Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 4-12-04)
PLEASE get someone to fix multiple stat SEAs and remove those that don't work from the game.
Here's a fantastic list of which ones work and don't:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=7080
Thanks,
Oumack
Lowca
wickedHangover wrote:
So how do you fix the GCW? Simple, make one planet that is only PvP. Imperials land in the North in a base that they can wander around without any problems. No rebel could possibly get in no matter how big their group is because the Stormtroopers that guard it will all have 500k of ham. This allows you to walk around and clone but once you leave that base, you're on your own. Rebels get a base in the south, same thing, heavily fortified with 500k ham troops guarding it. Neutrals cannot buy tickets to that planet, plain and simple, if they're not interested in either faction, they can stick to the current planets.
I would have to say this is definately a great idea. Hoth would be a good setting I think... Only imps don't really have a base, but a landing zone. Cloning facilities can be in different ships. I don't know... Just my opinion could be stupid, but it's what i would like to see...
Simple Syn
Bloodfin
"We will be developing the Combat Balance separately in a Sandbox over a long period of time, with plenty of Test Center and correspondent participation. We will release this one when it is ready... and not before."
Now had this been beta or pre release I'd say this was a great attitude, however when I'm paying for a product telling me that the combat balance may be delayed forever (who's to say it will be in within 6 months?) isn't really on, can you give any indication of a date for this?
-A player who is losing faith in the Dev team.
WookieBounty wrote:
Atteke wrote:
Thunderheart wrote:
The Combat Revamp has been delayed (sorry).
Why did you spend months telling us the Combat Revamp would solve everything then post it as coming in Publish 8 as a Friday Feature only to have it delayed? did revamping Jedi take that much time? don't say you had to "balance" it because we know that's a lie.
Its been said over and over why combat was delayed. Read the state of the game letter from just-g or read last weeks round table. (theres a link at the top). Reason for delay is due to the fiasco that almost was the crafting revamp. They want to make sure that combat revamp is in its best possible form. Now don't go spoutin off about them releasing things early before. They learned their lesson and fixing the way they do that (in most cases). Keep yourself updated before you run around assuming someone is lieing!!!
Something else that may account for this is an apparently very small "despawn range". When I do find a dynamic spawn, moving less than 200m away from it will make it disappear forever. So it could be that dynamic spawns are destroyed as soon as they're created.
I don't know if this is the same issue as for Lok and Dantooine. I can vouch that, on Kettemoor at least, Endor, Corellia and Yavin have very healthy spawn rates.
KapowBzapp wrote:
There are virtually no dynamic spawns on Talus at all, at least on Kettemoor. I can travel 4000m and find only mission lairs and permanent spawns (ie sludge panthers in Durbin.)
Something else that may account for this is an apparently very small "despawn range". When I do find a dynamic spawn, moving less than 200m away from it will make it disappear forever. So it could be that dynamic spawns are destroyed as soon as they're created.
I don't know if this is the same issue as for Lok and Dantooine. I can vouch that, on Kettemoor at least, Endor, Corellia and Yavin have very healthy spawn rates.
It's the same on Intrepid. You can walk for over 3000m on Lok and not see one static spawn. I was walking around Dathomir last night and that seems to be the only planet I go to with normal spawns. Except that I was walking around the tar pits and went a very long time without seeing a single creature.
Strange thing is that I noticed start to happen after vehicles. My thought is that the spawn rate is directly proportional to the number of players on any given planet. It's the only logic I can come up with because prior to the Geo cave, Yavin was empty of creatures, but now its filling up. Lok is always empty of players and creature spawns and Dathomir is mixed.
TH, please comment on ninja looters and kill stealers...can anything be done?
how about implementing a system that the person who lands the first attack is the only one that can loot it? this gets rid of both problems, nobody can ninja loot and nobody will bother stealing kills anymore...
wickedHangover wrote:
TH, please comment on ninja looters and kill stealers...can anything be done?
how about implementing a system that the person who lands the first attack is the only one that can loot it? this gets rid of both problems, nobody can ninja loot and nobody will bother stealing kills anymore...
I submitted this too fast by mistake...tabkey...
on the ninja looters I meant to add that the piles of bone or containers in a room should only be able to be opened by the person who killed all the creatures in the room. This would also solve the problem of AFK looters, to an extent...
I had read a loong time ago (Nov 03 i think) that there was progress on being able to stop the daily reboots. Dailylight savings time hit this week and now the reboots are hitting me at about 8pm. I know there are a lot of others that this probably arrives smack dab in the middle of the afternoon or whenever their main playing time is.
How about some word on when you all are going to stop the daily reboots? EQ/DAoC/AO/Planetside all MMOs (2 of which were run by SOE) I've played before this and not one of them has required this crap.
The game is coming up on it's first year mark and every day the servers come down for somewhere between 30 min to over an hour. Why? We lose between 15 and 45 hours of play time a month to this trash and yet we still get charged for a full months service. Why? What could be so totally broken with your servers/database that it requires a clean start every 24 hours?
What happens when SE comes out? Two reboots a day to deal with the extra database info out there?
Give us some info on when/if this will be fixed. I love SW, and I've enjoyed the SOE games I've played before, but this trash is seriously beginning to wear on my patience.
Jedi_Zeus80 wrote:
I had read a loong time ago (Nov 03 i think) that there was progress on being able to stop the daily reboots. Dailylight savings time hit this week and now the reboots are hitting me at about 8pm. I know there are a lot of others that this probably arrives smack dab in the middle of the afternoon or whenever their main playing time is.
How about some word on when you all are going to stop the daily reboots? EQ/DAoC/AO/Planetside all MMOs (2 of which were run by SOE) I've played before this and not one of them has required this crap.
The game is coming up on it's first year mark and every day the servers come down for somewhere between 30 min to over an hour. Why? We lose between 15 and 45 hours of play time a month to this trash and yet we still get charged for a full months service. Why? What could be so totally broken with your servers/database that it requires a clean start every 24 hours?
What happens when SE comes out? Two reboots a day to deal with the extra database info out there?
Give us some info on when/if this will be fixed. I love SW, and I've enjoyed the SOE games I've played before, but this trash is seriously beginning to wear on my patience.