Development Cycle Archive

Thread: A word on the player city cap...

Mizraal
Wed Nov 19, 2003 12:11 pm
#92

Onwego, very cool. I'll have to drop you a line and get its location. I have yet to see a player city on Corellia and I know the caps been reached. (Sadly my area missed out due to the cap (I don't live near my guild, to lazy to move ) but we remain hopefull we'll have one when the cap is raised)


Unfortunately my guild has the same concerns about their city as yours, they are worried about people who are going to make life miserable or asOnwego mentioned destroy the town hall. Thats not exactly the kind of competition between factions I was talking about... I was thinking more elections... I realize that I'm being a little too hopeful (which is odd because in real life I'm a die-hard cynic ).


The main reason for my post was to highlight the fact that many of the problems with player cities and the land rush were player created. It would be very nice if the more amiable guilds (of both factions) and players did not have to worry about people being mean spirited. Theres role-playing in good fun and then there's plain bad form. But life always has a way of intruding.


You know I noticed the other day... no one plays with fireworks anymore, and we have the show thingy... which by the way is very cool and can launch up to 20 fireworks in quick succession... lots o fun





@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
Jazzstratus
Wed Nov 19, 2003 2:01 pm
#93

/hotfix now were talking, all cities need to at least have 10 people for the first day, and 15 people by the next week,
Inapt
Wed Nov 19, 2003 2:38 pm
#94

I dont really see a problem with the cap, for all of you that wanted to owna city, why not just build up your politician skill and run for mayor in other cities?


Here's the reply to this:


There is no experience to get out on the field unless yoiu are a mayor of your own city!!! Hence if there is no city there is no politician experience!!!

DrummDude1
Thu Nov 20, 2003 6:47 am
#95

all good points but it still doesnt seem right that only powergamers that were on 10 min after the patch got a city. I mean even Alaico island (Community of over 70 people on Bria) was on within 10 min of the patch and couldnt get a city on naboo. Now we have to keep these 70 people waiting and will probably loose them to other cities



Vanrok A.K.A. Vanrok of -HK-
Breaking Imperial hearts and faces on the daily. Bukuma's sharer if wife. Glow bat of non existence wielding forum posting hottie
(ggggggggggggggggggg][gccccccccg][ggggggggggggggggggg)


Stir-fry
Thu Nov 20, 2003 7:22 am
#96

Was the cap patched?


Still waiting to place city hall............


Same story as above, only with 17 not 70.

RetnepracYar
Thu Nov 20, 2003 7:51 am
#97

You know what is fuKKed up? Getting on right after the patch, after having dropped politician already, grabbing your town hall deed, trying to place it and the only error you get is that you have to be politician to place it. Thinking. GREAT. They patched it, riding to Deja's Peek, wasting 500 APP to get politician, riding back to your area, attempting to drop town hall, then getting the error saying that no more town halls can be placed. I have 3 words to say.. .FU*K YOU DEVS! That is all. The least you friggin idiots could of done is include an error message saying that the cap has already been reached. So i wouldn't have to wast 500 more APP! SO FAR 1000APP DOWN THE DRAIN BECAUSE OF DEVELOPERS! And those of you who want to say oh it was my fault. F*CK YOU TOO! Come lick my Rancors' Balls.



Retneprac Yar == Master Profession Grinder. -unlocked-

If I asked you to scratch my ass...... Would you scratch me, or the donkey?
Stir-fry
Thu Nov 20, 2003 7:53 am
#98

Can we get somwkind of answer on why we can not place?

CptCox
Thu Nov 20, 2003 9:37 am
#99

Hopefully when the Devs do get into the office we will get a reply...



If memory serves, dont they have a meeting in the morning and then get to work?
^also remembers the time-zone thing^




No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
HiredMan
Thu Nov 20, 2003 9:50 am
#100

Let's whine about it, and maybe, just maybe it will get done. Then when more people complain about lag, missing items, no wild areas on the big three, crashs every time you log on. I played a game like that before and I do not want it to happen to this game. Devs have hard enough time trying to fix the broken professions such as pike, carb, and chef. Not to mention the making the game actullaly feel like Star Wars. They are going to allow more city eventually, but it's awfully selfish of you people curse the devs. I also had to 'waste 500 asp' to get politican and help purchase 300k city hall that I can't place.
Maybe they care more about the game then the gripes of gamers with the maturity of 4 year olds. We all are a little upset that cap came out about a day before the patch. So wait. Become like a Jedi and learn Master Tailoring.



Ralu Na'sura
Master Gunfighter-Kill anything that's blue
Novice Politican-Tax anything that moves
Combat Medic-Poison anything that talks back
All Rebel
Damien41
Thu Nov 20, 2003 11:04 am
#101

HiredMan, according to the forum purpose post, this area is for communicating problems and issues with the development effort. Complaining about the complaints as you are doing is rather ... well ... something an immature 4 year old would do.


Pack your anger at the world up and move to another forum, website, game, whatever.


The issues are frustrating for many players because fixes and patches are promised and only delivered about half of the time. Most of us post here to solicit some sort of understanding or feedback from the dev team. Most of the posters here do not want to spend that much time here but many are leaders of player organizations that are trying to help their groups. The dev team does not communicate as often as we would like but we will continue to ask them and coax them into some sort of answer to our questions. Sometimes the frustrations manifest as evil questions that are not really questions and sometimes they manifest as direct attacks. But in all situations, there are very real people here that care deeply about a potentially great game and are frustrated with the bugs, broken promises, bait and switch BS, etc. This is the forum for that. The fanboi forum is elsewhere.


boganni
Thu Nov 20, 2003 5:40 pm
#102

I can understand part of the confusion about why doesn't it work if it was tested. In their defense this add some clarity. I also have an advanced degree, served as faculty of IS/IT and project management at a large international university. I built and managed a multi-million dollar integration test center for a fortune 500 corporation.

The answer is quite simple. First, software coding is not water-tight; and testing and debugging is a matter of risk mitigation: meaning that test is taken to the extent that critical failure is removed as much as possible, and as many features validated to the maximum extent PRACTICAL.

Second, the players on test center do not play the same as the general population. I am a regular player on test center and even I play different between test and production; hence, adjustment and corrections to parts of specific gaming system cannot be tested until it goes live. Additionally, the test center player population is not sufficient to catch all of the idiosyncrasies that need attention.
Tigra
Thu Nov 20, 2003 9:14 pm
#103

I was under the impression that this last patch (11/20/03) was going to make all outposts not count against the 10 player city cap, thus allowing everyone with city halls and the space, to place it... I can see now that this assumption was wrong, but then what was the point of making the changes to Player Cities in this patch instead of tending to other issues if they limit was not going to be lifted? Thanks
Quarll
Thu Nov 20, 2003 11:01 pm
#104

Everyone was under that impression, but as aways there is not going to be any response from the development staff. This is the main reason that we stay so upset, there is little communication on both parts. Be it childish rants on our part or just silence on thier part.



All I am looking for is an answer from a Dev, not someone who thinks they are a Dev because they have been to the test center. Not to much i think to ask. But then they are not reading this after they make the original post anyway. And all most here do is Yell at the, so nothing will be done as usual.


Page 8 of 12