Development Cycle Archive
Thread: Publish 6: Released Wednesday Morning
Lighten Up smugglers. This is cool. Rebels should be the retched oppressed. Imp officers should get thier butts licked. How else ya going to get any scum to be imp ?
I say this as a DE whos (overt, or unconcealed) combat droids will probly be contraban before too long.
High Ranking Imperial Officers will not need your services. CRY me a RIVER ! What do you WANT ? its STAR WARS.
You want to pretend, that High ranking imperial officers would employ smugglers ? (well ok, maby i spose, in some circumstances) {but they dont need to!}
You Dont, want to pretend than any wormy scum, imperial flunky is not going to lick the butt of any High Ranking wormy scum imp officer. Ot if you do, forget any relationship to SWG and SW 'reality'.
You want a basic balance. but with perfect balance you lose valuable differentness. You need to give the imps an edge. To balance the tendancy for everyone to be rebel. Its also an 'in character' thing. Its the Imperial mentality.
I guess if your an imperial smuggler, you can still complain. But hey, you'll complain anyway right ?
Yes its an iimbalance. But learn the value of imbalance. You dont want imbalance to the point of no chance to compete. But you do want Differance.
The imps and the rebs are a bit unbalanced in ways too. The imps got ATSTs and butt licking. The rebs got more guys. It there's a big imbalance I hope the devs will 'tweek' it back towards balance. If its a small imbalance some side will have to 'try harder' (thats how I picture the rebs)
Yes High ranking imperial officers wont need your services. That in some ways isnt perfect. Lotta PKs are going to go High Imps just to avoid trouble with thier sliced stuff. But its COOL ! It more cool than crummy.
Smugglers went from no 'crack down' advantages. To still more advantages than imp officers. More stuff to do than you had before.
You can still hier yourselve out to rebs. If your imp you can sell more sliced weapons than you could if imps were afraid to carry them.
You've been given a bag of nice jellybeans, and your complaining its only half full !
Most of us do need more 'jellybeans' (not Checkers!!!, mind you !) in SWG. But yore spose to say, ~ 'More Jellybeans Please!' Not yell and gripe and nothing else. Other people want thier jellybeans too.
I want smugglers to have more cool things to do. This was a step in the right direction. Not a Nerf!
MOre Jellybeans !
Monthigos wrote:
If the emperor doesn't have any problem killing drall to coerce a scientist to make a DRUG for his troops, I don't think he would have any problem if his troops are more effective high on spice. If he realized that was the case he would drug up all his stormtroopers. The empire has shown that it is willing to go to great ends to defeat the Alliance.
The crackdown is designed to keep these goods out of REBEL hands and nothing more.
Drugs are one thing.
Banned chemical substances that cancompromise your abilities areanother. Through addiction or downers.
DeQuosaek wrote:
I'm sorry... This is not modern day... This is"A long time ago" and this is not Earth and its laws it is "A galaxy far far away".
rexan wrote:
Modern day example, its not OK for police officers to be carrying drugs "for personal use" while on the job.
I still doubt it would be acceptable for Imperial officers to "shoot up" on their free time, or to use illegal black market modifications ontheir equipment. Regardless of this being a long time ago, and in a galaxy far far away. Especially when Imperial Law explicitly prohibits these things.
If a Master Smuggler wants to avoid any hassle, just beome a high ranking Imperial, too.
Smugglers are finally becoming smugglers.
Many smugglers have said countless times that being a smuggler has entailed no risk.
Now they are finally getting some risk.
A Master Smuggler will have a high chance of not being caught and helping others to evade detection, too.
In real life, a skilled smuggler who hides their dope craftily inside the seats of their pickup will evade detection easier than a bad one who justcarelessly shovels it under a tarp in the pickup's bed.
Think about high ranking Imperials as VIPs who'd get insulted if some peon tried to do a full body search.
Smugglers are criminals. No criminal has a 100% chance of not being caught.
Having a great alibi, like being a respected member of an organization who's held in high esteem, will get them off easier.
Personally I think that Imperials should not get reprimanded if they have weapons sliced by Imperial Slicers. I think the Empire would want their soldiers to have the best weapons possible.
But any Imperial caught with spice should be punished harshly.
But high ranking Imperials should just be waved through.
And no, I don't have a high ranking Imperial character.
JTGAlpha wrote:
Igesca that is because after this patch we can choose to be Imperials and smuggle, or be smugglers and pretend to smuggle.
Read my post above. We are grateful for what we got, but we are worried it will create future problems for us, when we actually get to REALLY smuggle.
Then go and become Imp! Then you are a smuggler and an Imp. (you can be also a smuggler and a rebel! Really!)
Somebody other talked about investedskillpoints.
The argument, you have spent skillpoints to be able smuggling is irrelevant!
If I am a high ranking Imp, i have spent many hours to get my rank, have died many death and loose many items due to decay. Why are your skillpoints better, than my Fraction Points?
electricnomad wrote:
And what are you worried about? Prople standing in the Theed star port shouting for a high ranking imperial to hold their stuff? LOL Why would they do that when its far easier to just group with a smuggler. I rather take the 5% risk than the risk of the imperial making off with my stuff, haha.
