Development Cycle Archive

Thread: Publish 8: Droids Rebuilt Feedback

AGNevek
Wed Apr 28, 2004 8:21 am
#105

Very nice indeed. As I am not Master DE yet I can't say for the upper mods but the Scount and Entertainer mods have been big on Ahazi. Very nice indeed. Would love to see some temp schematics like the AV-21 or the Geo weapons for Battledroids or Droiddeeka's. I mean hey they are there lets get em in the players hands. Yeah yeah, I know we don't want a droid CH but just make them ok they don't have to be "Uber!" maybe like a mid CH pet or something. Add the addition of a need for a weapon smith and a armor smith for creating the Droiddeeka. Weaponsmith makes the "Blaster Attachment", and the Armor Smith makes the shield module.


Just a thought. lol
Matsubaa
Wed Apr 28, 2004 8:24 am
#106






EEMAN wrote:





Starphire wrote:

also i think the barker droid is a great idea, and I have never spammed myself and I hate the spammers, but i think the droids will improve the spaming!!






no because you have to have Advertising 4 in the merchant tree. Anyone with advertising 3 doesnt really spam all that much since he is already advertised on the planet map. Another downfall is the batteries wear out in an hour. So basically anyone who is currently using their character AFK to spam either lacks the skills to use this droid or hates the fact that you have to go recharge its battery every hour.





That's exactly my concern. Anyone who was spamming before is still spamming now. Some people who weren't spamming before are having their droids spam now. It could only be the same or worse, not better.


The one thing I like about the spammer droids are that they aren't shouting. They're just talking, so you can actually walk away from them and they shut the hell up. The AFK spammers are always shouting/yelling and there just isn't any escape from them other than to hop on your bike and ride and ride and ride....


If there's any good fix to this, it would be to split the /shout and /yell commands into their own channels which could be filtered within the chat tabs. The spammers would be forced not to be shouting their garbage or else completely lose their voice when everyone turned off shouts.



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Darklord2121
Wed Apr 28, 2004 9:27 am
#107

So far so GOOD!!


Really nice stuff in this publish. I love the new droid modules although I haven't seen them all at work yet. I was in Coronet last night for the Droid Invasion and that was truly a great experience, we need more stuff like that to shake things up and it gets people from all different factions to work together, very cool. I also love the reaction to emotes from Stormtroopers that was truly asurprise, but I won't be trying that on any Novatroopers yet : )


Nice Job.



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Osskti
Wed Apr 28, 2004 9:32 am
#108

Hi TH,


I'd like to talk about what is NOT being addressed in this thread, and that is all the little things that have changed that were NOT on the Update list. Namely the damage now being inflicted by MOBS and NPCs. Since the update I have alsofound that my armor degrades at an almost alarming rate, 32k/39k to 17K/39k in 3 hours. Half of which I was actually hunting and killing.


As for the damage taken to my person and others like me; I currently where 85% composite armor and as a TKM can buff up, eat and drink and go out and take out Krayts and Geonosians. Granted that it's not a slaughter on my part, but as long as I time certain things and play it smart I can have a great time. Quite honestly, the challenge of taking on impossible mobs is what I love about this game. However, after loggin yesterday I found that I was taking some major damage. (4x what it was before, from all mobs encountered). I also found that in my combat log the much of the damage I took was never intercepted by my armor, no 85% redudction, not even a 1% reduction but the full on hit!


Now I know most of you reading will say "Poor little Krayt hunter can't solo...waaaa!" But this is not the case, I have been finding ways to take on huge mobs since day one and enjoy the challenge of it. What I experienced yesterday however was bad. I had absolutely no chance of survival vs. Krayts, or a couple of Kwis...whatever.


My point is that something has either been nerfed, bugged or whatever, and there are many out there who are experiencing the same thing.


Oop, I almost forgot. Multiple mobs and NPCs are inflicting multiple status effects at the same time, and the poisons and such are hitting much harder.


