Development Cycle Archive

Thread: Crafting Critical Failure Rates

Trystan1969
Tue Jan 27, 2004 1:19 am
#92

4% critical failures sounds a bit high for someone who is a master. I think that is the biggest problem people see.


I'm a master doctor that crafts each enhancement pack each time I need one. The biggest problem I have with critical failures in both the combine phase and the experimental phase is the fact that I need 2 different components from factory crates. Also, at master level, there should be very little, if any, critical failures. Someone at the top of the profession should know what they're doing to avoid any failures.


Faded_One
Tue Jan 27, 2004 1:19 am
#93

In my opinion any good success, moderate success, or anything other than Great Success is a failure. We can not use them. I have a 1:4 failure rate based on this. I can take solid numbers next time I make layers if you want. To me there is Success and Failure. Nothing inbetween and an Amazing success tends to happen after a critical failure on experimentation which is useless.



Colonel Faded One / Isce One Master Armorsmith (Current Inventory)
RAID Mall * Mos Quito,Tatooine (-3355 -6341)
Light Infantry Armor (200k): 80% Kinetic 64% Base 548/476/552
Corvette Composite (200k): 80% Energy/Kinetic/Elect 8%Stun 68% Base 914/852/941
480-BEEK Turret Killer Armor(200k): 80% Blast/Elect/Energy/Kinetic 67% Base 924/855/946
Stun Suit (200k/350k): 25% Stun 70% Base 926/859/940 / 40% Stun 67% Base 937/863/949
Ubese Armor (100k Black/ White/Pink): 76% Kinetic 16% Base 313/371/426

ThorsAnvil
Tue Jan 27, 2004 1:20 am
#94

I hear what your saying, 65 faillures doesnt seem that bad. BUT


if its 40 Town hall's its catastrophic.



Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
Nicolasa
Tue Jan 27, 2004 1:20 am
#95

Well, in response to Critical fails, when crafting a final combine on say a Krayt T21 I am putting a 1-2million credit bet on 95% success rate. That is a HUGE risk for a Master Weaponsmith. Considering that I only get one shot at this . . . If I get 19 sub-components right, and one final combine critted (which happened to me last week) then something is totally wrong. I mean, I'm a Master. I can see that I'd make a mistake every so often and that everything may not turn out perfect, but complete failure?


And for that rate, as a master I only turn out perfect combines (only great successes) about 1 out of 5 times. And that is in a PC Research Center.


Anyways, I think Crit fails can make or break an individual crafter within the economy.



Rhameeth Khazier
Master Weaponsmith
Coronet, Corellia the Galactic Trading Post at 834, -4636
Chilastra Server
Sketh
Tue Jan 27, 2004 1:21 am
#96

Also -


The following sometimes seem to be variables in the equation - but this is just a feeling that I sometimes get, and have heard reflected by other crafters.



  • The level of the crafter (master, novice, etc).

  • The class of the crafter (DE vs WS, etc)

  • The quality of materials used

  • They type of materials used when different type can be used (e.g., intert petro chem vs fiberplast in some droid slots)

  • The base complexity of the item

  • The level of the schematic

  • The quality of any sub-components

A post explaining a bit more of how the formula works - even in general terms - in relation to the above possible variables would be of great use.





______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
duncje
Tue Jan 27, 2004 1:21 am
#97

Critical failures would not be so painful if you were able to salvage at least some of the components/resources used in crafting. As a DE, it's very disappointing to make a handful of components (sometimes as many as 10 or 12, not including subcomponents) and then have a crit fail on the final combine... it would be logical to be able to salvage at least a portion of the parts or resources...



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

MonroeThanes
Tue Jan 27, 2004 1:21 am
#98

as a weaponsmith the crafting and experimentation seems to go well unless im using looted enhancers like krayt tissues or high frequency vibro motors, would adding an enhancer affect this someway? maybe you could give the crafters on test center a load of enhancer to get the data you need then delete the items created? thank you


im a mon cal master weaponsmith with +10 weapons experimentation and im crafting in a city with +15% experimentation bonus.





