Development Cycle Archive

Thread: In-Concept 3: Entertainer, Dancer and Musician Missions & Quests

Chessack
Sat Feb 14, 2004 12:42 pm
#105


Sultrina wrote:
Sony what you have to realize is that the best reward you can give an entertainer is a livley audiance that apreciates them.





As usual, Sultrina, you say it all in one sentence. TH, someone, please read this sentence and re-read it as many times as necessary until you get it into your thick skulls already.

Also, I love the idea of palyer-requests. I actually think their needs to be a global, overall, bazaar-like "match making" system for not "types of game play" (which they already have) but economic needs. I was a medic once, with an alt character. I would wander into med centers where I thought healing might be needed. Sometimes it was but often it wasn't. I sat there alone. Meanwhile across the planet somewhere were probably 7 or 8 wounded people in need of my services, with no easy way to contact me, and no way for me to know about that. The same is true of entertainers. Or if you are an artisan who wants to buy hides from scouts how do you do it? The only way right now is to use contacts within game to manually find a scout. But wouldn't it be easier if the artisan could post a "want ad" to the bazaar (or a similar terminal) saying exactly what he wants and is willing to pay?

Entertainers could be the same way. Entertainers could be given a way to post "gig schedules" -- place and time of performances. And patrons who need healing could post "gig requests", with the location, date, and time of their need.

I definitely think there needs to be some sort of a "prepaid" option, because one fear I have is that a system like this could be used to grief people. For instance the entertainer could post that he is going to be in Lok cantina, and lie, and end up with people from all over the planet wasting time and shuttle tickets for nothing. But if appropriate "grief checks" were implemented, I think this sort of a system would very much facilitate matching up those with needs, and those with the ability to provide for them. For instance... making patrons "pre-pay" for services (the promised reward Sultrina suggests) would prevent them from griefing entertainers. And if you tie "gig announcements" into cantina registration (only if you fix it so every cantina can be properly registered, which is not true now), then the game would only show patrons gig announcements that match up with the author of the announcement being registered where he or she said they were going to be. This way, nobody could grief anyone, and the system could be used to match up those who need healing with those who want to provide it.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
PoetDancer
Sat Feb 14, 2004 2:11 pm
#106

I think the same basic thing can be accomplished if players are given access to EVERY world map instead of just the one on the world they are at. Because the reality is that today's player RARELY stays an entire play session on one world. However, if players are planning adventures in far off locations, a determining factor of whether they go to City A or City B to do the things they do may very well be the availability of entertainment and medical services. Registration is a VERY powerful and useful tool for distributing player resources, and the potential for this system has yet to be fully developed.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Up_and_Comming_Architect
Sun Feb 15, 2004 8:05 am
#107

good idea






Noomie Arei Master Architect & Master Artisan
Shadowfire, Tatooine, Located @ -155 -5692
"I am going to Architect a world of pain all over your candyass"

Wierd
Sun Feb 15, 2004 9:22 am
#108

just a short notice to the ppl thats say dont make it into crafting.. if that is referd to my post.. I suggest u acctually read the whole post instead of just reacting on single words before making comments..


the fact that that it could be brought into the game doesnt affect the way its preformed.. and the normal songs would still be there so that the ppl that hasn't been entertainer for long time and loves it can just do their thing and just play the regular songs or dances.


the crafting idea is to bring in the factor of composing to the game.


to preform the composed song/dancewill still be the same as preforming any other song/dance..


this I guess is more high end content for the ppl that actually chose to become an entertainer caus they like it instead of just doing it caus a holo told u to.


with this u get the oportunity to actually hear other things then whats already there and u give the oportunity to ppl to be creative in more then just hanging in a cantina and play sw2 with holo musicians, you also have something that would be nice to come to gether and do with a bunch of master Dancers/Musicians..


even if they bring on a few more songs/dances as new material they will soon be same.


this way u cuold get group and fame and giggs attraction that actually is an attraction.


there such a mayor funfactor in it and ppl that dont wanna be creative can still just go on playing sw2 in cantinas or even better just join the ppl that are creative and be part of their showcases.


