Development Cycle Archive

Thread: Publish 9 Feedback: General Feedback

Displeased
Mon Jul 05, 2004 1:58 pm
#105

The toggle feature on mounting/dismounting vehicles is fantastic. I've loved that feature ever since I first encountered it on TC2. The old way of having to click on the bike over and over until the message changed, or worse, clicking on it to get an error message like "You cannot mount while riding a mount", was quite aggravating after awhile.


The new badge display in the character menu is pretty nice. Now seeing which ones I needed, it felt like there was more to do since I had a checklist for badges that I still needed to acquire.



------------------------------------------------------------------------------
Okay. It's not so bad this time.
Fred_Skinner
Mon Jul 05, 2004 3:31 pm
#106


While there are a great many good things in this publish, there is a very bad one, and it may have bugs: Weapon switching delay. There is a post about this in the Core System forums called "Take it out now". This is a bit of what I wrote there:










mrbleepbleep wrote:





DaunteDelfuego wrote:

/agree


This hurts anyone who uses sophisticatedcombat strategies to take advantage of various weapon abilities. It nerfed the smart people.





Agreed 100%. The change hurts those who use tactics, while the button-mashers are sitting pretty. This is such an ill-considered fix that it's damaged my faith in the dev team to get the combat balance right.




Agreed. Not to mention the low levels that have to switch in a melee weapon from ranged when they close. This PROMOTES kiting. REPEAT: THIS PROMOTES KITING! I have tryed a sequence that predicts when to start the change without success. I think there is a bug someplace that makes this delay go unnaturally long. I have a newbie marksman (rifles)/Brawler (2-handed)/Scout. Normally I would start the combat with a rifle and switch to sword if they come for me. I cannot do that now. What happens is that I hold the rifle, forever, no matter what until the combat is over. This is not right. I have repeatedly tried to predict the switch, I have gone out to 15 seconds and it did not happen.


So now I do no switching and kite. Was that what you devs wanted? Please, enlighten us.







I stand by that comment. Armor switching delay makes sense. Delaying the switching of a weapon does not.


Message Edited by Fred_Skinner on 07-05-2004 07:33 PM



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Falcon187420
Mon Jul 05, 2004 3:42 pm
#107

Without reading through all the comments made I would like to say:

Thank You to the Devs for fixing the mission payout bug on Dantooine missions.
Lorique
Mon Jul 05, 2004 4:14 pm
#108


The set up - I have never opened a holocron, I just didn't want to grind for jedi, in the time that I have played I have mastered, in order, marksman, scout, bounty hunter, rifleman. My loving wife Leicca had a spare holocon, and now that the quests are coming out, and publish 9 is live, we thought it would be funny if I opened one, so I did this morning, and it opened silent, this is a screen shot.


http://intrepid.galaxyforums.com/uploads/post-10-1089024870.jpg


Anyway, my question is is everyone's holo silent, is only people who open holos after pub 9 silent, or do I really have a silent holo?



Lorique Ceki, proud husband of Fearie (Elie) Ceki
Ex-Player of Star Wars Galaxies; Ex-Dark Jedi (Post NGE);
Ex-OG; Ex-Lootwh0re (Pre & Post CURB); Ex-MBH (Pre-FOTM)
SWG: It was the best of times, it was the worst of times
SOE failed to lure me back in with 15 days free
January 2004 to July 2005

R2D2savedtheuniverse
Mon Jul 05, 2004 9:14 pm
#109

Sharing my jedi experience over the weekend under publish 9...


Saturday morning...I go to the aakuan cave and get there at the same time as another person. I ask him to group and he replies "No, because you'll sit back and steal all the loots". This player happened to be a light jedi that ran through the cave in no time while i was able to kill maybe 5 things in that time. Yes I would have liked the loot but are people that nuts?


Sunday afternoon...I make my way to the droid engineer cave and get about halfway through when lo and behold 3 jedi show up and finish the cave in the time it takes me to kill 2 more droidekas. Obviously my quest for some kind of enhancement had ended at that point.


Monday night...Some friends and I decide to look for krayts, and there is another group hunting...so yeah this does pose a problem, but this group has 4 jedi...needless to say our blasters were of little use in our attempt to get a krayt tissue even after finding some krayts and trying to lay claim to them.


Unfortunately it appears that with this new publish, that the ability to find quality loots by nonjedi is all but extinct. I really think perma-death should be reconsidered for jedi before we are all overrun.



"Reality is for people who lack imagination"
MilkmanGB
Mon Jul 05, 2004 9:32 pm
#110

> Fixed problem with the GUI not updating XP totals when XP is gained or lost

Still busted - I'm standing in the Decay Mite cave, knee-deep in corpses, and XP monitor hasn't moved.




Uce Ockyda - making stuff - Valcyn / Talus / Draicco - For the best results - Use Uce!
Stims, Buff Packs, Wound Packs, Powerups, Tools and stuff, individually or by the crate
Now with a large range of Resources - specialising in Medical Crafting requirements
Situated in the player city Draicco, Talus: 2890 1320, next to the shuttleport
ZoomieOzman
Mon Jul 05, 2004 10:01 pm
#111

Hopefully not a stupid question, but what happened to the Holocrons in the game? I am being told they no longer work. Is there going to be another "path" tool to being a Jedi, or is it back to guessing? Let me know if I got some bad info. Thanks,


Comm
wungba
Tue Jul 06, 2004 2:50 am
#112

We all know they added armor/weapon switching delay to prevent exploit. It's a good idea, but again, bad programming. The delay apprently is based on server clock. for example, you cannot perform armor/weapon switching until next check point comes. Depends on the move's dealy, the check point is 0, 3, 6 ... or 2, 4, 6 ... or so seconds of server clock(or client). so, if you are lucky, you hit switch bottom at 2.99 second of server clock(eg: 12:00:02.99) you can swtich your weapon/armor in 0.01 second. If you hit the button at 12:00:00.01, then you will be dealyed for 2.99 seconds before you can perform item switching.

