Development Cycle Archive

Thread: Test Center Bug Thread Jun 10, 2004

IronBacca
Fri Jun 11, 2004 8:10 am
#105

I don't know if this has been reported yet or not but here goes:


If a saber (regardless of type, 1h, 2h, pole) has 0 or negative force cost (IE, 1st generation = 14 FC, stick 2 crystals - 1 being Dark Red w/ -9 force cost and 1 being -7 force cost, total of -2 force cost) you can not perform specials.


I understand why you wouldn't want negative force cost sabers, but if someone is actually able to get there saber down to 0, there shouldn't be a penalty, they would have to work at looking for the exact numbers to get there, and I think it would get harder as the generations go up...


Hope this helps...




[ Echoli ]
Pre-NGE: Master Swordsman, Master Rifleman, Master Brawler

Post-NGE: Who knows?

GalaxianRebel
Fri Jun 11, 2004 8:16 am
#106

Logged in this morning and character had all the stuff plus 6 extra clear crystals. addition to earlier post.



Thetan (Master DE, Master Architect, Master Artisan) on Flurry
CinnamonBear (Resource Sales) on Valcyn
Snowie (working on BE) Farstar.


And GOD said let there be LAG. And there was LAG!
VilicGerlak
Fri Jun 11, 2004 8:22 am
#107

hi, i have try to make the trial jedi quest , i have a problem on first a voice say you do go on lok and find shrine ok , ill go on lok ...



and on lok all shrine say you do shearch another shrine on this planet


i have make all shrine Two time





Vilic
Dark Jedi Knight
Cite Des Dunes Protector
=DEFI=
Devla_Alved
Fri Jun 11, 2004 8:30 am
#108


After finishing the Second Trial, my popup message tells me my next stop is Lok.


I head to Lok and go to all of the SHrines and /kneel and meditate using the Radial menu


I went to all five shrines on Lok, All told me "you must seek another shrine".


I went to all five again, thinking I may have messed up the first time. Same result. I spoke to a few others with the same problem on Lok.One was on their first trial, and another was on their second, and none of the shrines on Lok gave them a Trial message other than "The path you seek is at another shrine on this planet."


I'm hoping this is fixed when the servers come back up....didn't see a Dev post saying the servers were down though.



Ufov / Tifi
3TZ4Arms Sikyon, Tatooine 3140 850
+12 Point Weaponsmith Current Stock
Ranxero
Fri Jun 11, 2004 8:34 am
#109

Warping: I have had many warping issues since the latest update. Take an NPC down to almost death, only to have them zip away. Seems to happen when they do their "I'm quitting this fight" walk.


Had a NS elder down to nothing, and she poofed. Same with many low level NPCs on Lok. Sometimes you can keep a lock on them, and just chase after them, 100m away, but often they just disappear. Occasionally they float a few feet above where they were.


Also, have a problem with the Knight Trials. Went to Lok (as ordered), did all the shrines, and it just kept saying go to another one on this planet. This is about the 5th time I've done the Lok drive-around.



Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

whoadae
Fri Jun 11, 2004 8:48 am
#110

1. Forearms clip thru jedi robes. I'm a male zbrak.

2. No saber or force tef.

3. I tuned a crystal that had a light green blade mod and 24 dmg and negative some speed. I didnt need to use a color crystal in the saber. This damage crystal covered the color. Btw, this helped to make my polearm saber 6 force. Which is pretty nice when I can spam specials for about 15 min before i need to meditate or channel.






whoadae-Force Sensitive Weaponsmith Theed -4590 3305

|]===='=|[]>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

ScoutB
Fri Jun 11, 2004 9:46 am
#111

Shrines :
- out of range at ...4m of the meditate icon ? 10 m is probably the good range for this
- Hostile creatures/faction npc spamming too close of the shrines

- The 15sec timer for calling bike should be removed aswell


Crystals :
- Some Color crystal got stats on it, some other not at all (this is a good thing for testing very low power saber, but unbanlance the post patch/pre patch crystal loot)
- Pre-tuned Description dont look like accurate : even a -9 crystal +16dmg is ranked at "poor" ratio, any plan to change the ranking

like : Damage : poor, Usability : great


Saber :
- When you add a shortut of your 1h saber in the hot bar the description say 2h (with cursor on it)
- The saber range is still at 5m, any plan to extrend the range at 10 m like all other melee professions ?

