Development Cycle Archive

Thread: IT 7-9: Player City Garages

Thunderheart
Fri Feb 27, 2004 8:01 pm
#1








Architects will be able to craft Player City Garages that Politicians can place in their cities. This new craftable structure will require a Player City to be at least level 2. Now players will be able to repair their vehicles in many more locations.fficeffice" />



Architects, were you able to craft Player City Garages?


Politicians, were you able to place Player City Garages?




Kurt "Thunderheart" Stangl
Community Relations Manager
Pappi
Fri Feb 27, 2004 9:58 pm
#2

I have placed a player city garage in New Unity


however, after a few hours the maintainance on it is still 0/1000, so i'm afraid to redeed it. dayve says it's a known bug, but it doesn't hurt to recap




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Spacey
Fri Feb 27, 2004 10:57 pm
#3

Didn't they say when you were placing it that it could not be redeeded. And on the control device, is re-deeding even an option?



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SWG-Runesabre
Sat Feb 28, 2004 10:03 am
#4

Thanks for the testing report, Pappi.
Karquile
Sat Feb 28, 2004 11:08 am
#5

I noticed the Maintenance: 0/1000 message too.


Although the radial menu is configured in "municipal mode" so that there are no visible selections for maintenance, permissions, etc, I tried the good old /pay 1000 command and it worked. I was then able to redeed the garage successfully. When I re-placed the garage deed (at the other end of town), it had eaten 1000 maintenance, just like a normal redeed cost on a house or harvester.


I think this should probably change to work like the Shuttleport. In the meantime, feed the meter and redeed as needed.
dhcpSilicon
Sat Feb 28, 2004 12:00 pm
#6

Can we please make this afee the mayor can set (like the shuttleport) so the city can benefit from having to pay for it? =)
LeBob
Sat Feb 28, 2004 12:50 pm
#7

can someone tell me if /cityban is applicable to player city garages?


thanks





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Meplorium
Sat Feb 28, 2004 2:38 pm
#8

Sorry for adding to the array of questions, but any chance would someone know the foot print of this building so I can find a place for it. Thanks.



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Utess
Sat Feb 28, 2004 3:08 pm
#9

Footprint wise I'd say its similar to that of a large mineral harvestor. Basically cut existing garages in half and shorten them up a bit and thats about the size of a player city garage. It doesn't take up much space at all.



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Nightghaunt666
Sat Feb 28, 2004 4:42 pm
#10

I submitted a bug report on this in game but I thought I'd mention it here as well. I was at the tatooine player city garage in the town just outside bestine (can't remember the name) and there is an area that extends out in front of the single support about 14m that acts like an invisable wall. You get stopped by it when coming from either the right or left of the stucture.

I'd also like to repeat something I posted else where regarding the player city garages...

I don’t know if anyone else is interested in this but I’d like the player city garages to be player structures like cantinas, med centers, and theaters not just another placeable item like a garden or shuttleport. I personally would like it to be a player structure so my master artisan can have a garage to go along with his speeder shop. On the SWG site where it shows the garage in the player city structures it has a small blueprint like the rest of the buildings and it shows an internal area. Right now that area is visible in the garages but is inaccessible due to an invisible wall that has a slight white glow to it. I’d like to have the ability to set up a garage and use this area to have my speeders for sale there. Personally I think it would be cool to have these shops around and have them be able to compete with repair costs and available services. Have the NPC garages have a repair price that is a little high to give room for the PC garages to set lower prices and compete, with a minimum price of course (that way you don’t have someone setting up a garage for their guild and then not charging for repairs). Someone posted on another thread a good idea and I agree with it that they should also be placeable anywhere, not just in player cities. The idea of having that lone shop out in the middle of nowhere, the “last chance gas”, is just to cool not to have. Why should entertainers and doctors be the only ones to get their own places of business?



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Pappi
Sat Feb 28, 2004 5:05 pm
#11






Karquile wrote:

I noticed the Maintenance: 0/1000 message too.


Although the radial menu is configured in "municipal mode" so that there are no visible selections for maintenance, permissions, etc, I tried the good old /pay 1000 command and it worked. I was then able to redeed the garage successfully. When I re-placed the garage deed (at the other end of town), it had eaten 1000 maintenance, just like a normal redeed cost on a house or harvester.


I think this should probably change to work like the Shuttleport. In the meantime, feed the meter and redeed as needed.





great tip hon, thanks


as for footprint, i noticed it's as big as a cloning center or a shuttle port, but the structure itself is kinda small






stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
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Pappi
Sat Feb 28, 2004 5:30 pm
#12

sorry *again*, my bad... guess what, it made me redeed my shuttleport instead, and left the garage there, then i accidentally destroyed that, oops




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Pappi
Sat Feb 28, 2004 5:35 pm
#13

gah, i hate not being able to edit this, i can never finish my thought in one msg... this meansplayer garages arestill broken, but i made a booboo and killed mine O.o ... on a related note, when you redeed one thing sometimes you still redeed something close byinstead




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
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