Development Cycle Archive

Thread: IC 1-11: Combat Roles; Ranger

SeanBlader
Sat Jan 24, 2004 1:35 pm
#105

NRass' Outdoorsman thread has my full support. He's spent a lot of time reading and posting and really understanding, and he really has his finger on the pulse of the Ranger community. I don't think his idea's are over-ambitious in the slightest.




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Experience the greatest Star Wars saga ever told -- yours.
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Mistlord
Sun Jan 25, 2004 1:22 am
#106

Nraas,


I commend you and the Ranger community for the titillating and skillful write-up and innovation contained in the Outdoorsman manuscript. I actually got chills reading it. I dont think anything at all was left out in the vision thatI have as to what would makeRangers auseful and fun class.


I fall into the category of Rangers that stick with the class because I like the words Master Ranger pinned to my avatar. Currentlyhaving gone through the entire process of reaching Master Ranger, I find there is nothing really great about keeping it. Sure, there are bells and whistles that would make it a little sad to surrender - namely tracking - but as it is, I find all of the given rewards to be very tier 1; we are a supposed elite profession without the gravity that any other profession can boast of, our skillset is merely supportive of a main skill,yet not worthy of being a main skill that can be supported by another skill. I love the idea of being a Ranger more than actually playing with the limited skills and inconsequential bonuses that the current Ranger set-up offers, but I have to say if the class doesnt get some fixes soon, I will sadly and with a certain amount of disillusionment, drop it for something that isnt going to worthlessly captivate my treasured skill points. I can't wait forever for the class to be improved and I hope that the ideas within the Outdoorsman arent pigeon-holed and/or shot down and/or bastardized.


Z'Lek Rintahr

Master Ranger, Master Creature Handler, Master Scout
JediJabroni
Sun Jan 25, 2004 1:55 am
#107

I only have two basic wishes for the Ranger profession...


Camo Kits should work against NPCs and make us disappear off the radar pending a /conceal check against players. This will not make us invisible on the screen, but allow us to perform recon missions on the enemy. This type of work is fundamental to ANY version of the Ranger throughout history in literature and real life. I am all for defensive bonuses when /conceal is used. And I would gladly accept a reduction in speed for these bonuses to be in effect as a game balance.


And our traps should effect NPCs and players at the Ranger level. This would not make Rangers "uber" by any means. Our trap effects are gimpy compared to what a Combat Medic can do to a person. But it would definitely make the profession interesting and add variety to combat.
PetaByte32
Sun Jan 25, 2004 3:39 am
#108


What defines theRanger role in combat?


A ranger is an advanced scout. His role should be to scout more effectively. Not just in PvE but in PvP as well. For example make camo kits usable against players in PvP. This would allow a ranger to scout out a enemy base or location. But this should only pertain to areas outside cities.


What basic combat elements should they possess?


They should get more bonuses in regards to animals.


What offensive abilities?


Make traps usable against NPCs and Players. Allow traps to be planted as well. For example they can drop a trap field much like a mine field. Take up a lot. This would allow for more realistic trapping. But like a camp it would go abandoned over time.


What defensive abilities?


More defense against animals and animal specials. IE a def bonus vs an animal's poison.


What unique abilities?


Home remedy cures. Like a cure poison pack or a cure disease pack that a ranger can make to help himself. A weapon cert. only they can get. IE a rifle or carbine that they can use. Also add a weapon line for qualification to get novice ranger.


Should add what advantage or asset in group combat?


Their role is already well set.


How could/should they interact with other professions?


Their interaction is already well suited as is.


What interaction / dependencies should exist with other combatants?


Scouting, foraging, camoflaging.


What should be their unique role in the Galactic Civil War?


Scouting, foraging, tracking, etc.






Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
R3dj4ck
Sun Jan 25, 2004 11:37 pm
#109

Just posting here to show my support for the rangers out there. Without them the rest of us dependent on the resources they bring in would be SOL. While they do provide the economy a great service in SWG. They should be given more to help them finda role in the galactic civil war.


I support NRass' Outdoorsman concept: http://members.shaw.ca/nraas/ran...rsman.html


Nayr Iwrase

Field Surgeon

Fireplain's Scouts

Sunrunner
Nerj
Mon Jan 26, 2004 5:54 am
#110




What defines theRanger role in combat?