- experimentation range is to tight, bonus of +10 dm or -3 FC isnt enough rewarding for mastering the full LS tree.


Style :
- Saberthrow 3 rarely KD npc but its ok vs other players (tested vs various Nighsister)

Playability :
- The timer to switch from one weapon to another dont give me a lot of fun : pulling a rancor at 60m with a cdef pistol, and

switching to the saber to attack is something that every jedi do all the time. Now your switching your saber too late (and

get hit) if your shooting at closer range.

- remove the possibility to really use another saber in combat (too much delay at least)


Buffs:
- The ham cost not fully testable : the focus mind buff active on TC2 is nowhere our usual real value in live server(its very rare when a player use a musician buff due to the time scale between a 2h buff and a 3h doc buff, and the avaibility of the musician).

- The mind cost of the pole is high, if we are able to hit every secont that mean there is no other way than eat all the time 2

brandy and 1 ahrissa. And over time thats expansive. Maybe we should test with 1100 focus max. Every other stats look like ok.


Robe :
- Unable to test the usability of the jedi robe with : backpack, bandolieer, cloth belt, gloves, undershirt due to lack of Tailor shop.
-Tested : hat (worked), maharabi armorweave belt (considered as armor), ring, necklace (worked)





Jch
DjinnNojedi
Fri Jun 11, 2004 9:48 am
#112

Once again in the conversion I have only been a padawan with one novice force skill box. I have a live jedi and this is after me replying to the thread on conversion problems giving my char name, testcenter and problem.

I thought you were going to fix this for the roleback???????
Rogue_5
Fri Jun 11, 2004 10:15 am
#113

All issues from this thread have been submitted to QA. A new Bug Thread for today will be posted shortly. Locking this thread.



Thanks,




Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Newarr
Fri Jun 11, 2004 12:18 pm
#114

After Clearing the Force Crystal Hunters Cave POI twice still have no crystals to show for it
Vana
Fri Jun 11, 2004 12:30 pm
#115

With Master Force Powers killing a 7k HAM Mauler Lord (blue con), I got the following results using Lightning Single 2:-

2 x counterattacked,

1X block,

699, 1092, 975,1161, 691, 1186, 973, 658, 1010, 1037, 955, 708, 1105, 776, 955.

(thats 18 lightning bolts to make the killfor 900 force cost)...

and rate of fire is 5 seconds.


For this kill I received 8 Jedi exp. (this template does not have any lightsaber skills so can't tell you if the problem is that damage is still linked to lightsaber) but you would have to be completely mad to take force powers with this kind of result.


Also as Master healer, Master force powers and Enhance 0404 - Padawan robe offersNO resistance to damage what so ever. (no Jedi toughness)


Vana
ltgrifter
Fri Jun 11, 2004 12:31 pm
#116

Appears to be a serious diffrence in the speed for two handed lightsabers at 0404 saber tree, ,and lightsaber tree master. The 25 lightsaber speed diffrence between the two is not correctly reflected in the results of styles and basic swings. Not sure if there is a speed problem for every other lightsaber type that isnt master or not. Appears to be little to no bonus being applied.
Mikhail24
Fri Jun 11, 2004 12:59 pm
#117

1)2-Handed Lightsaber speed mods are not working. I have +75 2-h Lightsaber Speed, and it does not affect how fast I swing my saber in any way. My 4.0 Speed 2-h saber hits at 4.0 on autoattack. Using 2-h saber frenzy, I now have a full ten second delay between attacks. Combined with ridiculously low saber damage, this makes all combat, PvE & PvP, NOT fun.


2)When using Force Cure Disease on another player, the system message received is "%TO is no longer diseased". Besides the %TO bug, the spam should be something cool like "You purify %TO of disease using the Force" or "You purge all disease from %TO's body using the Force". I didn't get a chance to try and cure poison on another player.


3) Lightsaber Experimentation yields little, if any, result. Using all of my experimentation points, I was able to get my 39 Force Cost 3rd Gen saber down to an amazing 38 Force Cost. LOL.


4) Jedi Padawan robes are decaying on death.


5) XP Loss upon death seems excessive. I accrued a 1.6 million Jedi XP deficit today in less than an hour of PvP'ing.









Mikhail - Master Swordsman / Master Doctor
Emeril - Master Mon Calamari Chef
Emeril's Bio Foods - Enhanced Food & Drink
Hyacinth City, Corellia 4620 2120
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