I'm Monroe Thanes and I approve of this message.
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Vote Democrat! They've got a traitor and an ambulance chaser this time around!
Sketh
Tue Jan 27, 2004 1:23 am
#99

Some more variables:



  • The quality of the crafting station used for high level items

  • Droid or architect made crafting station

  • The quality of the tool used to make the items

  • Certain materials used in certain modules - there are a few droid modules where if I use the green low grade ore (feel stupid right now, but just can't remember the name as it is not a droid particular), some of the schematics always seem to fail, even though the schematic calls for low grade ore in general.




______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
BlueMorgoth
Tue Jan 27, 2004 1:25 am
#100

One particular issue that I have with it is the cyclic nature of the failures. It appears to have something to do with the way the initial random seed is set up when you log in. Some nights I will start crafting and have no failures for a very long time (ie 4-5 hours of constant crafting) and then suddenly 6 or 7 crit failures on the combine (and most typically on the final combine too, which is the most expensive). I have found that if I continue to craft I will continue to get a horridly high number of crit fails and thus it is not worth my time crafting any more, as I am throwing away more resources than are making it to a final product. Logging out, going away for an hour or so and coming back in will usually alter this behaviour, but if I just log out (all the way, not just disconnect) and the log back in straight away, I continue to have really high failure rates.



Sox na'Kreyte : Wanderer, looking for professional counciling
Retired Master Droid Engineer, Master Merchant, Master Artisan,
Titzosh Irssoko: Master Chef, TKM
Tyrena, Corellia (-4027, -2324), Bria
Khragon
Tue Jan 27, 2004 1:25 am
#101

Shouldnt there be lower potential failure rates with items requiring substantial amounts of resources or rare items? Also, have you investigated the potential to repeat failures as well? I have easily had 2-3 failures in a row as a CM. What I mean is no big deal when a doctor fails a combine, but when a architect does, thats far worse. Are you running the same potential rates of failure for architects as medics? I dont believe this should be the case.
TAfirehawk
Tue Jan 27, 2004 1:27 am
#102






ThorsAnvil wrote:

I hear what your saying, 65 faillures doesnt seem that bad. BUT


if its 40 Town hall's its catastrophic.






Architects don't have critical fails on assembly that lose resources.Use /next /next /next /createPrototype /createPrototype to get the item. This is NOT an exploit but a documented fix for Architects because of the large resource usage.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

RebelKnight
Tue Jan 27, 2004 1:31 am
#103






BlueMorgoth wrote:
One particular issue that I have with it is the cyclic nature of the failures. It appears to have something to do with the way the initial random seed is set up when you log in. Some nights I will start crafting and have no failures for a very long time (ie 4-5 hours of constant crafting) and then suddenly 6 or 7 crit failures on the combine (and most typically on the final combine too, which is the most expensive). I have found that if I continue to craft I will continue to get a horridly high number of crit fails and thus it is not worth my time crafting any more, as I am throwing away more resources than are making it to a final product. Logging out, going away for an hour or so and coming back in will usually alter this behaviour, but if I just log out (all the way, not just disconnect) and the log back in straight away, I continue to have really high failure rates.





This is what I see too. It comes in waves.


Korbus
Tue Jan 27, 2004 1:33 am
#104


Chrys,


My only concern with the critical failure rate is that there doesn't seem to be any bonus for the Master Crafter. I'm a Master Weaponsmith using resources with an average score of 800+, and I still crit fail just as much as an Expert Weaponsmith using resources with an average score of 300+. I don't know if that's the case - it just SEEMS like that's the case.


Experimentation results are even worse. There have been days when I've made enough resources for 12 weapons and gone through 7 or 8 experiment tests before I got1 "great success." If I was a low level weaponsmith I could understand that, but it seems a little bit high when I'm a Master Weaponsmith using resources I've collected solely for their quality.


A little bit unrelated, but kind of related....


Has anyone noticed that sometimes a moderate success will actually increase weapon / component stats MORE than a great or amazing success? And somtimes a good success or just a "success" will lower the stats MORE than a critical failure?


I've had this happen regularly and was wondering if anyone else picked up on it.



Arkane
Master Weaponsmith / Droid Engineer
Vector Industries CEO
Hrafnstadt, Naboo (2166, 3807)
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