Maybe you would, but others wouldn't. And it's the principle at stake. I could be a Master Rifleman, but if I could invest some FP and pick up a hat that let me shoot all pistols as well as a Master Pistoleer, it would be imbalancing even if i didn't intend to use it. Skillpoints shouldn't be devalued, and no professions should have their core abilities stolen.
If its just the Principle at stake then I think Smugglers are just pounding their chests, let it go and we'll see what happens. If it totally ruins your profession so no one will ever be a smuggler again, then i'll join you in the fight, but right now....naw I dont see the big deal other than adding some Star Wars feel, and Role Playing to the game. Smugglers wont be making money off smuggling anyway, in fact I bet in a few weeks this whole fight will be for nothing cause no one will care about smuggling contraband.
No offence to Smugglers at all, I really like Smugglers and want content for them cause its just good Star Wars, but I dont think this is worth wasting any effort on. Their is much more you could be asking for that I would support.
Smuggler_Caylin wrote
Drugs are one thing.
Banned chemical substances that cancompromise your abilities areanother. Through addiction or downers.
I really doubt the Emperor would see the difference. Besides there is no addiction in this game, and you can retreat during the downers.
Officer: Sir, we have found that Muon Gold will make our troops 100% more effective in battle against the rebels. The downside is that they will suffera downer.
Emperor: Hmmm, more effective? Feed them the Muon and then retreat the ones on downers and send out the fresh ones. We have a million of them. How come we don't make this stuff ourselves?
What is even worse is sliced weapons and armor. Oh no, the stormtrooper found an illegal modification on my stormtrooper armor that makes me MORE effective against rebels. Let's arrest this guy forbeing effective!
Boeda wrote:
Lighten Up smugglers. This is cool. Rebels should be the retched oppressed. Imp officers should get thier butts licked. How else ya going to get any scum to be imp ?
I say this as a DE whos (overt, or unconcealed) combat droids will probly be contraban before too long.
High Ranking Imperial Officers will not need your services. CRY me a RIVER ! What do you WANT ? its STAR WARS.
You want to pretend, that High ranking imperial officers would employ smugglers ? (well ok, maby i spose, in some circumstances) {but they dont need to!}
You Dont, want to pretend than any wormy scum, imperial flunky is not going to lick the butt of any High Ranking wormy scum imp officer. Ot if you do, forget any relationship to SWG and SW 'reality'.
You want a basic balance. but with perfect balance you lose valuable differentness. You need to give the imps an edge. To balance the tendancy for everyone to be rebel. Its also an 'in character' thing. Its the Imperial mentality.
I guess if your an imperial smuggler, you can still complain. But hey, you'll complain anyway right ?
Yes its an iimbalance. But learn the value of imbalance. You dont want imbalance to the point of no chance to compete. But you do want Differance.
The imps and the rebs are a bit unbalanced in ways too. The imps got ATSTs and butt licking. The rebs got more guys. It there's a big imbalance I hope the devs will 'tweek' it back towards balance. If its a small imbalance some side will have to 'try harder' (thats how I picture the rebs)
Yes High ranking imperial officers wont need your services. That in some ways isnt perfect. Lotta PKs are going to go High Imps just to avoid trouble with thier sliced stuff. But its COOL ! It more cool than crummy.
Smugglers went from no 'crack down' advantages. To still more advantages than imp officers. More stuff to do than you had before.
You can still hier yourselve out to rebs. If your imp you can sell more sliced weapons than you could if imps were afraid to carry them.
You've been given a bag of nice jellybeans, and your complaining its only half full !
Most of us do need more 'jellybeans' (not Checkers!!!, mind you !) in SWG. But yore spose to say, ~ 'More Jellybeans Please!' Not yell and gripe and nothing else. Other people want thier jellybeans too.
I want smugglers to have more cool things to do. This was a step in the right direction. Not a Nerf!
MOre Jellybeans !
"Differentness" as you put it is fine. I'm all for diversity and uniqueness of professions and factions. I'd just like that same courtesy extended to MY profession. Smugglers should be unique and should require investing skill points to gain smuggling abilities.
Regardless, there are other ways to give Imperials a sense of superiority. Contraband could've been removed entirely from the Crackdown and it could've focused exclusively on faction scans and scans for faction items. That would've been perfectly fine by me. I'd actually rather have no content now and a chance for good content in the future than bad content now that creates a sense of entitlement to MY profession's skills for a mere faction point investment (as opposed to skill point investment) now and in the future.
They could also have simply LOWERED the penalty. IE:
- Overt Imperials who fail a scan can choose to EITHER pay 20 fp per illegal item found, OR pay $1000 per item and wander off.
- high ranking coverts pay 40 fp per item, or $1500.
- Low ranking coverts pay 60 fp per item, or $2000.