Is this another ploy to have us "adapt" and keep in the game? What gives??


thank you,






Osskti

"Haden Blackman is RIGHT! Everyone is happy and there is no problem with the game's situation...I mean you're still paying to play right!?"
AzramX
Wed Apr 28, 2004 10:08 am
#109

^ (points up) and this somehow suprises you? Did you think a stealth nerf was beyond the moral integrity of the Devs? (insert laugh) No seriously. I feel your pain.. But its time to move on. All games have their time of death and this one is slipping into the cold recesses of oblivion as we speak. Just pick another game there are some good ones coming out. Would you rather spend $15 a month to try to find something interesting to do in a game that has pretty much run its course or send $15 a month to explore a brand new game with new concepts and new adventures? Good thing about the gaming community, there is always a new guy in town ready to amaze the gamers.. This game did for a while but sadly it does not now.


AzramX
Wed Apr 28, 2004 10:09 am
#110



^ (points up) and this somehow surprises you? Did you think a stealth nerf was beyond the moral integrity of the Devs? (insert laugh) No seriously. I feel your pain.. But its time to move on. All games have their time of death and this one is slipping into the cold recesses of oblivion as we speak. Just pick another game there are some good ones coming out. Would you rather spend $15 a month to try to find something interesting to do in a game that has pretty much run its course or send $15 a month to explore a brand new game with new concepts and new adventures? Good thing about the gaming community, there is always a new guy in town ready to amaze the gamers.. This game did for a while but sadly it does not now.


Olie_W
Wed Apr 28, 2004 10:13 am
#111

Sa...s....savage.... quenkers... ARGGHHHHHH :'(



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-Olie - Jerdeye



-------------------------
Tathizar
Wed Apr 28, 2004 10:17 am
#112

I know im not the only one to say those barker droids where the WORST EVER IDEA IN THE HISTORY OF THE GAME. I play alot( but don't put enough input on forums i guess...) There is no way these droids will lower the spamming someone please explain to me how you think it will and i will tell you how they wont. I have no idea what you were thinking when you thought this would be a good idea, sure the (get waypoint to their shop is nice) but the fact that they can talk is just plain dumb. I know i am not alone in the fact that this needs to be changed. horrible idea. enough said.




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EMC2
Wed Apr 28, 2004 11:17 am
#113

The merchant barkingmodule is great, but it drains the battery in less than an hour (was parked near coronet starport) and then stops barking. Can we get this modified in one of the following ways?:


1. Continue barking even if battery is dead (droids will walk patrol points forever with dead batteries, so why is barking different?)


2. Allow us to put crates of batteries into the droid storage compartment and set the droid to auto-recharge when it needs a new battery.


3. Can we get notified of when a droid's battery is at 10%? This would be helpful for all droids, particularly the merchant module and buffing (medicine module) ones. I know we have the new meter when examining it, but we can't examine our droid if we have it parked for merchant barking somewhere, or when we are targeting a player for healing, buffing, etc.



Gron_DM
Wed Apr 28, 2004 11:21 am
#114

Bug Report 1st!


Hotfix today seems to have killed the ability for droids to use their maintenace modules, you cant assign structures to droids anymore.


on to a rebuttal





EEMAN wrote:



I am quite dissapointed in this publish... atleast as far as the droids go. Anyone who thinks otherwise has either not played with them or just hasnt even bothered to read details on things. They probably just read the title of the module and think things are great.




ok did you not see the new HAM's on the droids? that will change your tune...most of the modules work and help in some way, most DE's are happy....that in itself is amazing


from someone that has been a DE from august this patch is just amazing so much versatility and products target groups that DE's finally have a truly marketable product.Truth be told for many DE's this was to little to late, but for those that wanted soemthing more to keep them in it this is wonderful. But as the adage says "you cant make everybody happy all the time" ...TH lets get some commando/pistoleer/rifleman/carbineer/tk marketable modules next







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Starphire
Wed Apr 28, 2004 11:53 am
#115

ditto lots of peeps reporting todays hotfix broke them. Apprently some thing was changed in the schimitc and experimentation. Supposidly droids made yesterdy actually work, none can be made today that work.



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
Starphire
Wed Apr 28, 2004 11:54 am
#116

I want a doc marketable module next no ya can't say the stim a one is cause docs hate it lol. Well a lot do, i dont but a lot do.


If it could dispance stim B's the whole galaxies would freak out.



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
Xyber_Hex
Wed Apr 28, 2004 1:28 pm
#117

Nice to know that people are able to find a spawn and loot Deathwatch Bunker armor pieces and other loot already.


Yay Devs.


Probably going to delete this one too like they have every other critical post about the Devs being idiots.






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