Take care ppl and thnx for reading this post as well =)


the one I referd to is on page 3 .... or 4 =) don't remember =)


be cool all =)
Groovymarlin
Sun Feb 15, 2004 11:08 am
#109

Wierd, I understood the original intention of your post, I just disagreed with it.


First of all, we have had indications that any type of "composing" system would be very development-intensive and therefore, not likely to happen. But assuming it were possible, I understood you were suggesting the current crafting interface as a way to implement it.


I don't like that idea because I do not like the crafting GUI at all. I was a DE for a while, and I hated the crafting mechanics - clunky, complicated, non-intuitive.


Of course IF they agreed to implement a composition system, and IF it was not clunky and hard to use like the current crafting interface, well then I'd probably bein favor of it.





La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

TheMDude
Sun Feb 15, 2004 8:27 pm
#110

They won't introduce composition because they are afraid of players mimicing copyrighted/real worldsongs.
jol69
Mon Feb 16, 2004 2:49 am
#111

Here are my recommendations for Dancer and Musician Missions & Quests:

1. Moderately Increase payout for existing missions, entertainers should remain primarily tip funded.

2. New Quest Types.

A) Path to Stardom. The entertainer must perform some low level gigs, a few delivery missions, no combat stuff, and eventually earn the ability to perform for a large group of NPC at a Special Theater, or for an Important NPC(Jabba, Valarian, Borvo). Performing in a Jabba-affiliated Theater would grantJabba Faction Points over time, likewise for other factions. This would lead to a sort of East Coast/West Coast music scene, except here it would be Jabba/Borvo or some such. At the end, the final reward would be faction points(Jabba, Borvo, etc, not GCW), credits and a nice entertainment healing skill tape.

B) Politician's Favorite. This would be similar to the above quest, except performed for one side or the other in the GCW. Reward would be FP, credits, and an entertainment healing skill tape. You would need to already be a member of the appropriate faction to begin these quests.

C) Cultural Capital. This set of quests would revolve around 2 cities on a core planet vying to be the Cultural Capital of that planet. There would be a few missions that would basically be to play at various locations in the City. Whichever city has more entertainers complete its mission set would receive some sort of temporary bonus content, perhaps an NPC parade once per day or perhaps a static festival. The losing city would be overrun byill-temperednunas or thugs at the end of the week. Every week, 2 new cities are chosen. This would be a way for players to influence the content, similar to the Imp/Bestine thingy happening now.

3. New Mission Types:

A) Heal an NPC. The entertainer goes to a designated waypoint, where an NPC awaits. Entertain for a set amount of time, and you are rewarded with some credits and entertainment healing xp.

B) Heal Some Factional NPCs. Like above, but reward would include FPs as well

C) Buff Some Factional NPCs. This would be for more skilled entertainers. Rewards would be better, in terms of both credits and FPs.

4. Player Missions: These can already be done thru existing game structures. Players and Player Cities should advertise on their Appropriate Server Trade boards. Perhaps a new "(Insert Galaxy Here) Galaxy Services Forum" should be implemented to keep things less messy. Or the Current Trade Forums could be modified so that threads could be color-coded. Maybe Blue for Resource and Item Auctions, Green for Looking To Sell, Yellow for Looking to Trade, Orange for Services for Hire, Purple for Services Sought. That sort of thing. As long as the colors are easily distinguishable, what the colors are doesn't matter.




~ Eseex Aptopack: Master Image Designer, Aspiring Carbineer~
Takei_Urawaza
Mon Feb 16, 2004 6:25 am
#112

As an outsider looking in (never played an entertainer) I wanted to add my bit to this thread.


Entertainers strike me as the sort of people that play the game to socialise. Unfortunatly it's a rare type of person that wants to socialise with them and talk "trash" when they could be out there shooting things (aka the reason that _they_ play the game)


Hence the popularity of AFK'rs, I partially attribute thisto the jedi/holo craze and partly because those people that need the entertainers services can't be bothered with the nancying around of talking to people when all they really want is tojust /listenand walk away and make a drink. It's these people that are motivted to play the game purely through wanting to "loot" and get cool gear that also help fuel the AFK entertainer. Supply and demand fueled by jedi maddness.


