Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

Eola
Fri Jan 09, 2004 12:16 pm
#1171






ShadowLobo wrote:

The second change is good for the reason stated, ease of use.






Because we certainly know that finding the 'Next Items' button after using it to see items 100-150 is such a burden that we should make all merchant/crafters log on every 6 hours to load stock.


Oy.






Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
Orew
Fri Jan 09, 2004 12:17 pm
#1172








usinfchicago wrote:



Am I the only one then who puts baileys in his frosted flakes?





I don't put it in frosted flakes, just count chocula
CP>


I don't put it in frosted flakes, just count chocula



Mr. Smedley's immortal words:
There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said.

Mr. Smedley's user statistics when the above statement was made:
Date Registered 05-03-2005 02:11 PM
Total Posts 1
Jedorin
Fri Jan 09, 2004 12:17 pm
#1173






BaudGnarly wrote:

THIS REWARDS PEOPLE WITH MULTIPLE ACCOUNTS.


AND 5HITS ON PEOPLE WHO ONLY PAY $15 A MONTH.






As a player with multiple accts and two master merchant characters, this is true.






BaudGnarly wrote:


THE MESSAGE IS CLEAR - SOE WANTS MORE MONEY HONEY







However, it seems to me to be more related to budget constraints imposed by the SOE business team. Expanding database/bandwidth capacity costs a pretty penny, and I don't think any of us here has their currentprofit/expense ratios to look thru.





Jedorin Auj <OZ>
Order of Z Malls:
Toxic Tavern, Sanctuary, Dantooine -2660 5150
Theed, Naboo -5370 3420

Pladias
Fri Jan 09, 2004 12:20 pm
#1174

Vendor Item Limit:


Why tell them how it will effect us, how much of a pain it will be to have to try to keep stock on vendors, or suggest 300-500 item limits. SOE will do what they want, when they want it, regardless of any negative impact on us at all. Its apparently a database concern on their part, and thats always taken precedence to player concerns.




Plad Cons and Alegan Quasar

Quasar Armorworks, -4220 6507 Briar's Beach, Naboo, 2K from Theed.


BaudGnarly
Fri Jan 09, 2004 12:21 pm
#1175

Screw ThunderFart and his bull crapp


"I don't understand crafting, nor do I like it. I am a puppet and PR tool for the Dev team, who really don't give a turd about the playerbase."


If the 150 item limit goes into effect, I will assume this new forum to be totally worthless. It is obvious anyone who has experience with this profession is against this nerf.


AND FOR THE LOVE OF GOD, PLEASE TEST IT BEFORE YOU CHANGE IT!


Last time we had a major Merchant change it resulted in the loss of tens of thousands of items. I thought it was a stealth nerf to remove items from the overflowing database. Now I think I may have been right.







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Ackew
Fri Jan 09, 2004 12:23 pm
#1176

Raiseing the cap on the bazzar very good idea it should be even higher. VERY bad idea on limiting the number of things on a vendor to 150 I sell stims and wounds packs at the monment i can offer them in singles 5;s 10,s 20's etc but if it was just 150 i would just have to do cases and not everyone can afford this.



RIP SWG April 27th 2005
Amythyst
Fri Jan 09, 2004 12:32 pm
#1177

I am not currently a craftsperson or a merchant; however, the crafters' responses to these changes are logical and predictable. It is clear that the developers have become myopic as they try to address individual complaints.

I see two gamewide issues at base here: (1) storage space and (2) skill points.

(1) I'm currently playing a commando/dancer and a fencer/CH. I was amazed to discover I had lots to spare and my houses never gave me the "too many items" message. I have plenty of storage and don't have to allocate lots between miners, houses, factories and such. When I was a crafter, storage was a nightmare, even though I had a third party Merchant selling my product. I cannot imagine the storage and lot problems of dedicated crafters who sell their own product, but as a consumer, I sure as heck want to make their life easier, not encourage them to quit.

(2) I doubt any of the crafters would object strongly to running up a Master Merchant skill if they had the skill points to spare. However, by the time they master their profession, keep a minimum of other skills to enable mask scent, basic healing and use of some sort of weapon, where are they to get the skill points?

Not to hijack the thread, but isn't the real issue here that we ALL need more skill points and more storage space?

You may find a majority of poll respondents saying this is a fine change. All they are seeing is the higher limit on bazaar and they have no idea what a pain the lower limit on vendors is going to be for them as consumers.

I do not understand why the bazaar, at least, cannot be searchable in the way it was in EQ. If I want steel, I should be able to limit my search to steel.

