Development Cycle Archive
Thread: 19 answers (6-10-04)
WarFerret wrote:
In the dev tracker, if you check TH's response to a GCW question you'll see he's trying to get 19 answers done amongst a bunch of other stuff, so hopefully we'll have them by the end of the day.
Wow. And people wonder why the devs are so closed mouthed about things. Once you open a can of worms... Sorry to the devs who try to communicate works in progress to players. ![]()
Well, what can you do? ![]()
ROBO1964 wrote:
I hope with all the upcoming nerfs that they are planning to nerf the mobs too.
Eh, maybe, maybe not. They did a creature rebalancing a long time ago, but they might want the creatures to be more difficult to us.
It was never intended for a single player to be able to solo a lair full of Rancors (or nightsisters or any of teh high end content in the game)
The tougher mobs are supposed to be challenging and are supposed to encourage group play. I notice the trend is leaning towards solo play, but this is a massively multiplayer online game.
Krayvex wrote:
Wow, scheduled communication with customers that's getting delayed....imagine that. Is this going to turn into the "Producer Letter"cycle that i've seen from SOE since the beginning of EQ?
step 1: bad communication
step 2: loud customers
step 3: Producer- "we're bad. i promise to write you Producer letter every week."
step 4:1-2months of semi regular communication from the producer
step 5: 1 or 2 more straggler letters over the next couple months
step 6: no letters
rinse and repeat.
/agree
I understand being overloaded with tasks. Then you get to prioritize. The problem we see is that the communication on the boards seems to get axe first and regularly.We had hoped that something like the 19 questions or the previous top 5 issues, or whatever we had before that would be number 1 on the list of priorities for the community rep.
Kreyvex is right. It's a lot like EQ all over again.
-Phal