What I believe the entertainer class needs to help it prosper is to offer the player base what it's after. Before I go on an ideas ramble first of all let me just say this.


If you changed entertainers so that everyone who listened had to be approved by the entertainer in question before they gained any benifits then you'd solve part of the problem overnight. AFKing (assuming there was NO command to auto authorise entertainment healing. Doctors don't have this problem.. they choose who they want to heal .. if you put the control back in the hand of the entertainer AFK healing would stop overnight.


That being said...


I believe that entertainers should play an integral part of epic quests and missions. entertainers and in turn dancers, musicians and image designers should be able to effectivly give missions to other players and inturn provide an incentive for players to go back to them and talk to them. The quests they give need not nesicarily be in there control but they should be in control of how that information is given out, they should be required to come along for the quest to speak with NPC's and start the "next bit of the quest"


standard roleplaying game's use this method all the time .. the party will tend to be quite fighter heavey .. but they'll have a talky character that can "open the way" like a key into the next bit of the quest. the figher type classes keep the talky character alive and because the talky character is there they can finish the quest and get the reward at the end.


and thats the trick... you need a reward and it's got to be a reward for everyone... the gun fighters got to get a crate of stims, the entertainers got to get access to a new cloathing schematic theres got to be something unique and special available to anyone that participates in the entertainers quest that they can't get anywhere else.


I really like the idea of the "polititians favorite" and "cultural capital" quests that jol69 made too it give entertainers a way to influence the world .. in a way that loads of people can see. exactily the sort of thing that entertainers (IMHO) need.


Get them out of the cantina's and into the world. what you've done to them so far is say "here have a load of things that are all kinda socially but we don't know what to do with you so we're just going to leave you in this box in teh corner and quietly forget about you".


make them the hub of information, quests, loot and adventurethat they should be. give people a reason to interact with them and if you do that you'll give people a reason not to be afk to start with.


why would I use an AFK entertainer if I can speak withone that can start me on aquest that will lead me to fortune and glory, better loot, better xp and heal me at the same time.



Takei Urawaza,

"Healthy people don't invent crutches."
Marky29
Mon Feb 16, 2004 7:33 am
#113

I haven't read all the replies and I don't know if my idea would work because it would mean possibly changing some the entertainers skills as well putting in new quests. Ideally what I would like is a terminal were group leaders can advertise for entertainers to go on a hunt. Entertainers could log onto to these terminals and see who needs an entertainer in their group. It could happen viceversa were an entertainer, or group of entertainers could advertise themselves for hunting expeditions, services and events. This could prove useful in the fact that these people would be paid to be at a certain place and time for healing etc, and the entertainers would be guaranteed money and or xp from a mission (which could in turn be a large group).


I think this can be done in 2 ways. 1 is to arrange a meeting point (whether a cantina, building or camp site) and the entertainers turn up, and get paid for the amount of time spent at that site. The 2nd is one could be if hired out for a couple of hours, you could get paid on the amount of missions the group have completed if you were needed in between hunts


Another way which I think would be good for solo entertainers who would like to travel and be involved in missions is to accept a mission or advertise to go with a hunting group. Here you would be used throughout the entirety of the groups missions for healing, u would get a share of the groups credits on completing a mission as well as a fee for being hired.WIth this you might find that there will be more entertainers running about the world helping groups to get healed instead of all being in the cantina.


Iwould also think it could be a good idea to introduce something like a"combat license" for an entertainer, something that either artisans or master dancers/musicians could create. This would let entertainers while out on the field to heal battlefarigue for a limited time like a mind buff.(.ie u can heal battlefatigue for 2 hours, or u can heal bf with a setperormcommand 4 times etc)This means thatentertainers who have paid for this license can use it x number of times out in the field to heal those in a group in a camp and can then in returncharge more for being hired.


