Development Cycle Archive
Thread: October 9th Information
Ok, here's my list of mainly droid related issues -
1. Droid Customization tool works to modify colors on a "tamed" droid, but once the droid is stored and then called out again, the coloration is gone.
2. Probots at least are not making any sounds. Others may not be making noises either.
3. Droid Repair Kits still do nothing, and give a message along the lines of "You have nothing capable of being repaired (make sure your weapons are not equipped)" making me believe the droid repair kits think they are weapon repair kits. Because it IS ridiculous to "heal" droids at all with stims, we need to be able to use these repair kits as Droid stims, or wound or permanent damage repair tools.
4. Calling a droid from the datapad sometimes does not work. Often times "Store" will show up instead of "Call". Trying on different droid control devices for different droids will sometimes make it start working again, but it's annoying nonetheless.
Other issues I've encountered so far:
1. Activating planetary waypoint in the datapad seems to make the text description disappear. May be intermittant.
2. Jewelry crafted by tailors still is not showing up during the crafting process OR during examination. This has been this way for quite some time and I know my fiancee has bugged it many many many times.
I tried three missions out of Wayfar today on Bria.
I was grouped with my pet all three times.
First Mission:
Bull bantha lair. I had cleared the spawns a few times and had pulled back to rest a while. As I was running away from the lair, I got a single message saying"Mission incomplete" and my mission was deleted. I do not know if I got any money for it or not.
Second Mission:
cannibal dewback lair (I think). As I was running to the mission, I got the message indicating that the position of the lair had been updated but the mission was deleted. No other messages were received. I do not know if I got any money for it or not.
Third Mission:
bull bantha lair. I destroyed the lair and received only the message about XP gained for taking out the lair. No notice of successfully completing the mission or being paid. I do not know if I got any money or not.
So out of three missions only one came even close to working correctly (the third one) but, as I'm not sure I got paid, even that is in doubt.
Anybody else having any mission problems?
Bugs I have seen in my limited playing time since patch:
- Options feature on datapad cannot be used. Get a "You need Direct X 9 to use this", when I of course do have DX 9.
- Putting ingredients into factories causes them to turn invisible, count goes up in ingredient hopper, but doesn't show in window.
- Droid customization does not seem to stay after droid is stored and recalled.
- Waypoints in datapad lose text when active.
Q-3PO,
We all understand that a month or so ago you guys added a 75% damage reduction to pvp, we all seemed to agree with that fully. Now with this new patch it seems like the pre patch pvp damage has been cut in half or more so. This is NOT a clerical error. You guys instated even more pvp damage reduction making it pointless to even master a combat profession since high level specials on weapons do about the same damage as a cdef pistol. Please relook this issue and NOT look at it as clerical error.
A Master Tera Kasi Artist dos not attack in the Range of 5 Meters
But a Medic does...
Revenge in a Duell is opperside. The one that gets DB canget attacked endless.
Hello,
You state in the update notes the following :: "We removed the ability to heal AT-ST through medical means. Please note that any 'organic' faction perk (like Stormtroopers or Rebel soldiers) can still be healed with medicine. It makes very little sense to apply bandages and bacta to a mechanical vehicle such as the AT-ST and return it to full health. "
Now, in all fairness, wouldn't it make very much sense instead of being able to heal them by means of "medicine" to allow driods equipped with repair modules to heal them? Of course healing an AT-ST with a driod would be a great task and require much power. As I thought about this, I though... why not give driods a "Power Reserve Meter" that allows players to see how much power their driod has. Then with this, they may power their driod enough to be able to heal their AT-ST's wounds ONLY! They repair damage, which I would consider wounds of sorts, HAM represents overheat / integrity which could only be repaird over time (Heat makes the metal weaker, therefore the hotter the metal (more damage the AT-ST has) the more HAM damage it would have).
These are my ideas, if you do not like them do not post to detest them.It will excessively flood the thread which the Devs are using to fix the game and we all need to do what we can to help them do so! Thanks for your time.
More info on harvestor hopper space:
It appears that only the harvestors that were deeded got messed up (at least by my experience). Today, due to the power being messed up, I yanked one of my med. minerals. I had one in my inv prior to the patch and one in use. The one in the inv claims to have only 5300 and the one I just yanked today still has around 50000 space. Anyone else find this to be true? I've got a pack full of now useless deeds unless this is fixed.
Yesterday I was incapped by a nuetron pixie spice. I Had been hit with a bleed, add the fact i had armor on to that too. I then had a downer and I got instantly incapped.My constitution was now anegative number thus making me incapped for around 2 billion seconds (77 years). Oddly tho after the neutron pixie downer was done, I got back up again. Very Very odd.
Could someone please rate this message higher than 3 so it can be seen by the devs. These are constructive fix ideas.
Ok I have read a few places that it's only the numbers on the harvesters showing improperly and that they are not consuming more than they should. Let me say that yes now the maintainance displays as it should, by the hour and that is what they have always consumed.
The energyis showing 2x what it used to consume in an hour as this was always read correct by the hour before,just the display showing how much time was left was a bit strange working on a base 60 clock. But rest assured it isnow consuming double what it used to. I keep excellent record of my harvesters and will be glad to show them to you to prove it. I am sure that you (the devs) know this to be true. Just please fix this as it is eating up all my energy reserves that should have lasted 3 weeks. Now i will be lucky for a week. That's over 300K of energy which I knowI will not see again so do the right thingand fix this now actually don't wait until 4am PDT do it now, please.
Really beginning to rethink my accounts (notice the S on account) come guys you can do better than this. I keep telling ya offer me a job I work cheap!