Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
Thunderheart wrote:
Being a Jedi is a big part of the Star Wars experience
DeadlyBlue wrote:
I don't think this matters and thereis no need to announce your departure as for everyone that leaves 5 new join.
May I ask where those mysterious 5 new players per player that left are doing their business?? Certainly not on the Galaxies, where I play. I get more and more used to more or less ghosted towns and planets.
New Player should be easily noticed by very short Bio/ProfessionData, when you use /examine, what I do everytime I´m waiting for a shuttle, but there are almost no chars with such short Data...
Well, maybe new players by now get the novice skill "Invisibility". Let´s hope for SOE their 15$ don´t get invisible too...
LordPriest wrote:
This explaination is unexcusable!! Because SOE doesn't want to spend anymoney on a larger staff to fix the game, they'd rather leave it broken and patch it up so they can make more money on their "future" expansion. How actually is this catering to our needs?!?!
JediKalos wrote:
Nerarious wrote:
Thunderheart wrote:
Being a Jedi is a big part of the Star Wars experience
The Jedi are extinct, their fire has gone out of the galaxy. You my friend are the only one left of their religion. - Tarkin to Vader ANH
The Jedi are all but extinct. Obi-Wan to Luke ANH
Jedi is driving me away from this game, and it started out as a good game.
God, and I love Star Wars,but this is exactly it. All those people runnning around waving lightsabers are not jedi: the Not-Jedi Jedi are driving me away from this game. You guys had the right concept at the beginning: very few jedi at all, and with perma-death. It was perfect. But you want KOTOR online to make money. Sheesh.
Thunderheart wrote:
Great Expectations
There are great expectations in the community for the upcoming Combat Balance and the Galactic Civil War revamp. These announced upcoming major features are pivotal to making the Galaxies experience more of a Star Wars experience. To deliver on these major features, we will need the full development team and re-assembling the team isn’t going to happen until after the upcoming Jump to Lightspeed expansion is shipped.
Delaying these critical features was not something we are doing for our convenience, but only to ensure they are done well. The team leadership has been discussing these changes, the future of SWG and the feedback from the community. Clearly the community wants us to do a better job at delivering the game service and this reinforced our decision to make sure we have adequate resources on each update to the game.
At the core of the discussions are our team goals. The team’s goals are to increase the quality of the service, make the game more fun and accessible and finally to make a much more intense Star Wars experience. In this, we agree with the community that our design and implementation process should continue to be improved and we want to assure our customers that it is our goal to exceed their expectations and make SWG the finest MMORPG ever.
Rather than continue to split the team’s forces and try to accomplish too many goals, we’re going to do a few things and do them right. Once the Jump To Lightspeed is complete, the team as a whole will be re-grouped. Then the combined team will accomplish the Combat Balance, the GCW and all the other improvements to the game.
What’s Ahead
To offset this very big announcement that will affect all of you, I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes to get combat into a more enjoyable state. This will encompass many items planned for the Combat Balance, and will happen in a steady stream between now and JTL. The Combat Medic and Bounty Hunter changes that are coming in Publish 9.1 are the first of these efforts.
Between now and JTL is where I come in. Right out of the gate, I’ll be working with the community to develop plans for the Combat Balance and post them on the site; we’ll do a few features and I will continue to post updates. Later we will do the same for the GCW, the Squad Leader Revamp and all of the community issues on the table. In this, we can marry community expectations and development goals in a way that has never been done before with online games.
Our next major update, Publish 10 will bring us “The Jedi Trials”. Finishing the revamp of the Jedi profession is a big task. Being a Jedi is a big part of the Star Wars experience and it is a big game system. To become a Jedi, there needs to be a known path with mysterious quests, new NPC’s, new NPC behaviors, new places and all the little things that will make The Jedi Trials a publish to be excited about. To accomplish this, the team has expanded the scope of publish 10 so there is more design time and more testing time (hence the big changes).
Not long after The Jedi Trials, we’ll be focused on the JTL Beta and integrating Space with the ground game. Meshing the live service with JTL is a big challenge since it means it will be the first time anyone has ever integrated a complete RPG and action Space game before.
The Jump to Lightspeed is currently on track for a later October launch, which is a relatively short time away. Prior to that, we’ll be finishing up the Jedi Trials (Publish 10) and right after that, we will begin integrating the ground game with Space, start the JTL Beta Test and get on with making the game we all want to play. The good news is that the Jump to Lightspeed beta registration site is opening later this week
We appreciate your continued participation in the SWG community. Please continue to give us constructive feedback on our message boards as it helps us keep focused on your needs and priorities.
gngbng wrote:
LuthianP wrote:
Galiger wrote:
Well I know this post will be lost in the ocean of complaints but I just want to express my enjoyment in the game that you have created. It is unlike any game I have played in the past and in my eye is a very sucessful game. Please just do the best you can do and that is all that anyone, that is reasonable people, can ask.
I have extremely enjoyed the crafting and combat in this game and believe you are doing a wonderful job. People will always be unhappy with what you do... you are dealing with thousands of people - all of which have different ideas, dreams and wishes. You will never make a game that makes everyone happy... so set your goals and run with it, definately don't loss sleep over it... you're no good to anyone sleepy.
Good luck to you Thunderheart, and the rest of the Devs.
I personally thank-you for the game and the work you have done.
How long have you been playing SWG?
I was wondering the same thing. Give it about 6 or 8 months and we'll see if they sing the same tune. Fact is all they did today was screw the old timers. Anyone that's new to this game has no idea what's we're talking about because they haven't dealt with the same trash month after month after month. They haven't PvPed for months, while trying to "create" their own GCW. You should see the people trying to keep PvP alive on Kauri through all of this. The players are they ones I salute, not the Devs.
Well been here from week one... and I've enjoyed the game... I've PvP'ed, I've crafted, I've done combat lately... Is it perfect, no... did I say anywhere in my post that it was perfect?!? All I said was, "I just want to express my enjoyment in the game that you have created" You show me the prefect game and I'll be amazed... in fact I'll even recommend that you head over to that game...