Development Cycle Archive

Thread: October 9th Information

Quas
Thu Oct 09, 2003 3:41 pm
#92

Tested Armor, AP, AR problems.


The 1.25x AP damage increase does no longer exist in PvE (never existed in PvP).


Armor is only effective when the gun has an AP value.. it's ineffective against weapons with no AP (Spraystrick ignoring armor, Laser rifle does not).


It seems like high AP increases the effectivness of creature armor effectivness (reported that 10% becomes 20% if the AP is higher than the AR). Also reports that if the AP is lower than the AR the effectivness is acctually halved (10% becomes 5%) making low AP more effective than high AP.


And the the PvP damage is indeed decreased by another 75%.




Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
Furrbawl
Thu Oct 09, 2003 3:42 pm
#93

Mamiens on Yavin4 are now social also.


Previously, they would not aggro if you attacked one of their kind. Now, every mamien in range will aggro if you attack one.






Furrbawl - RIP
Shadowfire Wookiee Guide-Hunter
Master Creature Handler - Master Scout
Ranger 4010 - Marksman 4004 - Rifleman 4001 - Medic 0010
Slaskia
Thu Oct 09, 2003 3:43 pm
#94






Pooka wrote:
I mean... if animals are allowed to growl shouldn't at least EG-6 be allowed to "gonk"?



*smirk*






*waves her little see-the-droid-engineer flag*
-Yooohoo!! Some of us are still here!