The delay system sounds allrite, but for some reason, they applied this to combat system as well. It is applied to brust run, /attack, all combat profession's moves, and all the jedi's forcemoves(cure, forcerun, forcearmor.. etc).

This is not a big deal but it's really annoying when you have to wait for x seconds to perform your first action, and x more seconds for the move dealy until you can perform next action. eg: if you want to perform forcerun(6seconds delay) and forcearmor(6second delay), There's chance you'll have to spend 6(predelay)+6(forcerun delay)+6(forcearmor dealy)=18 seconds until you can do anything else. (note: 6 second is estimated time), same thing applies to other moves as well. The more dealy time of the move, the longer you have to wait til it is performed.

The combat dealy should not base on clock time, it should be checked at the point previous action ends, so you can perform next action right after that, or perform any first actions instantly.



--
Abregando Jedi Knight - Suicide CAT Mark II
Dahia
Tue Jul 06, 2004 4:43 am
#113

NERF THE JEDI let BH kill them with a group of 5 and not like now that the Jedi kills the group of 20.

NERF THE ARMOR

NERF THE RIFLEMAN


and then we have a great game


This game is realy getting annoyed, the JEdi get all the advantage.

While it are just little childeren who have mastered the proffesion of the macroing.


In the timeline SWG plays there r no jedi anymore, they were all but extinct (i hope u wright it like that).

Well lets do that too in the game, let them be killed with more ease in the game.

A group of BH should do the trick. 1 Jedi vs. 5 players and the jedi dies......

Not 1 jedi vs. a group of 20 Master BH and the group dies.


Make jedi vulnable to LLC weapons and only the Bounty Hunter able to use the kind of damage they make.

ZionHalcyon
Tue Jul 06, 2004 7:23 am
#114

I did not notice this brought up anywhere else - not all of my RIS components got converted to serial numbers - there are about 20 items (15 gurk hide and 5 harrower bones) that did NOT get a serial number - can the devs work on a fix for this?



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Evillmonkey
Tue Jul 06, 2004 7:45 am
#115

Badges
* Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window
* The Character Sheet now displays a list of badges earned by the player and also badges not yet won


I don't really care. It's kind of annoying seeing all the professions not yet Mastered for a Non-Hologrinder.

GCW
* Fixed several fire rate problems with manual turrets.


I don't use turrets.

GUI / Keyboard
* Fixed problem with the GUI not updating XP totals when XP is gained or lost
* Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)


Had the XP loss only occur once, but it was frustrating, so that is a good fix. The red highlighting is ok, but currently it highlights items with no condition like Ubese Armor shirts and Mabari belts. That is really annoying and I hope that gets fixed.

NPC’s
* AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved


Haven't really noticed a difference, except the other night. Rancors warped 100m away once their HAM was low. That kinda sucks.

Profession Entertainer & Dancer
* Modifying /watch and /listen so that you can perform these actions while sitting on the ground


That's good.

Profession: Image Designer
* Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)
* Fully decorated and added music all the Image Designer salons


Sounds good.

Vehicles / Mounts
* Enter/Exit vehicle changed to toggle
* Vehicle hit points should now be saved properly when making repairs
* Fixed vehicle orientation when traveling over water
* Smoothed ground effect more when driving off of a cliff
* Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.


The toggle is excellent. Might be the best thing that came from this publish.


I'd like to add a few more:

Healing
* Healing commands in the combat queue


This really sucks now. It takes a significantly longer time to heal now then when there was no queue lineup.

Armor
* Armor delay


The armor delay is really long. I can see adding a delay, but as it is now, if you are in combat, you may as well not equip armor. By the time you get the whole suite on you are already dead. The armor delay needs to go for non-combat armor equipping. Keeping the delay when not in combat is ridiculous.






Bloodfin: Tamarynn Farr | Romn Teev
Starsider: Al'Yssa Senoj

RockSteadyR&R
Tue Jul 06, 2004 8:56 am
#116

Do not know if this is the right spot for this but what the heck has happened to the loot?!?! I do not care what you go and kill now, be it NS, Janta, Kunga, Mokk, etc.....all they every seem to drop is force crystals...I know we are catering to the jedi but come on....cana player not get something else? Since publish 9 i have acquired 15 crystals and another player around 40....

RockSteady



RockSteady

Failed I have - into exile I must go until all are turned to the light....
RockSteadyR&R
Tue Jul 06, 2004 9:10 am
#117

Also as to the number of jedi and the fact that they no longer tef come on....if i wanted a world full of jedi i would have bought jedi academy....you should just change the game name from swg to jedi galaxy....i remember in all of the movies jedi standing around at starports playing with their sabers, etc....(not) it has gotten sickening the way the developers kiss (insert 3 letter word) to one group and constantly nerf the rest.....and like i said above it irritates me to spend the time to kill a bunch of NS to get clasps and force crystals....come on snap back to the spirit of swg.....and fix this sooner than later. (Reality = developers will nerf us somemore and increase jedi powers.....good thing MOHAA pacific assault is coming....bye bye to SWG).



RockSteady

Failed I have - into exile I must go until all are turned to the light....
Page 9 of 15