Development Cycle Archive
Thread: 19 answers (6-10-04)
Handsnake wrote:
Warryyr wrote:
LOTS OF LOUD FONT-TYPE FROTHING AND SHOUTING
Too loud, too large, too whiny, didn't read.
So you just had to make a post whining about it.....
Crimsonsplat wrote:
This game needs two things.
They won't listen to ANY amount of whining. The only thing they'll listen too is money. Cancel your account or refuse to pre-order JTL, or you're just enabling the abuser.
Thanks for telling us TH.
If the combat system itself is changed then the current numbers (buff, damage, resists) might be meaningless in comparison. I agree, that if thought of as a total nerf, then it's not going to be pretty. But if what happens in the backgroud during combat is changed (the actual combat formulas and such) then maybe we'll just have to figure out new ways to solo a Krayt or bring down an MBH in pvp. On the other hand maye we won't be able to solo a Krayt.
All of this reminds me of a quote from some time ago.
"Programming today is a race between software engineers striving to
build bigger and better idiot-proof programs, and the Universe trying
to produce bigger and better idiots. So far, the Universe is winning."
~ Rich Cook
Seems that this time I'm one of the idiots. =)
Just my .02 cred (and it's prolly not worth that)
As a DE, I have to say that the problem with thie answer to the DroidEngineer questionis that DE has massive dependencies on Master Artisan components for even the most basic and fundamental items in it's profession. Adding more complex content to other crafting professions that has greater dependencies does not address the issue, because it still leaves DE in a state where it is impossible to make even an average, medium quality droid without using a significant number of Master Artisan components. It's arguable even, that a DE cannot make a single droid of any meaningful value to the community that does not require multiple MA components in the crafting process. This is not true of any other crafting profession, and your answer does not offer a proposal that changes this basic fact.
If the answer to the question is that you are going to increase the dependencies of the other professions, the only fair thing to do would be to increase the dependencies of their current items to DE inter-dependency levels. I'm not saying you should increase the dependencies of existing items in other profession. I am simply pointing out that any proposal for addressing this issue that fails to increase dependencies of existing items in other professions and also fails to decrease dependencies of existing items in the DE profession does not addess the issue at all.
Madsapper wrote:
Doctor
Are there any details about how buffs will be effected in the upcoming combat balance?
The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.
Buffs are equal to the quality of resources available, just like everything else made in the game. I'm doing my best to keep this from becoming a rant, but damn, you make it hard.
Better resouces=better items.
Players do not dictate what the numberswill be on spawning resources=Players are not responsible for unbalancing thegame.
Devs are the ones that code thegame=Devs are responsible forthe final numbers OF ANYTHING made in the game=Notour friggin fault.
Sorry man, but that comment really burned my bacon.It doesn'ttake an exceptionally smart player to look at what is needed to make an item and figure outthat if it says Overall Quality 50% Potential Energy 50%, you don't what to focus on ConductivityandDecay Resistance.
I fully realize that in order to balance the game reductions in almost everything that goes into combat will be needed. But please, don't blame the players for causing the problem.
I guess all docs in the game are now exploting monoplizers! ![]()
Cafa Asia
ROBO1964 wrote:
I hope with all the upcoming nerfs that they are planning to nerf the mobs too.
Armor Nerf + Weapon Nerf + Buff Nerf = a lot of grief and frustration if the mobs aren't nerfed. Not to mention a lack of resources as the scouts won't be able to solo the mobs that drop the resources the various crafters need. I fear the Dev's haven't really looked too deep into the secondary ramifications of there combat rebalance. They seem to be focused to make this perfectly balanced for PvP and they are fogetting that mobs have become increasingly hard to match our strength. If they nerf us all like they want they are gonna have top nerf all mobs and missions in the game to match it.
The mobs were nerfed in December. Which is why the buffs and armor need to be nerfed.
When the devs nerfed the mobs, they also nerfed the Creature Handlers, and we've been relegated to obscurity ever since.
Thunderheart wrote:
Dancer
If we can't get anything else right now, how about this one little bug? I am speaking of the /setperform bug. "You direct your attention to %TT." How hard would it be to go in and replace that obviously hard-coded %TT with an actual code that would print the name of our current target? I mean seriously. Please?
I will ask if we can do something about this when I get in on Monday and report back to you in this thread and follow up with the correspondent.
ThunderHeart Wrote:
Doctor
Are there any details about how buffs will be effected in the upcoming combat balance?
The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.