Development Cycle Archive
Thread: FINAL RESOLUTION ON DECAY: 1% Decay will be gone with the Imperial Crackdown
Belasarius wrote:
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/so happy i wet my pants
/do back flip
...
Thunderheart wrote:
BigSteve03 wrote:
I'm happy about the change, but I feel bad for the programmer who had to work (probably) most nights and all weekend long to get this change into this publish just because some people couldn't accept a simple mistake and wait a little longer for the change.
Thanks for saying so BigSteve
I'll pass along your kind words. They are much appreciated.
I was gonna offer to buy that programmer a drink, but if he prefers words...![]()
Good job!
TH, I believe the system would work a lot better if the decay in pvp was removed IF the player that bites it is OVERT (declared).
Coverts using the TEF to pvp in gcw should receive the 1% decay.
tacwraith wrote:TH, I believe the system would work a lot better if the decay in pvp was removed IF the player that bites it is OVERT (declared).
Coverts using the TEF to pvp in gcw should receive the 1% decay.
I don't know about re-instating decay for coverts, but I definitely like the idea of overts having some tangible advantage over coverts.
First things first, /cheer devs and team for taking user feedback into consideration. This may yet save some cancelled accounts (from myself and many others).
Now, getting in a response to the current whiner/griefer:
Angetenar wrote:
Yeah, with decay you actually had to put in some thought on what to do after coming out of the cloning station.
Sure you're out a few faction points, /yawn.
Yeah, you had to put up some pocket change to re-insure, /yawn.
"Wait a minute, I've died 10 times in this raid!!! That really left some dents in my armor. Maybe I should think about this instead of running back out there and throwing myself at that turret again."
I don't necessary disagree with what you are saying, but....
#1, stop whining about it. You are as bad or worse than those that you are complaining about.
#2, slow down and make some suggestions on what you believe should be done to fix the problem. As someone else suggested, a 5 minute cooldown timer after a PvP death, or something similar should be implemented to help avoid problems with people just rushing out of the clone center again and again and again.
With that said, if someone is 2km away from the clone center, it does still take them a while to get back to where they were. Even on player vehicles, it's not a quick rush back to the party to join the fight. It can be slowed more by a cooldown timer, or something similar, and *should* probably be slowed down more, but it doesn't mean that the decay upon death was the proper approach before.
Most people probably would not have an issue with the decay if it didn't apply to Armor. That may yet be changed again in the future to help swing the pendulum back into balance, but lets be patient and see what the loss of the decay in PvP situations really changes.
With the coming Imperial crackdown, there will be many more questions than answers for a while.
Vader and company want to sniff out spices and sliced equipment/weapons - does that apply to Imps as well as Rebels? Rebels that are walking around overt and are sniffed out will get TEF'd? That leaves them vulnerable to Imps, and puts them into PvP situations they may not have been ready for. Should they suffer decay because of the new crackdown? Even if they are just walking across town from the starport to the bazaar or med center?
You lose faction points upon death. It may not be an appropriate amount, but you do lose faction. If you're working your way up the ranks to try to get enough faction to buy a base or something similar, losing faction stinks.
Should you lose durability on your armor from the fight - well, duh! you already do. If you pay attention to the combat spam, you see: Xxxxx hits you for nnnn damage. Your yyyyyy armor prevented nnnnn damage. As that continues, your armor is taking durability hits. So have you lost 1% or 5% of your armor if you keep joining the rush? You betcha.
Should there be other penalties? Again, probably yes. Think of some. Make some constructive feedback and let others help refine such suggestions and let the devs see the discussion and perhaps incorporate the suggestions as changes in future versions of the game.
Yay. Woohoo. Now people can run in without a clue or a plan, die, and clone right back to fight more.
Welcome back to the Clone Wars.