Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 2-9-04)

undeadrooster
Mon Feb 02, 2004 11:25 pm
#92




Thunderheart wrote:








JoahSaett wrote:
The discussions on Stacking Defences seem to be an all or nothing issue. I do understand that balance is nessasary, but why not try hit a middle ground and spread ALL defence and state bonuses in a class throughout the four trees. This was done with the creature levels of the Creature Handler Profession, and I think it was a good fix for that problem, and it may work as well for this problem.

People who wish to play purely combat oriented classes should benefit from it over a person who is a Combat/Crafter (for instance).




A middle ground is being established...
I spoke of the pain of the Combat Balance in my "Art of Combat" post - - we are in that painful phase now.




I think the defense stacking issue is caused by the sametheory that runs throughout most of the game: How to build an überPvPtemplate of all strengths and no weaknesses. It's why people go Rifleman/Fencer... Pistoleer/Smuggler/TKA, etc.It's the same reason they buy AdvComposite Armor and then complain about the Jawa Ion Rifle, its only weakness. There's too much "neutralizing" of the professions (although I applaud the Chef revamp!). The strengths from all of the professions are getting removed or mitigated down to where everyone is pretty much the same... except the people that stack or dabble.


Have any of the developers considered going to a multiple skill point system? Ie. Here's 125 combat skill points for you to spend in combat professions... and here's 125 for you to spend in support professions. You couldmake the Bounty Hunter or Commando professions still obtainable, but at the expense of your remaining points, ie. That is your ONLY profession, like the Jedi.


On the note of my first paragraph, I think it'd be nice to also see all armor and weapons have distinct advantages and disadvantages. Layering Padded gives you Blast protection which is good, and Ubese gives you Kinetic... ok so far... then Composite and AdvComposite give you protection from everything but Stun (which can be layered in). There's no point to the rare armors like RIS if they aren't as good as really good AdvComp. I think varying the damage types of certain weapons (the rifles are a dead horse better left unbeaten by me) and even giving the Melee guys a bone with some other damages like heat, tangle, stun, cold, electricity to correspond with damage weaknesses in armor would go a long way towards shifting combat from a pooractiony RPG to a more strategy basedRPG.


I guess it can all be summed up with "More Yin and Yang, Less Affirmative Action".




_________________________________________________________
I got banned from Bria and all I got was this stupid T-shirt
"I swear I did not have sexual intercourse with that Bantha."
Strength of an idea doesn't involve silly things like the truth or logic, you just make proclaimations as loudly as possible without leaving room for compromise.
ockeew
Mon Feb 02, 2004 11:33 pm
#93







Thunderheart wrote:





Welcome to the Weekly Discussion Thread.


I hope everyone had a great weekend



hehe would have been nice if the vendors didnt' go down for 15minutes every few hours.... or if when you buy stuff before the vendors die, then the vendors die, then you come back... and the item is relisted agin... so you have to buy things 2x. hehe would have been nice to have a CSR say soemthign other than we're sorry we can't help you because the servers were down.





Ibab's Mining Co. is just a little south of Coronet (-112 -5585)
stocking: 40million+ in stock, stocking 80kin x 69base armor - 400k
Ibab's Food, Drink + Buff (-112 -5585 coronet)- now stocking 100's of buff kits and 100's of crates of food and drink, tools
Bohdi-Tzu
Tue Feb 03, 2004 1:00 am
#94



Strikke wrote:
TH, since the Huff Darklighter quest (ie, the Krayt Skull Quest) is having its loot 'upgraded' will there be a reset on it?
I'm still gated between the Thale and Borvo missions (I gave Borvo the briefcase back in October, he wouldn't give me missions and he didn't give me Darklighter's gun, and I can't get another briefcase from Thale) and I really don't see why I should have to pay half-a-million credits to get a Krayt Skull (which others can get for a small investment of time and travel fees), just because of some bugs that weren't fixed properly.





Ditto here. I can live with elusive bugs that you can't track down, I guess, but things that work, then don't, then do, hosing players who have the bad luck to try them during the broken period is mighty frustrating. How can I and players like me with bad timing do this quest?





Sun-Tzu  Jedi Knight
"I sense a plot to destroy the jedi..."

Lonkley
Tue Feb 03, 2004 1:04 am
#95






Healo wrote:


Everyone is talking about this is going to be introduced in build 6 or that is going to be introduced in build 7 etc... Where do we find it? I have 2 accounts, one with a FSCS, that I am not going to risk losing (again) until after the permadeath system has suffered a permadeath.