- Neutrals lose Imperial faction standing AND have to pay $2500.
- Rebels get shot at (hey, they're Rebels man, what do you expect?).
Instead, they gave away our class-defining abilities and gave Imperials better versions of them.
Another system could've been to leave the crackdown focused on faction (so that Imperial scan teams look only for faction), which of course Imperials would get a free pass on (since they're looking for Rebels, not Imperials), but have the local cops checking for contraband (IE: CorSec, SecFor, FedDub, etc.). This way, your Imperial standing wouldn't really matter because you're not a member of CorSec. Everyone would be treated the same, and if you failed a scan you'd lose 50 CorSec standing points per illegal itemplus have to pay a fine of, say, $500 per illegal item. If your standing got low enough, you'd be attacked by CorSec when you failed a scan (Say, at about -3000), and if it went to -5000, you'd be attacked on sight. This would've worked great because:
1.) it could use the same scanning mechanism that went into Publish 6.
2.) It would create an interesting "Criminal" aspect to the game, where you could be wanted by the law on Corellia, but could skip town to Talus where the FedDub guys didn't know about your past crimes. And,
3.) It wouldn't have given Imperials smuggling abilities without requiring them to invest skill points in those abilities.
Put simply, there were better ways, but what went live has now hurt smugglers considerably.
GamerProX wrote:
Why of all things do the Smugglers choose something as small as an Imperial Colonel not being scanned a simple trooper to complain about. Of *ALL* the problems with Smuggle, and the type of content they should be complaining and pushing for, they choose this? Does this sound dumb to anyone else? I would be pushing for Special Smuggler Jabba Missions or something, Smugglers were gonna get NOTHING in this patch till people started yelling that they should get something, so they went from zero to...
95% chance of avoiding Scans,
Helping a *whole* group avoid a Scan
And helping the Rebels avoid Scans.
And yet for a small amount of players that are high ranking Officers, they complain? And STOP with this stupid idea that you think the Empire acts like todays cops, or todays armies, lol, the Empire acts more like 1940 Germany than it does anything else. Its a Government runby an evil Emperor aka Dictator (We aint talkin aboutahappy little kingdomhere boys and girls) In that type of Government the High ranking Officers do as they please and answer only to those above them (not a strom trooper), this is such a small silly thing to be complaining about, im shock Smugglers are wasting their time with it, with Professions like Bounty Hunter, Squad Leader, and so on, get next to nothing.
BTW, it is apart of Star Wars, the Devs got this right by allowing High Ranking Imperials ignore scans, you say they are smuggling? I say no, cause they dont have to smuggle anything. And what are you worried about? Prople standing in the Theed star port shouting for a high ranking imperial to hold their stuff? LOL Why would they do that when its far easier to just group with a smuggler. I rather take the 5% risk than the risk of the imperial making off with my stuff, haha.
/CHEER!
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Finally, someonewho gets it.
Monthigos wrote:
I really doubt the Emperor would see the difference. Besides there is no addiction in this game, and you can retreat during the downers.
Officer: Sir, we have found that Muon Gold will make our troops 100% more effective in battle against the rebels. The downside is that they will suffera downer.
Emperor: Hmmm, more effective? Feed them the Muon and then retreat the ones on downers and send out the fresh ones. We have a million of them. How come we don't make this stuff ourselves?
What is even worse is sliced weapons and armor. Oh no, the stormtrooper found an illegal modification on my stormtrooper armor that makes me MORE effective against rebels. Let's arrest this guy forbeing effective!
R2DADROID wrote:
If a Master Smuggler wants to avoid any hassle, just beome a high ranking Imperial, too.
Smugglers are finally becoming smugglers.
Many smugglers have said countless times that being a smuggler has entailed no risk.
Now they are finally getting some risk.
A Master Smuggler will have a high chance of not being caught and helping others to evade detection, too.
In real life, a skilled smuggler who hides their dope craftily inside the seats of their pickup will evade detection easier than a bad one who justcarelessly shovels it under a tarp in the pickup's bed.
Think about high ranking Imperials as VIPs who'd get insulted if some peon tried to do a full body search.
Smugglers are criminals. No criminal has a 100% chance of not being caught.
Having a great alibi, like being a respected member of an organization who's held in high esteem, will get them off easier.
Personally I think that Imperials should not get reprimanded if they have weapons sliced by Imperial Slicers. I think the Empire would want their soldiers to have the best weapons possible.
But any Imperial caught with spice should be punished harshly.
But high ranking Imperials should just be waved through.
And no, I don't have a high ranking Imperial character.
Thats a good point, I think it would be fun to play a Smuggler now with the 95%. I said once before that I plan on making a Rebel Char now due to the cool content they are getting this patch, its going to be a blast playing a Rebel trying to avoid Stromtroopers.
Playing a Smuggler now should be just as interesting, if its a 100% chance then they have nothing to fear. Sense Smugglers are like the criminals of the galaxy, how fun would it be to be trying to avoid Imperial Scans ![]()