Development Cycle Archive
Thread: Player Cities: Where we are and where we are going.
Depends on the planet. I know of a bunch on Tatooine and I've seen them elsewhare in the game. We do need more though and its something I can certainly ask about ![]()
Thunderheart wrote:Depends on the planet. I know of a bunch on Tatooine and I've seen them elsewhare in the game. We do need more though and its something I can certainly ask about
I am guessing you were talking about my previous post about the X-Wings around the planets =).
ZevVeers wrote:
Hey there TH... please excuse my lack of understanding on certian terms
When you mean "trickle patch" do you mean that either fixesor additions will be sent to a server that will be enabled and"live"the moment they are uploaded and distributed to the clients, or do you mean these fixes and additions will sit on a server and get distributed to the clients over a week and then the final patch will enable the content.
In this case, the answer really is isn't "fixes OR additions", it is "fixes AND additions".
The hotfix items you will see in-game tomorrow. The Trickle Patch is actually one big publish that we deliver in smaller chunks. Then when the last chunk is delivered, your computer unpacks all the pieces and then puts them together. Just as a habit, I always do a full scan at that point. *wink wink, nudge nudge*
Tomorrow, the download will be a hotfix and a chunck of trickle patch.
The problems with hotfixes is they all have to match up with the changes in the publish andlots and lotsof files on the server and your computer, have to match up. Thats why doing hot fixes is something we dont like doing, but when there is a game issue that is causing you guys pain, we have to make some hard decisions. We want to make everything right, but sometimes the right thing to do is putting things in a more stable publish rather than a hot fix.
The short version of the answer is you'll have vehicles sometime next week unless something unexpected comes up.
I am guessing you were talking about my previous post about the X-Wings around the planets =).
Good guess ![]()
Is the cap going to slowly lifted with each trickle patch, or lifted in one lump on the actual final patch day?
Thunderheart wrote:
A bunch of folks are hard at work (right now actually)trying to start the Trickle Patch tomorrow. We're going to be doing it the way we didit last time in partial downloads so we don't choke your machine with one big 20+ MB gulp. We want this processto be done by sometime next week and thats our goal.
Polenth wrote:
Is the cap going to slowly lifted with each trickle patch, or lifted in one lump on the actual final patch day?
The trickle patch is just pieces-parts. The action happens when all the pieces are assembled. Basically, the answer to your question is, " lifted in one lump on the actual final patch day?"
ARC_Casper wrote:
lol thanks for the quick response TH, not sure i have seen any x-wings on tatooine since beta, i have seen imperial star ships no rebel one's.
Yeah when I read your post, the same thing struck me. It made me want to see more X-Wings and it made me miss Tatooine ![]()
Thunderheart wrote:
Polenth wrote:
Is the cap going to slowly lifted with each trickle patch, or lifted in one lump on the actual final patch day?The trickle patch is just pieces-parts. The action happens when all the pieces are assembled. Basically, the answer to your question is, " lifted in one lump on the actual final patch day?"
ARC_Casper wrote:
lol thanks for the quick response TH, not sure i have seen any x-wings on tatooine since beta, i have seen imperial star ships no rebel one's.Yeah when I read your post, the same thing struck me. It made me want to see more X-Wings and it made me miss Tatooine
Since i have your attention for a sec. any chance we could ever get the ships over city visuals changed around a little bit? like maybe see a tie fighter chasing an x-wing or some pirated space ship, instead of the same exact sounds and sights over head 23 hours a day (1 hour down time of course) =)
Thank you TH for that clarification I was a bit confused on. Besides, I was trying to see if I can sneak some vehicle info out of ya
.Keep up the good work! Back to working on my numerous take home exams.... bah.... fall semester sucks.
Hey All
To TH, it's good to see some official responses here. Let me take the time to offer a few suggestions if i may?
Player City cap: While I think everyone needs the chance to have a city, i think that this cap raising should be the maximum....even if the servers can handle the extra load easily enough. More cities than that and i think it's gonna get ugly all around LOL But once the new cap is introduced, perhaps something can be done on the 3 main planets with the lower caps (tattooine and....umm..my mind is blanking out, the other 2 planets LOL) and expand the area they have on the map. Perhaps move the POI's on the map a bit and make it so that any player cities have to be 2k meters from POI's and major cities. In which case, any city that is currently got a city hall down closer than that is afforded a one-time redeeding of their hall.
Other suggestions for some action in the PC's. As soon as a city hall is placed, allow that city to have NPC's raiding it once in a while....for example....a small outpost now maybe get's an attack from maybe 6-7 Tusken Raiders? Allow the town to truly build a militia comprised of player-leaders and NPC soldiers that can be joined into a team during an attack. Allow the buildings in the city to take some structural damage, but only the PC buildings (Banks, Hospitals, etc etc...not the homes) And if the new cities want to have factional bases, allow them that and allow them to have special perks...BUT....in the case of those raids i mentioned before, Rebel bases get stormed by Stormtroopers and AT-AT's, Imperial Bases get stormed by Rebel Commando's (all NPC's) Perhaps take a page from DAoC....create some static bases of operations and allow them to be controlled by imperial or rebel forces....whichever side has control of the most bases on a planet gets a bonus or something.
Now granted i would love to see these implemented....but i think there are plenty of things that needed attention more than that.....there's way too many bugs out there and i think once the cap is dealt with and vehicles, I would like nothing more than to see full attention paid to bugs first, then content, and of course then making sure that all the professions work and have something they can contribute...for example, DE's being able to craft droids that can fight, but perhaps limit them to a level as high as the person that uses them (again, maybe lifting an idea from DAoC)
Realli
Master Arch, Master Artisan, nearly Master Weaponsmith
Thunderheart wrote:Depends on the planet. I know of a bunch on Tatooine and I've seen them elsewhare in the game. We do need more though and its something I can certainly ask about
ummm i cant read the names of the regular cities anymore on the overhead map due to the amount of urban sprawl going on we dont need anymore cities. cant go anywhere on som planets without running into a PC city every 1500 meters. it is getting out of hand. please dont increase the cap
This just an idea, but what if we had player cities destroyable by other players or maybe NPC raiders. It would kind be like have a force sensetive character or least the same concept. This is especially important for faction player cities or outpost, we could control the population of those cities, and raiders can attack neutral cities and shrink the city size by lose of citizens. People would treat their city even more importantly. To raid or seige a city would be expenisive and costly so it's a great money sink so...just to control animals you sometimes have to kill a few of them.