Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-15-04)

JChace029
Mon Mar 08, 2004 2:58 pm
#14

TH, in regards to the new Corellian Dungeon. Will the Dungeon be under the "dynamic instance" format? Kind of like the Ykesha Expasion for EQ? In otherwords, will each Dungeon that we get "shuttled" to be our own? Or is it essentially just another dungeon with a fancy way of getting into it?
Muzz
Mon Mar 08, 2004 2:59 pm
#15






KaptainKrude wrote:

Has there been any discussionor proposed solutions to the AFK macro looting going on at static "containers" in dungeons?


And should this be /reported when encountered?







Hear hear, or here here depending on which version of history you believe.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
LeBob
Mon Mar 08, 2004 3:00 pm
#16






Penguin-X wrote:

We need a better group system for entertainers...


If the leader leaves or goes afk for the night and noone else gets leader... we need to be able to throw a mutiny









very simple



  • disband

  • regroup



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

bastilla
Mon Mar 08, 2004 3:04 pm
#17

I have a question reguarding JEdi in reguards to the current Combat balancing that is going on.



Are jedi included in this rebalancing or are jedi there own project.


What role do you see jedi in the game as it stands now. And in the future. THe only way we can be apart of the GCW is just be grp tef. Altho my title says I am covert imperial. I can not talk to any imperial recruiter.



I have read in the past that a high lvl jedi would be able to take on multiple targets at the same time. Does this just include PVE or does PVP come into this meaning also.


There are many many specials broken in the jedi skill tree. Not working as labeled or just labeled wrong. I dont want to get into the spacifics of which ones I am talking about. Not really sure this is the place for it. But with BH droids getting fixed in this upcoming publish. Not many jedi will stand a chance. And that includes me. As I am approaching the Knight blk. I do not feel confident in my ability to fend off a BH let alone his whole grp. As I am sure will be the case.




Dark Side Force Adapt
LeBob
Mon Mar 08, 2004 3:05 pm
#18






JChace029 wrote:

TH, in regards to the new Corellian Dungeon. Will the Dungeon be under the "dynamic instance" format? Kind of like the Ykesha Expasion for EQ? In otherwords, will each Dungeon that we get "shuttled" to be our own? Or is it essentially just another dungeon with a fancy way of getting into it?






yes this dungeon is 'instanced' meaning there is a unique copy of it for each group in it...



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

JChace029
Mon Mar 08, 2004 3:05 pm
#19

Just stay off the BH Terminals then.


Combat changes won't affect us Jedi as much as other classes because we don't use HAM as much as they do.


Muzz
Mon Mar 08, 2004 3:12 pm
#20

You should be able to re-deed a house and move it without all the hassle of replacing furniture, unless you want to.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
3D4D
Mon Mar 08, 2004 3:15 pm
#21

How about a total revamp to the Mission system.


I think players shouldn't have to reset the mission terminal constantly. Why not let the Players choose how difficult of a mission to take and what type of creature / npc to hunt.


I suggest a slide bar be used to change the difficulty level.





/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Muzz
Mon Mar 08, 2004 3:19 pm
#22






3D4D wrote:

How about a total revamp to the Mission system.


I think players shouldn't have to reset the mission terminal constantly. Why not let the Players choose how difficult of a mission to take and what type of creature / npc to hunt.


I suggest a slide bar be used to change the difficulty level.



Scroll up... I think we're thinking along the same lines.




Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Lobaca-Scylla
Mon Mar 08, 2004 3:22 pm
#23

Thunderheart,

Is it intended that the chef apron is wearable for wookies and yet the crafters aprons that are basically the same thing can not? As a wookie I cant help but feel left out and abused by the addition of this new awesome loot! Is there any intentions of a revision to make the crafters aprons wearable by wookies or at the very least add a wookie wearable variation at the final naming stage, there is already several options to make them into non of which a wookie can wear.

Please the wookie community deserves and awnser.

Lobaca
LeBob
Mon Mar 08, 2004 3:31 pm
#24




LeBob wrote:

from
href="http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=7159#M7159"

target=_blank>here





from
href="http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=7065#M7065"

target=_blank>here


TH
,



I know you guys are working on all of the professions "Top Ten Questions" and I know you

want to get good answers to them before responding since many people were hugely underwhelmed

by the first couple of sets you answered.
I would like to offer some advice, if I may...


every day that the questions go unanswered the people will expect that

much better of an answer...


I know this is probably a tough call, but I really think you might consider putting these

things on a schedule (as I saw in one of your posts that they are indeed not on a schedule).

If the schedule is even one set answered every two weeks, please let everyone know some kind

of eta for these... our correspondents worked very hard in polling us, collecting the data,

organizing the questions, rinse - repeat


personally, I would rather be upset than have to wait a month to have the same feeling

after hoping to dear life that I would not be


imho

Sartinius







from
href="http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=6637#M66

37" target=_blank>here


TH

your time would be spent more worthwhile, to me, working on answering the "Top Ten

Questions" than having an any-topic concept thread... I think they serve the same purpose in

many respects too... the only difference is that with the "TTQs" our volunteer correspondents

have invested a great deal of time and effort in compiling the questions (as we too have in

submitting them) but in this thread, people are just randomly asking questions and presenting

new ideas...

thanks very much

IMHO

Sartinius




QFE








SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Kublin
Mon Mar 08, 2004 3:34 pm
#25

Hi... can the Faction flags PLEASE become an item that can be purchased with faction points??? I got a rebel one yesterday from Nein Numb, but my friends and I would love to be able to get some Imp flags for our houses.

Thanks!!!
Wooflungpoo
Mon Mar 08, 2004 3:35 pm
#26

I think that Tera Kasi Artists should not be able to incap a person with 2500 buffs in a matter of seconds, I had about 3200 ham in each main stat, and when i started flaming a TKA he just waltzed up and dropped me within a matter of seconds, I thought pvp dmg was suppose to be reduced? I see TKAs doing about 300-500 avg per hit, and they do like 3-4 attacks in 3 seconds, so within 10seconds, someone who jsut spent 5-10k on buffs is now outta that money because it seems like every prof dmg was nerfed except TKA, I think either TKas should be nerfed, or all the other profs are unnerfed, back to commandos hittin at 1k dmg per hit, and also, there should be another way to get your mind and mind sub stats buffed, because its relaly hard to find a master dancer or musician buffing. I also think doctors should have more consistant buffs. maybe making the base heal on packs how much the packs will actually buff for, and I think there should be Stims that ppl can use without any med use, with maybe a base heal of 500-950 somewhere in between there, or reduce the damage characters take from fighting. I also think that wookies should have some kind of special armor specifically for them. Because wookies tkae alot of dmg without havig any protection, the onyl way to reduce dmg is to do some kind of special profession like Tera Kasi Artist. And in the bazaar and on vendors there a category called special heavy weapon powerup and ehavy weapon powerup? Are weaponsmiths ever going to be able to craft those? Flamethrowers do good dmg, but I would like to be able to powerup mine with A coupler or gripor "trigger" powerup (as a new idea) and be able to have a flamethrower with maybe at elast a 2.0-2.5 spd.
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