Development Cycle Archive

Thread: 19 answers (6-10-04)

DarkY0da
Mon Jun 14, 2004 12:17 pm
#79

What ? People play entertainers ? Pfft darn it I thought those were all game NPC's.... *eyeroll*



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
Server Pop Snap-Shot Feb. 06 link















Cailid010
Mon Jun 14, 2004 2:10 pm
#80






Handsnake wrote:





Warryyr wrote:

LOTS OF LOUD FONT-TYPE FROTHING AND SHOUTING





Too loud, too large, too whiny, didn't read.







So you just had to make a post whining about it.....



---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
Groovymarlin
Mon Jun 14, 2004 2:40 pm
#81






Crimsonsplat wrote:

This game needs two things.


They won't listen to ANY amount of whining. The only thing they'll listen too is money. Cancel your account or refuse to pre-order JTL, or you're just enabling the abuser.





You are so right on with this. I for one am really annoyed that SOE has decided to commit the majority of developers who are most familiar with the existing code of SWG to an expansion, when the existing game is still bug-ridden and in need of attention. It is ridiculous that theystarted developmentonanexpansion before they completed critical game updates such as the combat balance, the GCW revamp, badly needed profession revamps, and the implementation of the new Jedi system.


I am not planning to buy JTL until SWG is fixed. If that's not until a year after JTL is released, and it's on the bargain shelf at Target, oh well. Maybe I'll never buy it. And I'm certainly encouraging everyone who is unhappy with SOE's priority-setting to do the same.




La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

PlainWhiteSocks
Mon Jun 14, 2004 2:58 pm
#82

hmmm, well, at least we got some info even if we don't like it.
Thanks for telling us TH.

If the combat system itself is changed then the current numbers (buff, damage, resists) might be meaningless in comparison. I agree, that if thought of as a total nerf, then it's not going to be pretty. But if what happens in the backgroud during combat is changed (the actual combat formulas and such) then maybe we'll just have to figure out new ways to solo a Krayt or bring down an MBH in pvp. On the other hand maye we won't be able to solo a Krayt.

All of this reminds me of a quote from some time ago.

"Programming today is a race between software engineers striving to
build bigger and better idiot-proof programs, and the Universe trying
to produce bigger and better idiots. So far, the Universe is winning."
~ Rich Cook

Seems that this time I'm one of the idiots. =)

Just my .02 cred (and it's prolly not worth that)



Corbis
Kauri
Ex-Master Bio-Engineer
Malitevv
Mon Jun 14, 2004 3:01 pm
#83



As a DE, I have to say that the problem with thie answer to the DroidEngineer questionis that DE has massive dependencies on Master Artisan components for even the most basic and fundamental items in it's profession. Adding more complex content to other crafting professions that has greater dependencies does not address the issue, because it still leaves DE in a state where it is impossible to make even an average, medium quality droid without using a significant number of Master Artisan components. It's arguable even, that a DE cannot make a single droid of any meaningful value to the community that does not require multiple MA components in the crafting process. This is not true of any other crafting profession, and your answer does not offer a proposal that changes this basic fact.


If the answer to the question is that you are going to increase the dependencies of the other professions, the only fair thing to do would be to increase the dependencies of their current items to DE inter-dependency levels. I'm not saying you should increase the dependencies of existing items in other profession. I am simply pointing out that any proposal for addressing this issue that fails to increase dependencies of existing items in other professions and also fails to decrease dependencies of existing items in the DE profession does not addess the issue at all.




---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Cafa
Mon Jun 14, 2004 3:07 pm
#84






Madsapper wrote:







Doctor

Are there any details about how buffs will be effected in the upcoming combat balance?

The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.




Buffs are equal to the quality of resources available, just like everything else made in the game. I'm doing my best to keep this from becoming a rant, but damn, you make it hard.


Better resouces=better items.


Players do not dictate what the numberswill be on spawning resources=Players are not responsible for unbalancing thegame.


Devs are the ones that code thegame=Devs are responsible forthe final numbers OF ANYTHING made in the game=Notour friggin fault.


