Development Cycle Archive
Thread: Publish 6 Feedback: Creature Handlers & Pets
Thunderheart wrote:
There have been some reports regarding Creature Handlers and Pets.
1. What are your issues?
2. What is the Pet description, specifically (type/level, etc)?
3. Was it a Bio engineered pet or a tamed pet?
Thanks for your input.
1) I had 3 bio-engineered Gurrecks that I had custom made. 1 was a level 19, 1 was level 18, and the third was level 27. They worked great together pre-patch.
Post-patch, when I tried to call the level 27 pet, I got a message telling me I had to either modify the stats or modify the pet's level. This pet has armor, so I didn't want to risk losing that, so I opted to modify level. Now it is level 39 and I can't have all 3 out anymore with 70 as max level.
Barb-Wire wrote:
TivoTenook wrote:
Hello TH, heres some info from Tivo (it rhymes, heh)
***1. Creature babies are still MIA: as you know from the mail I sent you and the thread/petition I made, there are still a large amount of creatures that are not spawning babies. From ALL the information I have collected since December 16th (patchday) ingame to everything on the CH forum, the following creatures are not spawning babies: frenzied graul, ancient graul, thune herd leader, seething bol crusher, fierce piket protector, slinking voritor hunter, horned voritor lizard, merek harvester, king merek harvester, queen merek harvester, blood-drenched merek king, arachne queen, mantigrue reaper, deranged mantigrue, bloodseeker mite queen, kliknik queen, shear mite queen, surefoot brackaset, rhoa kwi hunter, malkloc bull, bordoks, bols, gurks, snorbals, pharples, and the plains hunter. (and many more)
All of those I listed should be spawning babies and not a single one has been found since the December patch when they were all supposed to be fixed. I mean, if an arachne widow can spawn babies, why cant a surefoot brackaset or seething bol crusher? Obviously this is not about stats, but rather about finishing what was started. Maybe the spawn rate code was entered in wrong by mistake? Might wanna double-check that, because this issue is making people quit the profession and sometimes even the game.
2. Pets running away constantly during battle (and also following too closely: right on top of us)
3. Both
i know of one person on Bria that tamed a Great Plains Stalker about a week before the publish6 patch...
What does that have to do with Tivo's post, apart from an attempt to obfuscate the baby spawning issue? The great plains stalker isn't even mentioned, and Tivo himselfhas a GPS so knows full well it spawns babies.
I have had a different problem happen to me twice:
I engineered the usual lvl 10 pet (4.8k ham and kinetic=10) and then my customer couldnt tame it. Says he's got to many pets in datapad but he's got none.
Both times it has happened with the angler skin.
Im not sure but it could also have something to do with experimentation failures. I do a failure and then experiment on the same stat again to get it back up to what it was beofre the fail.
A CH can tame it though...
I have made at least 30 pets with the exact same recipe and only 2 anglers have had the problem...
/Tamaal
Can someone tell me is it the DEVS intention to remove the CH profession?
I was 1 box away from being a MCH.
Now all my pets keep trying to move tooptimum range which makes the MOB move in and the pet try to get to optimum range again. It looks like the pet is running away.
Also the pets autostore constantly this used to happen to me only rarely.
I can no longer use any of my pets.
Is this intentional? Do "the powers that be" no longer want the CH profession in the game?
Think I'll dump my CH skills and become a chef. At least I'll be in a profession that the devs pay attention to. And at this point I'd be a more effective fighter as a chef then a CHM anyways..
Love that pet battle dance they do now.. Attack... Runaway.. Follow... Attack... Runaway.. Follow... ect..... ![]()
I know TH is porably done reading thi thread at this point but I'll just toss in that NPC targets always run as far as the can go untill the pet auto stores or stop chasing them. I can't use my pets vs any Storm Troopers or any other type NPC.
Creatures running from my pet only happens on certin pets, like the ones that fly, or the large ones. As it is I can use none of my pets that fly or are large.
Thunderheart wrote:
There have been some reports regarding Creature Handlers and Pets.
1. What are your issues?
Pets now stand on top of me ...... pets run away, far away in the middle of battle
2. What is the Pet description, specifically (type/level, etc)?
All levels I posses up to lvl 25 or so .... All pets dewback , lantern bird, tusk cats , gurreck, mountain dewback
3. Was it a Bio engineered pet or a tamed pet?
I have both and they both freak out
Thanks for your input.
No problem .... thank you for Finally adressing that there is an issue
Zylphrix Tragg
sorry ... forgot to mention my pets are also forgetting commands or atleast not listening to me in the middle of needing them , I retrain them and they start listening again ....
zylphrix tragg