Development Cycle Archive

Thread: Live Issues Update Sept 3

Evass
Fri Sep 03, 2004 8:19 pm
#92


Only bugs I have heard about is the sith loot drop not working and someone posted in the Jedi forums that if you move the disk to a back pack then move it back, that would fix it (uncomfirmed).


side note: the spawns of creatures/lairs are a lot higher not sure why maybe more people getting missions or something but its great!



This WORKS!!!! I just tried it!
Warryyr
Fri Sep 03, 2004 8:29 pm
#93






OdiousEncounter wrote:
Glad to see drop shadows fixed, that was really bugging me. I still wish we could call pets and troids from the toolbar the same as vehicles




Thunderheart wrote:


Let me explain this again.


We do acknowledge and address things that are reported for test center. Just because you see them re-appear on live only means its a new and/or different instance of the bug. Database differences create changes from server to server that can cause things to reappear - - and we address them as quickly as possible. As always, we apologize for the inconvenience and we'll work to repair them as quickly as possible.







I believe by "acknowledge" he means that you actually tell the community that you see the bug, not just internal acknowedgment. I think this bug was still seen on TC the day before the patch went live (I'm not sure). In that case, communication that you are aware of the bug would be very helpful. If it did suddenly resurface after players had reported it fixed, then we definately can't fault you for that.







The missing drop shadow on text never went away on TC. It was never acknowledged as a problem, though many TC testers mentioned it was a problem. It still went Live as it was, and has successfully made this game look terrible since Publish 10 went out. I'm amazed it took this long to get any confirmation that this, in fact, was a problem, and would be fixed.


This last Publish had sporadic, at best, communication from the Devs regarding bugs not involving the Jedi system.


I'm extremely disappointed with the way testers were treated during TC testing with Publish 10. The effort so many players give on TCis only rewarded with the fact that they feel they'vehelped to improve the game's performance, function, and appearance. If the Devs can't be troubled to at least acknowledge they're looking into those very things when enough people report an issue, what incentive is there to continue testing and give feedback/report bugs?


It seems the valuable feedback, bug reports, and concerns given by some TC folks with this Publish was just taken for granted by the Devs. They must think, hey, we're getting it all, they'll just keep giving it. If we don't get any acknowledgement that what we're doing is of any benefit to the game, then quite logically some people will think they're wasting their time and will go play on Live servers to get their money's worth from their subscription.


Just because the Devs "know" they'll get bug reports from players, and whether or not the problem is something that needs attention, doesn't mean we should get zero communication as to the value of our help. We need to know that it's something that's being actively looked at,or whether we're barking up the wrong tree.


2stars out of5to the Dev Teamfor Publish 10 communication.


5 stars out of 5 for this new Live Issues Update thread - it's invaluable for keeping people abreast of Live server issues, please continue doing this.


Thanks.


Grambacca
Fri Sep 03, 2004 8:55 pm
#94


Went to village and traded in exp for FS.


Got a mission from Whip to rescue some villagers. Found the camp, killed the sith, time totalk tothe villager. Wait a minute! What the heck! The villager is in the middle of one of the giant Dathomir trees. OK so I can /target an imprisoned villager but /conv does not work. I tried sending a pet in to follow and maybe drag em out that way, no luck. Tried the /summon command, no luck. Submitted a Bug report, no luck. Submitted a Customer Service Ticket, no luck. Destroyed the waypoint thinking I could go back and talk to Whip and restart the mission (don't do this at home kids) but it doesn't reset. Whip just keeps telling me to "get going and rescue those villagers" Arrggggggggggggg


So what do i have to do now? Wait for the next phase to reset the village before I can do anything? Wait for the phases to cycle all the way through to the first phase again? I am not leaving the village until I can get this resolved. I cannot take another mission because all the NPC's see me working for Whip. /sigh this sux big time. Totally ruined my game play experience.


A little help please? Anyone? Hello, anyone home?




************************
Grambacca: The Gray Ghost
Mayor of Highland Citadel, Tatooine
Former MCH
~Wroshyyyr Warrior!~
************************
J'awa-Jones
The only player character Jawa in SWG!
.....
~Jawa Avenger!~
************************


nikko11
Fri Sep 03, 2004 10:03 pm
#95

I saw the message on the login screen regarding the doctor heal bug.


I would just like to say that I had this bug yesterday. I DID NOT EAT ANY HAVLA.

That character had no havla on his person and had not eaten any.


My other doc character however, has not had this problem, and eats 20+ havla a day.


Neeka/Cewy





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visit the:

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Karteepy
Fri Sep 03, 2004 10:08 pm
#96



Jayces wrote:
TH, once again we are seeing bugs that were reported MULTIPLE times on the TC forums being pushed to live, in this case the drop shadows on text.
Please, please, please can you tell us when the devs are going to acknowledge bugs posted on the TC forum as it is gettibg a bit silly and seemingly pointless now to even have a TC forum and community if the bugs that get reported are ignored.
This is just one example but every but every time so far there has been a publish a bug has 'slipped' through that was reported by loads of people.
It just seems at the moment that rather then fixing all bugs that get reported you pick the worst ones and send the rest to live to fix later.
I'll take back my statement if you can prove I am wrong but seeing as this has been posted (the dropped shadows) on the TC forums numerous times I don't see how you will manage that.
It's just so dperessing for the TC community to be asked to test things and report bugs if continually with every publish bugs go to live that they HAVE reported to you guys sometimes weeks in advance!





