Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

Smuggler_Caylin
Tue Feb 03, 2004 3:34 pm
#105





Thunderheart wrote:


Based on community input, we have made the following changes to the Imperial Crackdown penalty schema. Thanks go to San Tsu and the Smuggler community and Jester and the Galactic Civil War community.






Seems to me a great deal of your smuggler community is not happy.




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Rugs
Tue Feb 03, 2004 3:36 pm
#106

I think this will be a really great addition to the game, making my rebel life a little more dangerous and exciting. I love the differentiation for officers. How about in the next patch you give us Rebels who have spent FP on (up-to-this-point meaningless) rank some love in some other situations?



Rugs Hiloitaca, MDoctor, MFencer
Tempest
"Quitters never win, winners never quit. But those who never win and never quit are idiots."
- www.despair.com/stup24x30pri.html
TheLazarus
Tue Feb 03, 2004 3:36 pm
#107

What happens to aNeutral if they're at -5000 and refuse to pay the fine? Do the Imps automatically deduct the money from their bank account? What if they're at -5000 and have no credits to speak of?
Tonteth
Tue Feb 03, 2004 3:37 pm
#108

They screwed smugglers over again? I don't find this shocking though. I wonder why...




Tonteth
Master Smuggler/Master Pistoleer/Master TKA
Tear the face off and wear it as a mask!


Eniako
Tue Feb 03, 2004 3:37 pm
#109






mmaughme wrote:

This is stupid. As others have pointed out, Imperials are all Smugglers now? And Rebels will be forced into PvP, even though all players have been given the promise of never being forced into PvP? Yeah, yeah, somebody's going to come along and say if you don't like the heat, get out of the fire. In other words, be forced into PvP or be forced to surrender your faction affiliation or be forced to surrender your goods. In any case, the playerwould beforced into something they don't want.


Further, the planetary cantinas are already dead. Now you're giving people even more reason to avoid them, making them even more empty than before. And Neutrals are automatically given negative Imperial faction? What's the sense in that? This entire concept shows me that the Empire is more than willing to let its own citizens break the rules and carry contraband, while further oppressing everybody else. Personally, I think this aspect of the publishis just going to make a lot of people unhappy.




Probably so. Of course regardless of what they do, someone will be unhappy. As for myself, I intend to solve the problem quite simply. Im not giving up my sliced armor, my sliced weapons, or my spice. If I get tagged so be it. I'll fight my way out,or die. I PvP very little (partially because I s.u.c.k at it). Im a rebel because my friends are, not because I had a burning desire to partake in the GCW. You are right this will force PvP on people by making them overt. Something they stated wouldnt happen. Then again when have the Devs ever kept their promises? This like so much else they do (Jedi anyone?) is a knee-jerk reaction to all the whiners who were crying that they were being to harsh.


I agree that high ranking OVERT imperials (Colonel and above) shouldnt be scanned. Everyone else should be under the gun. Just being an Imperial shouldnt give you an automatic waiver of the law, which in essence this does.


Worst case scenario? I'll just stay in Rebel controlled cities. I hear Anchorhead is lovely this time of year



Eniako Pathfinder
Ex-Master Bounty Hunter, Ex-Master Combat Medic, TK Master, Master Fencer, Master Brawler
BrandonIT
Tue Feb 03, 2004 3:37 pm
#110






Thunderheart wrote:


Rebels, the penalty is:


Overt: Imperial Search party will open fire as per orders of the Emperor.
Covert: Covert Rebels will be identified to all surrounding Imperials (Turned Overt)





Does this "Turned Overt" mean TEF'd or actually Declared? (5 minutes or permanent)


If it is TEF'd, how long will we be attackable?


If it is Declared, will we have to visit a faction recruiter and wait 1 hour in order to go back to covert?
Or is therea time-limit like with a TEF?




Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...
Jinxx0r
Tue Feb 03, 2004 3:38 pm
#111

This is all great and all (I like it, it's a great start)... but where is the info on the up and coming jedi changes you promised the community? Most of us are on edge and we're getting the silent treatment by you guys.

Please give us some information and help remove some of the frustration. I'm begging...see, I've resorted to begging for something. Please, just acknowledge us.



