Development Cycle Archive
Thread: In-Concept 3: Entertainer, Dancer and Musician Missions & Quests
Sultrina wrote:Sony what you have to realize is that the best reward you can give an entertainer is a livley audiance that apreciates them.
As usual, Sultrina, you say it all in one sentence. TH, someone, please read this sentence and re-read it as many times as necessary until you get it into your thick skulls already.
Also, I love the idea of palyer-requests. I actually think their needs to be a global, overall, bazaar-like "match making" system for not "types of game play" (which they already have) but economic needs. I was a medic once, with an alt character. I would wander into med centers where I thought healing might be needed. Sometimes it was but often it wasn't. I sat there alone. Meanwhile across the planet somewhere were probably 7 or 8 wounded people in need of my services, with no easy way to contact me, and no way for me to know about that. The same is true of entertainers. Or if you are an artisan who wants to buy hides from scouts how do you do it? The only way right now is to use contacts within game to manually find a scout. But wouldn't it be easier if the artisan could post a "want ad" to the bazaar (or a similar terminal) saying exactly what he wants and is willing to pay?
Entertainers could be the same way. Entertainers could be given a way to post "gig schedules" -- place and time of performances. And patrons who need healing could post "gig requests", with the location, date, and time of their need.
I definitely think there needs to be some sort of a "prepaid" option, because one fear I have is that a system like this could be used to grief people. For instance the entertainer could post that he is going to be in Lok cantina, and lie, and end up with people from all over the planet wasting time and shuttle tickets for nothing. But if appropriate "grief checks" were implemented, I think this sort of a system would very much facilitate matching up those with needs, and those with the ability to provide for them. For instance... making patrons "pre-pay" for services (the promised reward Sultrina suggests) would prevent them from griefing entertainers. And if you tie "gig announcements" into cantina registration (only if you fix it so every cantina can be properly registered, which is not true now), then the game would only show patrons gig announcements that match up with the author of the announcement being registered where he or she said they were going to be. This way, nobody could grief anyone, and the system could be used to match up those who need healing with those who want to provide it.
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just a short notice to the ppl thats say dont make it into crafting.. if that is referd to my post.. I suggest u acctually read the whole post instead of just reacting on single words before making comments..
the fact that that it could be brought into the game doesnt affect the way its preformed.. and the normal songs would still be there so that the ppl that hasn't been entertainer for long time and loves it can just do their thing and just play the regular songs or dances.
Wierd, I understood the original intention of your post, I just disagreed with it. ![]()
First of all, we have had indications that any type of "composing" system would be very development-intensive and therefore, not likely to happen. But assuming it were possible, I understood you were suggesting the current crafting interface as a way to implement it.
I don't like that idea because I do not like the crafting GUI at all. I was a DE for a while, and I hated the crafting mechanics - clunky, complicated, non-intuitive.
Of course IF they agreed to implement a composition system, and IF it was not clunky and hard to use like the current crafting interface, well then I'd probably bein favor of it. ![]()
You face a conundrum in that those who choose to be entertainers by their nature tend to be social, yet the way this profession is currently designed, they are cut out of most ways of socializing. Sending them oout on solo missions to interact with NPCs does not meet the needs of this type of player. Being an entertainer in this game is so mindless and boring, once the holo grinders are gone I wonder who will still be in the cantinas. Very little socializing goes on there now. The XP benefits of grouping assures that all entertainers who have not yet mastered will gather at the main cantina on the two most populus planets. Once grouped there is little reason to stay at the keyboard. Most other performers in the group are afk; most of the audience types /listen or /watch andleaves to get a drink, tuck in the baby or walk the dog.
When the game was young, people stayed at the keyboard and socialized, but of late the Coronet Cantina is the night of the dancing dead with autobots spamming "heals and tips are appreciated" to their souless audience. I have a musician to benefit my guild. As soon as everyone is buffed, I log her off. She doesn't have the skills to be a meaningful part of the group, so she is left behind. New foods that buff the mind obviate her usefulness even more. The dancer who owns our cantina asked if I would take over ownership. The role is no fun to play...just a buff bot left behind while the rest of the guild goes off to enjoy the camraderie of the hunt. She wants to drop the skill so she can pursue something more fun that will make her part of the group. The skill points used for entertainer can be spent so much more enjoyably elsewhere.
I don't think missions are the answer for a socializer. Things that make them a vital, welcome part of a huntingteam is what is needed. That is where the action is and as a result, that is where the socializing is. I know you have said time and again you don't want entertainers to be bards, but maybe you should revisit this idea. I would never have a muscianor dancer as my primary character....it just isn't fun for a social person as presently designed and npc missions are not the answer. Once I've buffed everyone, my presence is not longer required in any form.....not what a social person is looking for and with mind buffs from food, even that is going away.
1. Entertainer missions were almost farcical in the respect that they didn't pay out. Like combat missions, where being grouped pay out much more, and also geared towards level, the Entertainer missions should be such. Have them count flourishes, look at the level of the dance performed, the amount of people in a group. High leveled planets like Dathomir, Yavin IV, Endor have huge payouts. Have users travel there to get higher level missions, but also, enough to pay for the ticket there. I would do a lot more entertaining if simply, they paid out more.
2. Open up Jabba's Palace to entertainers... or perform in front of the Emperor / (Any high-leveled) Rebel Leader (Earning precious faction points for the GCW as well as credits.)
Just my 2-cents.