Development Cycle Archive
Thread: I'm out of my cave!
IGNPC: We often hear the loudest cries from a relative minority. Still, it seems odd that all the comments sent our way have been negative.
This was in no way intended as a slight against the community, or even those community members who posted "negative" comments or sent IGNPC negative letters about the combat revamp timing. I was (poorly) trying to articulate a common phenomenon that basically boils down to "happy community members are generally quiet community members." This has been true for us since launch.
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See, people have stopped responding, and many have quit, and here's why. When you, a COMPANY representative, say that, then you merely reflect a sentiment that has been a forum perception since pre-beta. See, you expressed our greatest concern here in a way that made many of our efforts pointless. We know that there sometimes is friction between forums and dev's. We know that good threads get hijacked, and the intent ofsome really good threads is lost in the screams of fanboi, nerf you, or profanity. We have a constant concern that the dev's have stopped treating, or utilizing the forums for the benefit it can offer, and when you post that, anyone that has ever posted on this forum feels the slap in the face. You instantly demean the hundreds of discussions, bug threads, and in concept feed-back threads. See, with that post, you reduce our methods of providing meaningful feedback to calling in to customer service, or quitting. Many quit, I have 18 days left until my cancelled account ends.
This isn't an "I'm sorry" situation. This is a time for you to repair the breach, or prepare a new way.
If you wish for meaningful forum feedback, the show us that it matters, show us that it's welcome, and reward us for our efforts by posting feedback or success stories, that's the only way to regain any trust.
The problem is that hiring more programmers straight up does not help the problem at all :/ This is a sad thing cuz if it would help, it could easily fix things. The problem is that SWG has a special engine and codebase that takes time to learn. There also needs to be a purposeful plan set up for the programmers and a lead programmer or senior programmer managing the implementation and tasks done by the specific programers, while making sure the code will fit together in the whole grand scheme of the game design and implementation. It is more complicated then just throwing more programmers at the problem.
Message Edited by GangaWolf on 08-02-2004 07:16 PM
LordBaryon wrote:
Mr. Blackman,
Some people are wondering about the validity of the focus testing and the so-called in-game interviews. As far as I can tell from the stratics polls (mostly forum readers) is that 80% of the players (in the forums) want the CB before JTL. Now instead of debating these facts I ask you this: Can we institute a launchpad poll system in which the players who never visit the forums must click an answer to the poll question after the EULA agreement? This will give the devs some hard data on what players want.
Also, is there any info on the Publish 10 release date? You all have some post publish 9 unlockers who are getting real antsy to play what they worked so hard for.
Thanks.
This is a great idea.
Also, are you going to send a notice like this to the Magazines that interviewed you? Its one thing apoligizing to us, its another to apoligize to the world. You dissed us bad and I for one am not going to get over it so easily. This attack by you was just like the time you blamed Armorsmiths and Doctors for making overpowered items in a game YOU created and YOU supposedly tested.
Message Edited by PlayeroftheDay on 08-02-2004 04:53 PM
Message Edited by PlayeroftheDay on 08-02-2004 05:27 PM
"So bow down to her if you want, bow to her. Bow to the Queen of Slime, the Queen of Filth, the Queen of Putrescence. Boo. Boo. Rubbish. Filth. Slime. Muck. Boo. Boo. Boo. "
http://www.imdb.com/title/tt0093779/quotes