Development Cycle Archive

Thread: In Development: The Village of Aurilia

neinnunb
Fri Jul 16, 2004 2:27 pm
#105

TH, in dev chat yesterday you guys said to hold on to holocrons. I gave mine away to friends who did the holo grind. Im upset that now I am left with none. Will we have to revisit the nightmare of holocron camping and looting? Please say this is not going to be an issue.



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
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RageGods
Fri Jul 16, 2004 2:28 pm
#106

Yes, and Yes.


It would also be fantastic ifwhen my1ST Toon got to the point of becomming FS that he had a choice to make:

Make him FS and unlock a 2ND Toon (who was not FS and would have todo thequest to become FS)or unlock a 2ND Toon and make them FS instead.

If the 2nd choice is chosen, then the 2ND Toon becomes FS and the 1ST Toon looses all the FS points and if he wanted to become FS himself like the 2ND Toon, he would have to work the FS quests all over again.




ARC - All Accounts Canceled - 04/20/05
This game has no longer became fun for me. I do not see it ever getting better. Goodbye Tempest and Eclipse. Salute SiN Guild.
SpanishFly
Fri Jul 16, 2004 2:29 pm
#107

YES, sounds great, do it
AvaLance
Fri Jul 16, 2004 2:29 pm
#108

It looks awesome, Thunderheart. The Quest Log sounds great, too.

I have only one beef with this entire system: I hope that players are allowed to surrender Force Sensitive skills before becoming Jedi. Some people want to unlock their slots without turning their main characters into Jedi, and other people will want to experiment with the different Force Sensitive skills. Making them a prerequisite for Jedi is fine with me, but please, PLEASE, allow them to be surrendered.

Please take this into consideration.

Best regards and good luck with the project,

Zheng.

Giolon
Fri Jul 16, 2004 2:29 pm
#109

These ideas sound GREAT! The idea of a quest journal is supremely useful.


My only worry is that it seems like after Publish 10 comes out, every single person will be Force Sensitive because they will all go do this series of quests. What will be done to limit the number of people becoming Force Sensitive and/or Jedi?


Thanks.



--------------------------------------------------------
¤~Sefi Ar'Lya
Master Ranger | Master Rifleman | Alliance Ace Pilot
Corellia, Bria

Ranger isn't a profession, it's a lifestyle.
Keatsnam
Fri Jul 16, 2004 2:29 pm
#110

Thank sweet baby Jeebus.

This is the way it should have been from day one.
Danborg
Fri Jul 16, 2004 2:31 pm
#111

I believe most of the people who responded to the poll indicated that they did not want the path to force sensitivity to be mysterious and unknown.


It is actually better to not ask our opinion, than to ask our opinion, but then do the opposite. (It tends to be de-motivating.)


TheNarcis
Fri Jul 16, 2004 2:32 pm
#112






kkelly9 wrote:

Back when the game was launched, you (devs) said in the casual player would be unlocking after playing the game for a year. We spent the first 4-6 months trying to figure it out, trying all kinds of combinations instead of thinking simpleton, that you just have to grind out enough professions. Then you had to put out holocrons to tell us to grind professions, because we had focused alot on (gasp!) doing quests and such to unlock. Unfortunately, it was a system that didn't give the casual gamer a chance to unlock, because most jedi's I've talked to always say it took 25-32 professions grinded to unlock. Hardly something that the casual gamer could accomplish. I consider myself more than a casual gamer, and I've only managed to grind out 16 so far. I have been playing for over a year now, where is my fs slot you said I would have achieved by now?


Now you would like to implement a system that takes me back to playing guessing games. You want to make us jump through invisible hoops again, extending how long it will take us to unlock by who knows how long. I doubt there are that many players that are NOT playing to become jedi someday. Personally I am tired of waiting, and have absolutely no intention of playing your little guessing games again for 6 months to a year. While I welcome a quest system that certainly will show ALOT more ingenuity then just grinding out profession after profession, having to guess the steps along the way is insulting to me and anyone else who has done everything they can to grind out as much as they can to unlock. IMHO all your doing is rewarding those who didn't have to go to work, or take care of thier family, or anything else except play this game for 20 hours a day, and hindering the rest of us who have tried just as hard, but simply didn't have enough time. We should not be set back to launch, we should be able to continue on with the time we have available in a quest sytem much like the other quests in the game.


Given how hard the newer content you have been adding to the game lately, namely the ackley cave, corvette,and death watch dungeon, I have no doubt that you will purposely make it so hard that only those uber fighters with thier comp armor and million credit weapons can even have a chance in, I'm sure your already making the jedi quest system so hard that alot of us will never be able to complete it anyhow. Isn't that hard enough, that being a wookie CH I will have to team up with a bunch of uber ninja looters to even try the quest, let alone have a chance to complete it? I haven't been able to participate in any of the new content because I don't have uber armor that lets me stand toe to toe with stuff in the ackley cave, and I refuse to give up my pets I spent so much time and money to obtain in the first place.


If I'm going to play guessing games, I'm going to guess which other game will actually give me a fair chance to be successful in it, because obviously you have no intentions of giving me that chance.






I feel the same way!



- Malak Draven
Lestat1x
Fri Jul 16, 2004 2:35 pm
#113

Love both ideas, sounds very intriguing and very fun to do.



Koganei
ZelousShadow
Fri Jul 16, 2004 2:36 pm
#114






Asudai wrote:

Great ideas on both parts. I would really like to see this turn into an exciting story and not just an NPC giving some gineric search and destroy quest. Please go to Lucasarts and get them to put some writers into this. Maybe tap some of the authors who write the novels say maybeeeee....Stackpole or Denning? HAH, I know that's a longshot but boy would it be great.





Only Zahn...


Only Zahn...


SBR_JC
Fri Jul 16, 2004 2:36 pm
#115

Yes to both. This is how I thought it was going to be originally! I am extremely excited to be able to go through a story driven quest system (hopefully it is better than the theme parks).


Here is my big request: Please make the plots of the stories interwoven. In all honesty the current quests, like the rebel themepark, to me are kind of stale. Please write the NPC conversations with passion, make us WANT to help this character. Make each mission build on the last. The worst thing would be if we had to walk through a storyline where everything that happens is expected, and all you are doing is putting different wording to the same mission.



Thanks! =)


Jayce



Lt. Colonel Jayce Cracken
Elder Doctor, NGE Medic
Proud Member of Saber Wing
www.saberwing.com


I do not support the NGE, but I do support the game and those trying to make it better.


I enjoyed camping.

Twyst1
Fri Jul 16, 2004 2:37 pm
#116

This all sounds AWESOME!


Good job!


I can't wait!



-=<(TWYST)>=-
ELDER WEAPONSMITH OF NARITUS
The NGE killed me 12-3-05

Bimini
Fri Jul 16, 2004 2:39 pm
#117

I like this so far, so yes and yes to your questions TH.



Bimini -
Ahazi Server -
Master of Nothing
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