Sorry, I prefer the sound of an animal growl over a mouse droid 'dooting' anyday . It's just the mouse droids tha bug me anyway...I want to kick them every time I see them...



~~~~~~~~~~~~~~~~~~~~
Asri: Teras Kasi Master, Master Dancer, Novice CH - Starsider
Simple SWG site

Verena
Thu Oct 09, 2003 3:44 pm
#95

Very minor problem in light of most of these problems that people are reporting but I still think it's worth a shot mentioning.


The "Destroyer" UI palette was changed and uses yellow now on a black/grey background.


My request is that in the future when changing existing palettes please create a new one instead. It's very hard to see for me and this is the only palette that doesn't give me eye restraints after a bit of playing. The choice of colors is horrible, either change back the old palette or give me a way to change these colors.


I know it's a minor problem but it's something I'm looking at the whole time I play so I feel it's worth mentioning. I have a serious eye <-->brain disorder and this causes a lot of problems for me.




Tricky - Jedi * Trick'y - SW
Vendor in Loka Desuna 479 3679
Elder:Artisan, Merchant, Armorsmith, Entertainer, Chef, Teras Kasi Master, Musician, Medic, Doctor, Combat Medic, Marksman, Brawler, Scout, Fencer, Ranger, Creature Handler
Ender007
Thu Oct 09, 2003 3:44 pm
#96

You have addressed the power issue for harvestors but not the harvestors that in deed form had their extraction rates and hopper levels lowered.



______________________TTG is DEAD... LONG LIVE DOTB!_______________________
Shiner Bock: Master Architect, Master Droid Engineer, Master Artisan
Ziegen Bock: TK, Commando, Medic
Trader's Guild [TTG]
Chairman, Commerce Division

Trader's Town, Tatooine, Tarquinas || TTG MALL (-2171 -6220)

stevedwright
Thu Oct 09, 2003 3:44 pm
#97

I don't agree with you Q that Mission Terminals are working as Intended. If that's the case...just how powerful a weapon do I have to equip to make any reasonable sum of money? A Master Bounty Hunter with cosmic weaponry could only get a 4k mission. If that's intended...that's quite harsh.
orcarra
Thu Oct 09, 2003 3:44 pm
#98

Well Gary unfortunately for you you started a week too soon should have waited a while longer miss all the heat the flame thowers in the community includeing my selfrofl.Sounds great but we have heard this countless times now since launch so it doesn't mean a thing at this point. The game has been crashing and burning like the Empire's Death Star.All we want is a fun game or our money's worth but that's not happening we want fun not Developers that are worried about freckles on humans that is some thing that should be added after the important stuff is fixed.


I'm speaking for my self here but maybe others will join in I have no interest in new content at this time.I was happy with the old missions and the old caves and theme parks if they where working as intended but there not lots of time has been wasted on new rather then get fixed 100% whats already there.This game came out of beta 4-6months early because the big shots at S.O.E where too cheap to pay out of there pockets to keep the beta testers testing so they had to push it out early.We are not all kids who talked our parents into useing there credit cards and not worried about our game play experience because mom and dad are paying for it so it does'nt matter some of us ar hard core gamers.


We should be getting a great game the potential is there the concept is good now we need the programming to get there.I mean whats the point on not addressing the issues that are on the test center almost all these bugs where reported there and ignored so what was the point SWG devs brought this on by ignoreing it and pushing the patch live why?.All that need to be done was some communication to the community.


(some thing like this) We know you are waiting on the latest patch but we have run into a lot of bugs and we are working on them as best as possible but the patch will be late in comeing out.


I think people would have understood that better then pushing this garbage patch no one wants more bugs then whats there but know instead of communication S.O.E whats too be flamed twice as bad.Well hope this gives insight and if not thats ok too my account will be cancelled on October 27th if you manage to make a lot of good fixes by then i might restart it but i refuse to pay S.O.E for this another month



Scix
Thu Oct 09, 2003 3:45 pm
#99

Graul Maulers no longer spawning babies.



MANY creatures had their stats changed without notification. (Arachne Webmaster, for one)



Introduction (RE-introduction?) of new types of creatures. Scouts, etc.



Maskscent failing MUCH more often now. Possibly related to presence of SCOUT mobs or the penalty for running instead of walking finally being implemented.

Astenyx
Thu Oct 09, 2003 3:46 pm
#100

I don't see this bug on the list.


At 8:30 -6 GMT this morning on Gorath: Whenever I double clicked a waypoint in my datapad, the words under the planet icon that I put in there using "Set Name" were gone. So, in other words, the description of the waypoint disappeared after I activated the waypoint. I hope that's not by design as one would have to possibly turn on and off several waypoints before they turned on/off the right one.


Oh... a big THANK YOU!! for the "Update Issues Status" thread. That is precisely what we concerned players need for every big patch like this. It made be very very happy to see that. Good job to whoever ordered that be done!

vaalenko
Thu Oct 09, 2003 3:47 pm
#101

Q, can you please tell me how can you ignore the Armor piercing problem, that brakes the game for some classes completly? Please just read the general forum. You find enough info about it!


thanks!




-------------------------------------------------------------------------------------
Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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Shielle
Thu Oct 09, 2003 3:49 pm
#102

PvP damage was reduced by ANOTHER 75% (this is on top of the orignal 75%)


This should be fixed asap. Please test this and see for yourself. IT IS NOT A CLERICAL ERROR.

Pooka
Thu Oct 09, 2003 3:49 pm
#103


Slaskia wrote:


Sorry, I prefer the sound of an animal growl over a mouse droid 'dooting' anyday. It's just the mouse droids tha bug me anyway...I want to kick them every time I see them...



Well...

Many of us are annoyed by all the growls and moans from the MYRIAD of animals in town everywhere too... *chuckle*


And on every 1000 animal pet there's about 1 droid pet. Makes you think doesn't it?





Seriously though, this must be unintended from the dev-part.

I truly hope so, I truly do





Shiroo
Droid Enginerette Extraordinaire of Eclipse
Vendor Located in Tirius, Talus (2060, -4350)
http://www.tirius.co.uk

Zizox
Thu Oct 09, 2003 3:50 pm
#104






vaalenko wrote:

Q, can you please tell me how can you ignore the Armor piercing problem, that brakes the game for some classes completly? Please just read the general forum. You find enough info about it!


thanks!






I'll bet money that it's the same bug as the armor/resists bug.



-----------------------------------------------------------------------------------
-D'nial
Leader of Asylum
Wookiee Master Creature Handler/Reformed Holo Grinder working his way back up to TKM
Proud Citizen of Arkaana, Dantooine, Bria
"... and no, I don't want a friggin tinman suit" -D'nial on Kashyyykian ceremonial armor
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