Development Cycle Archive

Thread: In-Concept Open Discussion

Starskin
Wed Jan 21, 2004 6:25 pm
#105

i always thought that it would have been really neat to be FS and have other skills, and said so when they announced that they were going to make all FSCS only jedi all the time. not to whine about it, though. they said it made the jedi TOO out of balance, and i can see the case there. i don't know if some sort of movement in this direction is the key to game balance or not, but it might be worth considering! ^_^



NTherin~TelamonN


tao42
Wed Jan 21, 2004 6:25 pm
#106






Dinian wrote:

Scouts and Rangers build traps and camps as far as I can tell. We shoot people in the crotch. Which one is more combat oriented?






ROTFLMAO
Eagle
Wed Jan 21, 2004 6:41 pm
#107

The GCW needs pirate or criminal faction. My guild is dying to steal stuff.
Thank you
Merchillon
Wed Jan 21, 2004 7:29 pm
#108

I disagree with those who do not think a smuggler is a combat class. I would say it is as much a combat class as any of the others, and it is certainly more of a combat class than scout or ranger. Did they not include scout and ranger because they have some place in combat? A smuggler has much more of a place. A smuggler smuggles goods for profit, but he always runs the chance of getting caught, and when he does what does he do? He FIGHTS his way out of it!!! Look at the movies and the books for goodness sake. Everyone knows Han Solo is a smuggler, and what was he always doing? Fighting his way in or out of some mess.


It would be really nice if they would at least tell us why it is that smuggler is not being considered here. How is it that smuggler does not fit in to SWG combat? We require pistol 4 and unarmed combat 4 which is 2 times the combat requirement of any non-hybrid elite combat profession. We need millions of pistol xp for our skills in smuggler. We have a whole skill discipline devoted to PvP. We have another one that gives some of the best combat specials in the game. How is it that we are not considered combat while scout and ranger are? What do scouts and rangers do? Build camps, throw traps for goodness sake!!! They get a few mods vs creatures. Whoopty do!!!


Hambone04
Wed Jan 21, 2004 7:49 pm
#109

well, let me first say i have alot of resspect for Mor-Danbecause he wrote like 3 pages, and most of his points were good. But for goodness sakes, lets get real, i could swing a sword at a guy with not weapons and hit him. in NO way should a TKM just "own" a 2h-swordsman, neither a fencer.......i mean you know for a fact that TKM's would lose a hand. but i do agree with the dodging of TKMs and fencers, that is very good, but a pikeman is lumbering a two handed swordsman has a sword, its not like a 2-H is swing a 2x4 at you. i guess the TKM could always catch the sword between his palms though..........maybe.


i know that TKMs are awesome and everything, but it doesn't mean they should own every brawler class.





Lament Ezekiel
Ex-Defense Stacker


Dukayn
Wed Jan 21, 2004 8:20 pm
#110

"The GCW needs pirate or criminal faction. My guild is dying to steal stuff.
Thank you"


Agreed.



Quefe Damet 2-3-2-4 Smuggler, 2-2-2-2 Pistoleer.
ChaseSix
Wed Jan 21, 2004 10:10 pm
#111

the GCW needs a 3rd party pirate faction, my guild is neither imp nor rebel...we're kinda stuck in the middle watching all the action go by...someone from my guild will come by and elaborate more on this....just thought if you hear enuff of us scream loud enuff..we might see it.

Thanks



Fantria by name, Fantria by reputation
Whacked
Wed Jan 21, 2004 10:54 pm
#112

over 8 hours since Thunderheard said he was working on a "In-Concept" board for us smugglers.


Still no sign of it.


I'm starting to belch smoke from all of the blowing up my arse.





Colonel Whacked - I only Kill to know i'm Alive

Jack's Junkyard
Platinum City Mall, Corellia
1426 -6177
NakShedar
Thu Jan 22, 2004 1:12 am
#113

if all these fancy revamps are going in April or May, you should give us a reason to not cancel our account until then.


Of course, I am biased cuz i just cancelled mine, deleted SWG from my comp, and went back to EQ.





-------------------------------------------------------------------------------------
Proud owner of a 2003 Ducati Monster 800 Dark. Got a seat cowl, a windshield, K&N air filter, and a -1/+2 sprocket ratio from stock. Carbon Fiber Termi's are now installed, and setting off car alarms wherever I go. Wanna ride with me in the San Diego area? send me a tell....
Xeranx
Thu Jan 22, 2004 1:12 am
#114

Let's hope we can start the ideas for Smugglers in space expansion as I have a feeling we'll be neglected for that as well.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
h310ise
Thu Jan 22, 2004 1:13 am
#115

Why won't anyone talk to the wookiees? we have a thread, but no devs ever post there. we post on server boards, we post on combat boards, we post everywhere but are greeted with silence. I don't give a rat's ass about your combat threads, there is no combat I can engage in (I'm TKM/Mbrawler w/ defense mods from other classes) until I get armor or until buffs are sorted out (it's buffed-armored vs wookiee buff'd non-armored where I get smeared every time).


We see thunderheart, c3P0 and others brag about how they're opening up communications, relating to the community but an entire RACE of people is getting shafted and you say and do nothing. I mean, the broken specials (see: carbineer thread for example), which would require 1/2 hour of programming time to fix, yet have been broken for 6 months, that's discouraging. Attacking a bunch of Imps inside your base who can throw mindpoison and snipe you through the base walls (just happened last week, canyon city, bria) while we can't target any of them is frustrating. The silence on Wookiees is infuriating! Please, won't someone tell us you've heard us? Tell us what you're going to do? Anything?


Ravana de Bria
0smspiff0
Thu Jan 22, 2004 1:18 am
#116

"There's absolutely nothing else in the Scout or Ranger skilltrees that are essential to hunting expeditions"


And how exactly do you plan on getting the resources from the hunting? Note I don't disagree with you in general.






No Sig for now... stay tuned
Matsubaa
Thu Jan 22, 2004 1:26 am
#117






CarLBanks wrote:
I would like backpacks to count has 1 item in banks and inventory instead of all objects in general. Like I could have 5 backpacks full of clothing instead of being limited to how much the ENTIRE bank and inventory can hold.






The Devs are scared to death of any threat to their "Little Database That Couldn't".


Pack animals would be great, but not until the database gets overhauled.


Having a "trunk" in my vehicle would be great, but not until the database gets overhauled.


It's absurd that they could take a high-end database (Oracle) and break it so badly that 250,000 players can't have decent storage capacity. This same database is used by merchants and banks and stuff doing millions and billions of mission-critical transactions per day but it can't be used to run this game system as coded by our beloved Devs.




Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
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