Current: Nothing - traps that don't work, camps that tie us down and disband in combat. Terrain and crawl speeds that are worthless since vehicles.


What basic combat elements should they possess?


Current: Whatever weapon skills we have outside of Ranger



What offensive abilities?


Current: NONE



What defensive abilities?


Current: NONE - Camps are suppose to repel MOBS. However, these don't work. Conceal is worthless, and with proposed changes to NOT work against NPC and players, even more so.


What unique abilities?


Current: Harvesting - No advantage to MASTER scout (1 or 2 unit diff - makes no diff)



Should add what advantage or asset in group combat?


Current: Nothing (60% reduction in harvest no matter what)


How could/should they interact with other professions?


Current: WE sell them stuff



What interaction / dependencies should exist with other combatants?


Current: NONE - throwing SCOUT level traps (which work at same level as scout)



What should be their unique role in the Galactic Civil War?


Current: NONE - no skills to work against creatures, players, and NPS






Purposal: Removal of RANGER profession. Put beter traps at SCOUT level. Make SQUAD LEADER based off of Master Scout. Move tracking to Bounty Hunter. Give camps and rescue feature to Squad Leader. Increase harvesting levels when grouped with Squad Leader. Rename MASTERSCOUT to RANGER





In addition, removal of Ranger profession will open room for Droid Handler Prof.






Sorry, but I still have not seen any other proposal that REALLY defines a RANGER as other that a glorified scout. Without the abillity to use the enviroment to our advantage(invisible to the naked eye) or to see the HIDDEN enemy, we are useless. Running and Crawling around in the wilderness has been made obsolete.


Without a usefull, MAJOR revamp (talk to GREEN MARINE for good ideas) the profession is weak and useless.






Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

bmeenan
Mon Jan 26, 2004 8:05 am
#111

Conceptually, the Ranger is the hunt master who can help people find the prey they are looking for. The Ranger is a trapper who's array of traps make battle A LOT easier. The Ranger makes life comfortable out in the wilds and proves the comorts of home while away. His knowledge of the outdoors is unmatched.


All in all the ranger is a fantastic support class and a great deal of fun to play. Only suggestions would be that it sure costs of a lot of skill points when compared to the advantages gained. We need to see a lot more advantage here considering how many points people put in to this profession (or reduce the skill points.)


In terms of suggestions on what to add, I think this thread contains some great ideas.


Best!
BPM




______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
bmeenan
Mon Jan 26, 2004 8:11 am
#112

Oh yeah and as for the space expansion and Rangers ...


"Star Command, come in Star Command..."

"Star Command! Come In Command!"

"Why don't they answer?"

- A quote by Buzz Lightyear, Space Ranger





______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
Gilmith
Mon Jan 26, 2004 11:22 am
#113


The Outdoorsman



A Vision of Ranger by the Ranger Community


By far the best collection of thoughts from the Ranger Community..I'm 100% for this list, as it is peer reviewed and very well though out. Please note no nerfs, just some improvements to those who have shown dedication to a classs with huge potential.


Bera Bear'ano Master Ranger // Master Pistoleer

Valcyn
Calculus_Entropy
Mon Jan 26, 2004 2:14 pm
#114

Nerj, no good can come from a post like that. Please don't suggest things that would hurt others. If you do not like Ranger, please move on to another profession. In the mean time, I will reference the following post, which shows that while you do not like Ranger, others do.


<ahref="http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=33532"> I Love Being a Ranger</a>



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Xian-Thariuz
Mon Jan 26, 2004 2:16 pm
#115

Area Track

Give an option to allow me to type in what I'm looking for, and when it's close, let me know. Getting off my mount 1000 times to try an /areatrack with no results is annoying waste of time.

Also when I use the list option, let me click on the list and get a waypoint to what I'm tracking, that is if you have distance of course.
Calculus_Entropy
Mon Jan 26, 2004 2:16 pm
#116

Bah, my HTML is a little rusty....let's try again.


<a href'"http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=33532">I Love Being A Ranger</a>


If this doesn't work, please copy and paste the link.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Circle
Mon Jan 26, 2004 2:44 pm
#117

Again check out the outdoorsman post.



Alva Hawkins
Master Ranger
Master Rifleman
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