I would also think that it could be useful to have entertainersdoingdances/playingintsruments during combat which could affect/distract creatures, or aida sqaud leader to help aiming and concentration. This isso they have a more active role in combat as oppose to just have to hang about waiting till everyone camps. I understand that the changes I am mentioning are not just quest based but profession based, but I think it would give the feeling of entertainers being needed more in the world and they don'tjust to have to hang about a cantina for their whole profession.I think in the end because the root of entertainers are at cantinas, then things like bf will get healed quicker, but sometimes for group hunts it can be alot more trouble for people to keep heading back to cantinas whilst in large hunts.


M
Bingchudie
Mon Feb 16, 2004 7:36 am
#114

Huh, how about Medic missions & quests....




* Ovid Delsis * Chilastra * Some Guy Who Runs Around & Does Stuff *

"I am no prophet and I don't know much about the meaning of birds" - Athena, the Odyssey GP
Niamb
Mon Feb 16, 2004 12:59 pm
#115

You face a conundrum in that those who choose to be entertainers by their nature tend to be social, yet the way this profession is currently designed, they are cut out of most ways of socializing. Sending them oout on solo missions to interact with NPCs does not meet the needs of this type of player. Being an entertainer in this game is so mindless and boring, once the holo grinders are gone I wonder who will still be in the cantinas. Very little socializing goes on there now. The XP benefits of grouping assures that all entertainers who have not yet mastered will gather at the main cantina on the two most populus planets. Once grouped there is little reason to stay at the keyboard. Most other performers in the group are afk; most of the audience types /listen or /watch andleaves to get a drink, tuck in the baby or walk the dog.


When the game was young, people stayed at the keyboard and socialized, but of late the Coronet Cantina is the night of the dancing dead with autobots spamming "heals and tips are appreciated" to their souless audience. I have a musician to benefit my guild. As soon as everyone is buffed, I log her off. She doesn't have the skills to be a meaningful part of the group, so she is left behind. New foods that buff the mind obviate her usefulness even more. The dancer who owns our cantina asked if I would take over ownership. The role is no fun to play...just a buff bot left behind while the rest of the guild goes off to enjoy the camraderie of the hunt. She wants to drop the skill so she can pursue something more fun that will make her part of the group. The skill points used for entertainer can be spent so much more enjoyably elsewhere.


I don't think missions are the answer for a socializer. Things that make them a vital, welcome part of a huntingteam is what is needed. That is where the action is and as a result, that is where the socializing is. I know you have said time and again you don't want entertainers to be bards, but maybe you should revisit this idea. I would never have a muscianor dancer as my primary character....it just isn't fun for a social person as presently designed and npc missions are not the answer. Once I've buffed everyone, my presence is not longer required in any form.....not what a social person is looking for and with mind buffs from food, even that is going away.





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Niamb: Master Doctor and Combat Medic on Radiant
Ariex: Resource Gatherer Extraordinaire on Radiant
Tenchisan
Mon Feb 16, 2004 4:09 pm
#116

1. Entertainer missions were almost farcical in the respect that they didn't pay out. Like combat missions, where being grouped pay out much more, and also geared towards level, the Entertainer missions should be such. Have them count flourishes, look at the level of the dance performed, the amount of people in a group. High leveled planets like Dathomir, Yavin IV, Endor have huge payouts. Have users travel there to get higher level missions, but also, enough to pay for the ticket there. I would do a lot more entertaining if simply, they paid out more.



2. Open up Jabba's Palace to entertainers... or perform in front of the Emperor / (Any high-leveled) Rebel Leader (Earning precious faction points for the GCW as well as credits.)


Just my 2-cents.




Kel'i Masaki
Master Commando / Novice Bounty Hunter / Novice Rifleman / Scout / Novice Medic
Caserta, Naboo; Ahazi

"Even a stopped clock gives the right time twice a day."
"A LAN party isn't official until you blow a circuit breaker."
"The aeroplane flies high, turns left, looks right."
Jmercenary
Tue Feb 17, 2004 12:38 am
#117

Entertainers not being able to buff themselves = Dumb



Mercenary

"Its daddy sh!thead now wheres my bourbon."
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