Sorry man, but that comment really burned my bacon.It doesn'ttake an exceptionally smart player to look at what is needed to make an item and figure outthat if it says Overall Quality 50% Potential Energy 50%, you don't what to focus on ConductivityandDecay Resistance.


I fully realize that in order to balance the game reductions in almost everything that goes into combat will be needed. But please, don't blame the players for causing the problem.








I guess all docs in the game are now exploting monoplizers!


Cafa Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Crimsonsplat
Tue Jun 15, 2004 12:18 am
#85

This game needs two things.


A Smedly to say "we screwed up."


A Woody to organize the boycott of JTL.


I for one, am no Woody. But I am definately not buying the JTL. I can't honestly say it's a boycott, because frankly, a boycott is refusing to purchase something you otherwise want or need. Sony has done nothing to make me want it, and everything to discourage me short of standing over my chair with a baseball bat and a mean expression.


And if theydid make me need it, I'd definately leave. I got my fill of that BS in Everquest, before I left it.


People, it's been said again and again and again, and it's been proven over on the EQ side. They won't listen to ANY amount of whining. The only thing they'll listen too is money. Cancel your account or refuse to pre-order JTL, or you're just enabling the abuser. I haven't decided on my action yet, but it doesn't invalidate my point: You're only kidding yourself by coming here and providing feedback. The problem isn't TH and it isn't the devs, it's the idiots in overall charge -- bean counters who say "fixing bugs doesn't enhance revenue!"


Heh. Maybe the uberguilders need to demand to meet with the dev team...


SioBabble
Tue Jun 15, 2004 3:09 pm
#86






ROBO1964 wrote:


I hope with all the upcoming nerfs that they are planning to nerf the mobs too.


Armor Nerf + Weapon Nerf + Buff Nerf = a lot of grief and frustration if the mobs aren't nerfed. Not to mention a lack of resources as the scouts won't be able to solo the mobs that drop the resources the various crafters need. I fear the Dev's haven't really looked too deep into the secondary ramifications of there combat rebalance. They seem to be focused to make this perfectly balanced for PvP and they are fogetting that mobs have become increasingly hard to match our strength. If they nerf us all like they want they are gonna have top nerf all mobs and missions in the game to match it.








The mobs were nerfed in December. Which is why the buffs and armor need to be nerfed.


When the devs nerfed the mobs, they also nerfed the Creature Handlers, and we've been relegated to obscurity ever since.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Galoopa
Wed Jun 16, 2004 12:54 am
#87

How about we get an apology for you blaming the player base for the lack of forethought on the Dev team's part. This was one of the first times I was actually pissed off at you for something. I have been annoyed and have lost faith in a lot here, but that comment was the first thing that got me just plain angry. We deserve an apology and to have you guys own up to the problem.



SOE: "Bringing a new generation to the world wise and demoralized stage ten years early."
Landlubber
Wed Jun 16, 2004 9:58 am
#88




Thunderheart wrote:


Dancer

If we can't get anything else right now, how about this one little bug? I am speaking of the /setperform bug. "You direct your attention to %TT." How hard would it be to go in and replace that obviously hard-coded %TT with an actual code that would print the name of our current target? I mean seriously. Please?


I will ask if we can do something about this when I get in on Monday and report back to you in this thread and follow up with the correspondent.







Oh yes, and could we please have any news you managed to unearth on this one? Especially since it concerns more than one profession.


Thank you.



______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


PokinJoo
Wed Jun 16, 2004 1:54 pm
#89



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measure with micrometer, mark with chalk, cut with axe.
PokinJoo
Wed Jun 16, 2004 1:57 pm
#90






ThunderHeart Wrote:


Doctor


Are there any details about how buffs will be effected in the upcoming combat balance?

The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.






ok .. lemme try again since the preview button erased my post ...


these "exceoptionally smart players" are the ones that figured out if you read the crafting guide under manuals-> adv guides on the front of the site, it explains how the crafting system works and that you want the best resources you can find ...







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measure with micrometer, mark with chalk, cut with axe.
PokinJoo
Wed Jun 16, 2004 2:06 pm
#91

grrr ... that should be "exceptionally" ...



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measure with micrometer, mark with chalk, cut with axe.
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