Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-15-04)
KaptainKrude wrote:
Has there been any discussionor proposed solutions to the AFK macro looting going on at static "containers" in dungeons?
And should this be /reported when encountered?
Penguin-X wrote:
We need a better group system for entertainers...
If the leader leaves or goes afk for the night and noone else gets leader... we need to be able to throw a mutiny
very simple
- disband
- regroup
JChace029 wrote:
TH, in regards to the new Corellian Dungeon. Will the Dungeon be under the "dynamic instance" format? Kind of like the Ykesha Expasion for EQ? In otherwords, will each Dungeon that we get "shuttled" to be our own? Or is it essentially just another dungeon with a fancy way of getting into it?
yes this dungeon is 'instanced' meaning there is a unique copy of it for each group in it...
Just stay off the BH Terminals then.
Combat changes won't affect us Jedi as much as other classes because we don't use HAM as much as they do.
How about a total revamp to the Mission system.
I think players shouldn't have to reset the mission terminal constantly. Why not let the Players choose how difficult of a mission to take and what type of creature / npc to hunt.
I suggest a slide bar be used to change the difficulty level.
Scroll up... I think we're thinking along the same lines.
3D4D wrote:
How about a total revamp to the Mission system.
I think players shouldn't have to reset the mission terminal constantly. Why not let the Players choose how difficult of a mission to take and what type of creature / npc to hunt.
I suggest a slide bar be used to change the difficulty level.
Is it intended that the chef apron is wearable for wookies and yet the crafters aprons that are basically the same thing can not? As a wookie I cant help but feel left out and abused by the addition of this new awesome loot! Is there any intentions of a revision to make the crafters aprons wearable by wookies or at the very least add a wookie wearable variation at the final naming stage, there is already several options to make them into non of which a wookie can wear.
Please the wookie community deserves and awnser.
Lobaca
LeBob wrote:
from
href="http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=7159#M7159"
target=_blank>here
from
href="http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=7065#M7065"
target=_blank>here
TH,
QFE
I know you guys are working on all of the professions "Top Ten Questions" and I know you
want to get good answers to them before responding since many people were hugely underwhelmed
by the first couple of sets you answered.
I would like to offer some advice, if I may...
every day that the questions go unanswered the people will expect that
much better of an answer...
I know this is probably a tough call, but I really think you might consider putting these
things on a schedule (as I saw in one of your posts that they are indeed not on a schedule).
If the schedule is even one set answered every two weeks, please let everyone know some kind
of eta for these... our correspondents worked very hard in polling us, collecting the data,
organizing the questions, rinse - repeat
personally, I would rather be upset than have to wait a month to have the same feeling
after hoping to dear life that I would not be
imho
Sartinius
from
href="http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=6637#M66
37" target=_blank>here
TH
your time would be spent more worthwhile, to me, working on answering the "Top Ten
Questions" than having an any-topic concept thread... I think they serve the same purpose in
many respects too... the only difference is that with the "TTQs" our volunteer correspondents
have invested a great deal of time and effort in compiling the questions (as we too have in
submitting them) but in this thread, people are just randomly asking questions and presenting
new ideas...
thanks very much
IMHO
Sartinius