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
mmaughme
Tue Feb 03, 2004 3:39 pm
#112




SWG-Runesabre wrote:



A high ranking Imperialofficer can only benefit himselfduring a scan; he can nothelp people he is grouped with avoid a scan. A smuggler benefitshis/her entire group during crackdowns and shakedowns.




This doesn't make sense. The idea behind passing high-ranking officers is that they're just that -- high-ranking officers. So if you have a high-ranking officer grouped with a bunch of his underlings, he's going to accept a bunch of scanner grunts fining his entourage?


Here's how I'd play it...


Imperial 1, 2, 3 and 4 hand all their contraband to Colonel Imperial.

The entire group passes through customs.

Colonel Imperial gives the stuff back.

They've all passed through customs, because Colonel Imperial is exempt from searches.


Certainly the Smuggler benefit makes Smugglers useful -- in fact, it'll probably become the flavor of the month.




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

PhoenixOrion
Tue Feb 03, 2004 3:42 pm
#113

It's good to be an Imperial. Master Smuggler. Wewt!


How it always should have been since release!


Thanks, TH. You and the dev team are doing great. I hope to see more great concepts like this work out how they are supposed to!






Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


rexan
Tue Feb 03, 2004 3:42 pm
#114



I still think that high-ranking covert and overt imperials should have to pay some penalty (however small) for having illegally modified weapons and spice.


Police officers today cannot smoke crack on the job, or traffic in illegal weapons while they give out parking tickets. Why should imperial officers be any different?


Also, this will not give imperial smugglers much to do.




Rexan Ryu
Master Smuggler
Flurry Server
electricnomad
Tue Feb 03, 2004 3:43 pm
#115




SWG-Runesabre wrote:







So Imperials will be the Smugglers now. Tell us again why we spent skillpoint on this...


After all, Imperials have a 100% chance to avoid a scan, better than a Master Smuggler. So who's going to need a Master Smuggler to help move anyone's contraband?


This does not bode well for the future of Smugglers, and I am more disappointed today than I have ever been with SWG.







A high ranking Imperialofficer can only benefit himselfduring a scan; he can nothelp people he is grouped with avoid a scan. A smuggler benefitshis/her entire group during crackdowns and shakedowns.




The problem is that with credits being as devalued as they currently are, players can buy their way up the ranks fairly quickly and easily.


The bigger problem is this:


You can't use credits to buy the marquee ability of any other profession; you instead need to invest time andskillpoints.


Smugglers are supposed to move contraband better than anyone. Allowing all Imperials of "high" rank to bypass scans without consequence basically means they can smuggle better than a Master Smuggler.There is zero consequence for an Imperial who wants to movecontraband from Point A to Point B.


Tell me, Runesabre, who would YOU want to deliver your crates of Muon for you -a Master Smuggler with a 95% chance of getting it there, or an Imperial with a 100% chance of getting it there?





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Jinxx0r
Tue Feb 03, 2004 3:43 pm
#116



Mythor wrote:

Slicing will be viewable on the sliced item in publish 7.



UNACCEPTABLE!

This is the same load of tripe you fed us over the TEF Flag situation.

The server KNOWS whether something is sliced. The client has to ASK the server for the stats of an item.
Therefore, all that needs doing is adding a flag "Sliced/Unsliced" and some text to the examine window "Sliced: Yes/No" and have the server send a simple 1 or 0 for the new flag.

People have been asking about this for MONTHS, as we were for a TEF Flag indicator. The programming monkeys have had more than enough time to implement this, even if it's "really difficult" like you said the TEF Flag would be (days before it was miraculously implemented), and to now introduce something where it's vitally important to know the sliced status of equipment and NOT give us a way to check is completely ludicrous.

Pull ya finger out and GET IT DONE!




relax... there is a point where it's considered a new change and can't be added to the current code (without a regression test that requires them to delay the current patch longer). I wasn't a priority for 6, 5, 4, etc.... he said it will be in 7. We've lived without for 7 months, 2 more isn't going to hurt.



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
Rimwolf
Tue Feb 03, 2004 3:43 pm
#117

Like many others have asked: What is considered to be high ranking? Also, do you expect people to just not use sliced weapons and armor for a month or so until you finally get around to labelling them for us?
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