I realize that it may seem frustrating, but they've got to stick to a timeline. They could sit there and work on the game forever and it would never get released. People already complain when updates come a few days later than planned! Two or three measly days!

"It just seems at the moment that rather then fixing all bugs that get reported you pick the worst ones and send the rest to live..."

That's pretty much how software development works. Fix the showstoppers first. Everything that's non-essential can be fixed after. There will never be a bug-free piece of software, especially one of this magnatude.

"It's just so depressing for the TC community to be asked to test things and report bugs if continually with every publish bugs go to live that they HAVE reported to you guys sometimes weeks in advance!"

The bugs that are carried over into Live is not evidence they're ignoring you, it's that the bug was not of sufficient priority that it could have been done before publish time. I'm sure they appreciate you submitting the bug report, but once you've done that, it's up to them to fix it. They get hundreds of bug reports every week (probably even every day). In order to maintain the game, some stuff will have to get pushed aside for a while.

Secondly, if you find it so aggrivating that some of the bugs you or your friends submitted are not fixed by the release date of the publish, then perhaps you should not play on Test Center. It might be better for you to simply play the Live servers.



"Who is General Failure and why is he reading my hard disk?"
Wahini
Fri Sep 03, 2004 10:19 pm
#97

/agree

I can't read the names of anyone anymore........akkkkk........

Tyrien
Fri Sep 03, 2004 10:38 pm
#98

Big bug!!!

Exit Quest with the Sith Shadow Bosses is spawning in Player Cities. This means that the power crystals are ending up under houses/city structures. End result is that the sith is invulnerable and thus is griefing the city by camping things like clone bays etc.

Please fix this!!!
Luscio
Fri Sep 03, 2004 11:48 pm
#99

I am a post-unlocker.


The padawan quest involving Pannaqa is bugged. His conversation offers no response or information as to what we are to do.


Luscio
DeQuosaek
Sat Sep 04, 2004 12:02 am
#100




Let me explain this again.


We do acknowledge and address things that are reported for test center. Just because you see them re-appear on live only means its a new and/or different instance of the bug. Database differences create changes from server to server that can cause things to reappear - - and we address them as quickly as possible. As always, we apologize for the inconvenience and we'll work to repair them as quickly as possible.




In other words, the Test Center database is nowhere near as huge and complex as a live server database and they will likely respond a little differently to the patches, so there may be a few glitches that will be ironed out within a few days of the patch.


Now my own little bit:
There are slight glitches expected with every publish. They are usually not that bad and will usually be knocked out within a day or two. Absolutely do report them. Do not whine and **edit** about them, because that accomplishes nothing. Once they are reported a few times they will likely be addressed.


Why is it still a surprise that every time there is a publish, some problems crop up? It is to be expected. That's how most enormous MMORPGs are. The code is very complex. You can not predict how every system is going to interact with the patch. Just report the problems and go about your business. These things are being worked on and usually will be fixed before too long. Ranting and flaming accomplishes nothing but making you look like an ass.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Ziocyte
Sat Sep 04, 2004 12:03 am
#101



This may be one of the most annoying bugs i've ever encountered lol...


This happend to me once a few weeks before patch 10. I went to Dantooine to gring xp and for some reason after a few missions my experience got stuck in this weird range of about 2900 - 3100 weapons xp per kill.


I am a Master Bounty Hunter - Master Pistoleer - 0/3/0/0 Carbineer and I pretty familiar with the xp amounts I should be getting from a specific creature. For example, at the time this happend I was running Huurton Huntress missions, in wich each Huurton yields about 4500 pistol xp. Half way through one of my missions though the xp for Huurton Huntresses dropped to 2900 - 3000 pistol xp.


This next part has possibilities for exploit and should be looked at really quick. It seems no matter what I kill my xp is in the range of 2500 - 3200 weapons xp per kill... weather it bea lower level creature that would normally give 1500 xp or an Enraged Rancor wich I tried that gave me 3200 xp.


Like I said this happend once before patch 10 as well... but incidentally the two times it has happend are the only 2 times I have gone out "grinding" in the last few months, so it could be more common than what I have experienced.


The first time this happend in mid August I ended up logging off for the night and my experience ratios were back to normal by the times I logged on in the morning. However, I tried logging out just now and went back in only to have the xp stay at the same rate.


Hope you guys can find a quick fix for this one, its SUPER annoying


-edit- Also, just to clarify, I used no dots or any other forms of damage thatwould mitigate my xp gain... it was all pure direct damage from my pistol.


-Ziocyte

Message Edited by Ziocyte on 09-03-2004 12:05 PM

Message Edited by Ziocyte on 09-03-2004 12:06 PM

eatmyshorts
Sat Sep 04, 2004 12:09 am
#102

I played this game for over a year now, I grinded 29 prof , did pvp, adventures, badges .. u name it...


The old man visited me, the Sith also... I got my FS skills...



atm, on Wanderhome there is a poor Aub Lightingstrider sitting next to a house...


why ?


because the last old man's mission..the one that will make him a jedi cannot be completed..


why ?


because the last force crystal I need to destroy is stuck in a house...




--

Aub
Holothuria
Sat Sep 04, 2004 12:10 am
#103

Any word for people who didn't receive credit for the holocron professions they mastered?
Wagnbat
Sat Sep 04, 2004 12:14 am
#104

FRS vs FRS jedi is only giving old xp. Non-jedi giving no xp. 10000 required for rank 1, and I got 144xp for one. With decay, thats pretty nasty. Patch notes said xp was upped. Please fix.



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