Development Cycle Archive
Thread: Publish 7 Feedback: Open Discussion
Bounty Hunters seem to be having problems with the Jedi missions:
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=179020
I forgot, do you guys test these patches before going live? Or is "Test Center" just another live server that gets the patch earlier?
This is quite ridiculous. From the failed experiment of the imperial crackdown to now the non-droid invasion to even the bugged Jedi bounty missions. You developers certainly deserve whatever paycheck you get!
TH, can we get confirmation as to what exactly has been capped with regards to defenses in this publish? I remember seeing that +125 was to be the limit for defenses, and the patch notes indicate only Block, Counterattack and Dodge will be capped. What about the Ranged and Melee Defense bonuses? These are exceptionally easy to stack and can be far higher than the maximum Counterattack, Dodge or Block ever could be even before the cap.
So will Melee and Ranged Defense ever be capped? Right now these changes havent affected PvP one jot. Defense stacking is still as important as ever, which is pretty disappointing. If this isnt gonna be changed any time soon, I'll just go and turn my character into an unhittable Rifleman with +125 Block, +191 Ranged Defense and +167 Melee Defense.
I started a run of BH packs. I stopped the factory to pull some synth cloth, and restarted it. When I came back later, the factory run was done, but when I checked the output hopper, the BH packs never completed. The 18 that were there when I stopped the factory were the only ones present.
I repeated this test with military travel packs. There were 11 of them. I restarted the factory, and let it create two items. I stopped it and checked it again, and there were still only 11 in the output hopper.
I've never had problems stopping and restarting a factory, before today. What's going on? Has anybody else seen this?