where and whenwill we beseeing feedback on suggestions from the last in concept thread?"



______________________________________________
Sensi of Shadowfire
Former Master of Image Designer, Combat Medic, Musician, Dancer, Entertainer, Pikeman, Medic, Doctor, Ranger, Merchant, Artisan, Weaponsmith, Scout, and Armorsmith
JChace029
Mon Mar 08, 2004 2:45 pm
#9

TH I think one of the simple obvious features of past SOE games was left out of SWG. How about a Chat Filter, so we can filter out other's combat spam and only see our damage or what is attacking us. I find it very hard to keep track of especially in large groups.


Also, can you confirm that Group Notify and other Group Commands are coming back? Why did you take them out in the first place?


Muzz
Mon Mar 08, 2004 2:48 pm
#10

!) Searchable missions on terminals, either by value, direction, or critter. Why the incessant clicking?? People know what missions they want, let them get it quick. It might help clear some of the lag at Coronet too.


2) Mission lairs and/or mission thieves. Make it so that for a certain time after accepting the mission you only get lair XP if you are either the mission taker or grouped with him. I am sick and tired of my missions being taken by 'XP farmers'. And before you flame me with 'well just go get another'.... why should i spend my game time running to and from mission terminals (see No.1) ?? Okayi get the mission cash but cash is not what I want.






Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Nerj
Mon Mar 08, 2004 2:50 pm
#11

1) Thanks for getting Carbineer specials fixed.


2) With all of the new dungeons I have noticed that there are no carbine weapons or schematics. In addition, we have the smallest range of weapon types Acid, Heat, and Energy (Which alot of MOBS have high resists to). Why?


3) What utillity are in the works (we know about the entertainer's droid, what else is there?)





Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

johnautry613
Mon Mar 08, 2004 2:52 pm
#12

SOE currently has the change to the Jedi FSCS opening in the 'In Concept" area. The communication we had from you all in January would lead us to believe that the quest bassed system would be out in the upcomming publish.


Is the change to the FSCS in this publish (7) or in another future publish?


Thanks,


Lazurk



Lazurk Autry
12 Point Weaponsmith
Vendor Lazurk's Grenades
Lazurk's Forge
BarterTown Trading Post, Tatooine.
(-1850, -4900)
KaptainKrude
Mon Mar 08, 2004 2:54 pm
#13

Has there been any discussionor proposed solutions to the AFK macro looting going on at static "containers" in dungeons?


And should this be /reported when encountered?


Thanks!




NTyekanik CorrinoN
New Dawn City
Naboo

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