Development Cycle Archive

Thread: October 9th Information

averagejoeshmoe
Thu Oct 09, 2003 3:50 pm
#105

Just lost 110,000 credits. /tip bank is not working. It does not give you an e-mail anymore that says you sent the credits, and the person I sent them to did not recieve them or an e-mail either. However, the 110,000 credits were taken from my bank account.
jefmes
Thu Oct 09, 2003 3:51 pm
#106

Ok, here's my list of mainly droid related issues -


1. Droid Customization tool works to modify colors on a "tamed" droid, but once the droid is stored and then called out again, the coloration is gone.


2. Probots at least are not making any sounds. Others may not be making noises either.


3. Droid Repair Kits still do nothing, and give a message along the lines of "You have nothing capable of being repaired (make sure your weapons are not equipped)" making me believe the droid repair kits think they are weapon repair kits. Because it IS ridiculous to "heal" droids at all with stims, we need to be able to use these repair kits as Droid stims, or wound or permanent damage repair tools.


4. Calling a droid from the datapad sometimes does not work. Often times "Store" will show up instead of "Call". Trying on different droid control devices for different droids will sometimes make it start working again, but it's annoying nonetheless.


Other issues I've encountered so far:


1. Activating planetary waypoint in the datapad seems to make the text description disappear. May be intermittant.


2. Jewelry crafted by tailors still is not showing up during the crafting process OR during examination. This has been this way for quite some time and I know my fiancee has bugged it many many many times.





Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Nihil_Vis
Thu Oct 09, 2003 3:53 pm
#107

I tried three missions out of Wayfar today on Bria.


I was grouped with my pet all three times.


First Mission:


Bull bantha lair. I had cleared the spawns a few times and had pulled back to rest a while. As I was running away from the lair, I got a single message saying"Mission incomplete" and my mission was deleted. I do not know if I got any money for it or not.


Second Mission:


cannibal dewback lair (I think). As I was running to the mission, I got the message indicating that the position of the lair had been updated but the mission was deleted. No other messages were received. I do not know if I got any money for it or not.


Third Mission:


bull bantha lair. I destroyed the lair and received only the message about XP gained for taking out the lair. No notice of successfully completing the mission or being paid. I do not know if I got any money or not.



So out of three missions only one came even close to working correctly (the third one) but, as I'm not sure I got paid, even that is in doubt.


Anybody else having any mission problems?




N'hil Vis
Bounty Hunter 3-4-4-4
Ranger 0-0-4-0
Medic 0-0-0-0
Bria Galaxy

tanhauser
Thu Oct 09, 2003 3:54 pm
#108

Thanks Q, your (all of you) efforts are appreciated...


F

jefmes
Thu Oct 09, 2003 3:56 pm
#109

And also, I too wanted to say thanks to all you for your hard work. I know this must suck for you guys after things running relatively well on Test Center. Just keep on chuggin', there are those of us out here who understand and support you!




Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
DarthRoe
Thu Oct 09, 2003 3:57 pm
#110

Bugs I have seen in my limited playing time since patch:



  • Options feature on datapad cannot be used. Get a "You need Direct X 9 to use this", when I of course do have DX 9.

  • Putting ingredients into factories causes them to turn invisible, count goes up in ingredient hopper, but doesn't show in window.

  • Droid customization does not seem to stay after droid is stored and recalled.

  • Waypoints in datapad lose text when active.




_____________________________________________________
Hahnn Vogel - Pilot for the Naboo RSF | Importer | Miner (Flurry)
Efon - Retired 12 pt. FS Master Droid Engineer | Former Mayor of Tranquility, Naboo (Ahazi)

Equalivious
Thu Oct 09, 2003 4:00 pm
#111

Q-3PO,


We all understand that a month or so ago you guys added a 75% damage reduction to pvp, we all seemed to agree with that fully. Now with this new patch it seems like the pre patch pvp damage has been cut in half or more so. This is NOT a clerical error. You guys instated even more pvp damage reduction making it pointless to even master a combat profession since high level specials on weapons do about the same damage as a cdef pistol. Please relook this issue and NOT look at it as clerical error.




It's only 44.95 a month. Thats pennies a day! Surely this convenience entices you! Pornography and online gaming at hundreds the times the speed of your normal advertising service provider. It's so easy to use, and the surgery to implant it in the base of your skull is so painless, its no wonder I'm number one!
Scari
Thu Oct 09, 2003 4:01 pm
#112

A Master Tera Kasi Artist dos not attack in the Range of 5 Meters


But a Medic does...



Revenge in a Duell is opperside. The one that gets DB canget attacked endless.