As for player shops, it is not unusual for me to spend 2-3 hours and travel to three planets trying to find the BE clothing items I want or good Ubese in an attractive color (yes, I'm vain). More empty vendors in more shops is not going to improve this or make my game play more enjoyable.

I guess what I am trying to say is STOP, step back, take a look at these changes and how they are going to impact not only particular classes but the overall enjoyment of the game. Deal with major weaknesses instead of making lots of unnecessary "improvements."

I love the game, have two accounts and have recruited another dozen people into playing, but these basic problems are the ones that could lead me into eventually abandoning SWG to try another game.

Amythyst and Tazzia
Tempest



Amon-Rah - Tazzia - Ashmodia

From 4444 Guardian to NGE Jedi.....What a waste.

Unofficial member of the Messiah Family and SiN Guild -
Some of the best people I have ever known.

Arnwald
Fri Jan 09, 2004 12:32 pm
#1178

About the actual POLL :

if you want something efficient put any poll in the login screen of the game, most of the players never read the forums.

And the actuall poll should have two rows :

- how much would you like the bazar cap to be raised by
0 (no changes)
+ 2 000
+ 3 000
+ 7 000
+ 22 000

- would you like the auction cap to be removed : yes / no
Trean
Fri Jan 09, 2004 12:36 pm
#1179

Only merchants having vendors is a farse. I know alot of people who love to craft and have or had business 3 to drop one vendor. All they need is one vendor if they craft great goods cause the best advertisement is word of mouth. There are very few merchants compared to the number of crafters in this game.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Barabelbounty
Fri Jan 09, 2004 12:37 pm
#1180

Raising bazaar price is good idea.


Vendor cap at 150 bad


That means as an armorsmith i could only put up 15-20 suits of armor at 7 or 9 pieces each and thats unacceptable as i like to have variety of colors . this would force me to just make one color.As it is with vendor bugs over time i have lost about 400-1000 items wether disapeared or just never got email or paid for them.


Do what you want but tread carefully as it is a nerf on this may be the nail in the coffin for those of who are losing patience .


Why not fix things before you break them again.


If its database problems then make items with same serial number stackable .


Make resources stackable up to 1mil instead of 100,000.


this in itself would save me about 30 spaces.


Aperi


Naritus






Aperi
~ Master Armorsmith ~
~ Storage Seeker ~
"The Few The Proud The Unguilded."

Aristarchus52
Fri Jan 09, 2004 12:37 pm
#1181

That's an interesting take on the statement hairy one, you seem to be implying that TH does not know that Artisan Business 3 and Business 4 grant vendor rights...

I'd believe that too, it is certainly a viable hypothesis, but I really lean towards the theory that "Doc Savage" wants *only merchants to be able to own a vendor of any kind*, which I find a rather excessive, punitive and unecessary nerf to quite a few of us crafters.

I don't follow the merchant forum, not being one and not planning to be one. It does seem a bit mean that merchants would point at artisans and say "take away their rights". No, I guess that's how most nerfs start...

But if only the merchant profession can have a vendor, I guess I'll sell on the bazaar and go back to spamming starports. That was so much fun for everyone...
Reldun
Fri Jan 09, 2004 12:45 pm
#1182

As a Master WS, Master Merchant, Master Artisan.....


6k pricecap on bazaars sounds ok to me...anything higher does encroach on the reason behind taking merchant and having vendors to begin with. (It was stated quite clearly early on that the bazaar was supposed to be for low level purchases and that was why the cap was set at 3k.)


Item cap on vendors...first of all 150 is too low period. It needs to be at least 300 PER VENDOR. You will be hurting Armorsmiths, Tailors, and Furniture makers specifically with that low of a cap. Second, if you place a vendor, you should have to have the requisite merchant skills to keep the vendor...right now you can level merchant, drop a vendor and then sell the skill back. If you are going to start doing merchant changes thsi needs to be addressed as well.





Reldurpa
Ty Cobb Weaponsmith of Flurry (now retired)
5307th Corellian Rangers CorRg
Reld's Gunshop -4430, 5990 NE of Theed, Naboo
We do the slicing so you don't have to.
Longest running MWS of Flurry... 12 point smith... yadda... all that good stuff.
kevincore
Fri Jan 09, 2004 12:47 pm
#1183

anyone else feel like its us versus them most of the time, when it comes to the developers? and we keep losing, i dont like considering the fact that its OUR money they are wasting on these BS nerfs



-Kobie Pace
-Eibok
-PACE Federation 4 Life-
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