Scari Wook: Master Pikeman; Master Tera Kasi; Novice Entertainer (4000); Novice Image Designer (2232); Motto: Guns are for kids
Alahara
Thu Oct 09, 2003 4:09 pm
#113

Hello,


You state in the update notes the following :: "We removed the ability to heal AT-ST through medical means. Please note that any 'organic' faction perk (like Stormtroopers or Rebel soldiers) can still be healed with medicine. It makes very little sense to apply bandages and bacta to a mechanical vehicle such as the AT-ST and return it to full health. "


Now, in all fairness, wouldn't it make very much sense instead of being able to heal them by means of "medicine" to allow driods equipped with repair modules to heal them? Of course healing an AT-ST with a driod would be a great task and require much power. As I thought about this, I though... why not give driods a "Power Reserve Meter" that allows players to see how much power their driod has. Then with this, they may power their driod enough to be able to heal their AT-ST's wounds ONLY! They repair damage, which I would consider wounds of sorts, HAM represents overheat / integrity which could only be repaird over time (Heat makes the metal weaker, therefore the hotter the metal (more damage the AT-ST has) the more HAM damage it would have).


These are my ideas, if you do not like them do not post to detest them.It will excessively flood the thread which the Devs are using to fix the game and we all need to do what we can to help them do so! Thanks for your time.

Yokir
Thu Oct 09, 2003 4:11 pm
#114

More info on harvestor hopper space:


It appears that only the harvestors that were deeded got messed up (at least by my experience). Today, due to the power being messed up, I yanked one of my med. minerals. I had one in my inv prior to the patch and one in use. The one in the inv claims to have only 5300 and the one I just yanked today still has around 50000 space. Anyone else find this to be true? I've got a pack full of now useless deeds unless this is fixed.

Eminemrapman101
Thu Oct 09, 2003 4:12 pm
#115

Yesterday I was incapped by a nuetron pixie spice. I Had been hit with a bleed, add the fact i had armor on to that too. I then had a downer and I got instantly incapped.My constitution was now anegative number thus making me incapped for around 2 billion seconds (77 years). Oddly tho after the neutron pixie downer was done, I got back up again. Very Very odd.




Anarr Ivo

Vendor located at 5164, -3675
Tylas, Talus
DeQuosaek
Thu Oct 09, 2003 4:15 pm
#116

  • The Advanced Resilience Compound schematic for Combat Medics will not load. I don't believe it ever has.

  • When putting power into a harvesterwhile you have both wind/ solar power and radioactive powerin your inventory anywhere - even in a backpack - the radioactiveswill be put into the machine first. I realize that radioactives can be used as power, but if I need it to craft with I would like an option to NOT use radioactives when I have both solar and wind energy in my inventory. Please make Wind and Solar the defaults when putting power in a harvester. Currently it defaults to radioactives which I desperately need for poisons.

  • When applying poison the response gives the whole path of the creatures name: ie: "You apply poison to mob_names/creature/durni" <--- not exact quote, but general idea

  • The names associated with active waypoints in the datapad are not showing while the way point is active. (just in the datapad window)
  • The inventory sort order does not save after any load occurs.
  • The backpack and other containers sort order does not save at all.
  • The "graphics options" reset to certain settings every time you log in for the first time. The "show detail world objects" is always unchecked. "Fade objects" is always checked. The slider for "character level of detail" is always reset to the middle.
  • The "terrain options" many times (not every time) will reset so that the "terrain detail level" slider ends up all the way to the left (less detail)
  • There is no way to choose which medicine to use when you have ranged, area, and regular stims in your inventory. Different commands to specifically use ranged or areawould be great. (but have the regular /Healdamage still use any available)


  • Could someone please rate this message higher than 3 so it can be seen by the devs. These are constructive fix ideas.





    Some of my pet peeve bugs:
    •Armorsmith protection layers were not converted with the CU.
    •Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

    Z-Axis
    Thu Oct 09, 2003 4:16 pm
    #117

    Ok I have read a few places that it's only the numbers on the harvesters showing improperly and that they are not consuming more than they should. Let me say that yes now the maintainance displays as it should, by the hour and that is what they have always consumed.


    The energyis showing 2x what it used to consume in an hour as this was always read correct by the hour before,just the display showing how much time was left was a bit strange working on a base 60 clock. But rest assured it isnow consuming double what it used to. I keep excellent record of my harvesters and will be glad to show them to you to prove it. I am sure that you (the devs) know this to be true. Just please fix this as it is eating up all my energy reserves that should have lasted 3 weeks. Now i will be lucky for a week. That's over 300K of energy which I knowI will not see again so do the right thingand fix this now actually don't wait until 4am PDT do it now, please.


    Really beginning to rethink my accounts (notice the S on account) come guys you can do better than this. I keep telling ya offer me a job I work cheap!




    -Z
    -------------------------------------------------------------
    Zed Axis -Master Weaponsmith/Artisan - Coronet vendor -270 -5500
    Zedly Axis - Force Sensitive Bounty Hunter Jedi Killer Template -Does this mean I will kill myself one day?-
    CEOs of The Zeds Master Weapons. based on FarStar/Corellia/Talryyn
    Founding members of Talryyn Corellia's Rebel/Neut RP city 2500 2750
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