,,,,,


Also, when will we get an idea of the "compensation" that we're going to get for holo-grinding? Can we at least get an idea of what we're looking at, because if I have to drop all of Entertainer and other non-combat skills and rebuild combat skills, plus stat migrate again, in order to do combat quests,I'm going to need time, which puts me at a disadvantage to those people that no longer have to wait, even though I've spent countless hours grinding away to unlock my 2nd FSCS. End result, the compensation isn't worth the investment made to masterthe professionsthat to this point (in my opinion)have beenuseless.






1) there is no one post that has the info. Its scattered all throughout the forums, mostly the new dev forums. Also the given patch can, and usually does slip to the next patch, sometime in perpetutity. At the very least read the dev tracker when it works.


2) If you read the Jedi FAQ, its one per customer, so you've already wasted your time.


http://starwarsgalaxies.station.sony.com/content.jsp?page=Jedi%20FAQ








----------------
There is a special place in hell for necro posters
Lonkley
Tue Feb 03, 2004 1:06 am
#96

DOH. sorry. I see you said you have 2 accounts.. My bad.




----------------
There is a special place in hell for necro posters
PhoenixOrion
Tue Feb 03, 2004 1:09 am
#97

Question for TH concerning the /consent list and a Guild List:


Can we get the number of people on that list raised to 10 maximum instead of 5? Reason I ask is that there are a number of helpful people that you can permanently have on that list in case you die and need a rez. Instead of having to scramble when your list is full to see who is on the list and then unconsent somebody - it'd be nice to not have to do that all the time or have some sorta visual instead of having to type /consent.


Also in ther part of a friends list and not having to go look in your PA hall to see it: can we get something on the toolbar tab shortcut we click to get to our friends list - that shows all our PA members? Something that works like an actual friends list, but that has only and all PA members on it? It's a pain if you are in a larger PA to have to keep adding people on the friends list, modifying the Group so it shows up with the PA tag. I don't know how hard it is for people in smaller guilds, but the Guild I'm in has around 200 people. Hard to have to go thru the list to modify everybody - especially when CSR's have me delete my profiles folder when it's causing issues and I have to go back and remodify the entire list all over again. Thereby losing all the Guild tags.


Just curious. Thanks!



Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


Laeren
Tue Feb 03, 2004 1:10 am
#98






Crystalis_Jedi wrote:


I believe if you right-click the tab for the window, you can set different channel, including "instant messages" (tells) for each tab. Simply remove instant messages from the tabs you don't want tells to appear in.




This only works for incoming /tells (my dedicated /tell window rocks!) . However, OUTGOING /tells still appear in all windows.




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
Wargfang
Tue Feb 03, 2004 1:42 am
#99

First off let me say "hurrah" for the crackdown. The game needs an edge and I want to be scared to go to certain places as a rebel.


Can I suggest that (and the reverse could apply for Rebel NPC and PC Cities).


A player can when overt, "report for duty",


When on duty, they will be 'auto telled' when a scan reveals a rebel. And may persue that rebel withing the city boundaries (and until Tef drops of course).


This would require the interior of Starports to become a no-combat zone to prevent on-arrival load death. Thus I would recommend nobody in combat could enter a starport.


If a player (group)wipes out a game summoned squad of troopers they should get a bounty on their heads for the next 24 hours (whcih would dissapear on their deserved death of course).


Be Well, Wargfang

Kaffis
Tue Feb 03, 2004 1:45 am
#100

I hate to have to post this again, but since electricnomad seems to like to spew this stuff everywhere, I feel obligated to contribute my take.

If electricnomad has his way, smuggler will merely be a ticket to carry sliced equipment and thus have the best stuff. That shouldn't be the point of being a smuggler. Yes, keep the smuggling to smugglers. But that should mean *trafficing* in contraband, not mere possession of it. Crates of spice, for instance, not a few uses. Crates of weapons. Not individual sliced ones. Individual sliced weapons should be contraband, but the penalty (for either side) shouldn't be such that only smugglers can carry this stuff. It's bad for smuggling if non-smugglers can't carry anything illegal sometimes. Who are they gonna slice and spice for if people can't use it for fear of the consequences? Or is everybody just going to become a smuggler? Both cheapen the smuggler profession.

Now, Imperials shouldn't feel obligated to slice and spice -- they should have access to higher quality, military grade equipment via Imperial crafters. Rebels can slice and spice, because they can just turn tail and run in the wilderness, or bring friends and fight or group with smugglers when they have to visit an Imperial town. Thus, Imperials can obey the law that they live with day in and day out, and still compete with rebels, who can slice and spice a little bit without concern (a few doses of spice or one or two sliced item won't draw too large a force, perhaps), and then smugglers get to traffic in the contraband because they can hide it.
Devast8
Tue Feb 03, 2004 1:46 am
#101

C'mon now...FIX FISHING!! I want something to do till all these other fixes are in place.


Nipe Ohe


Starsider





Nipe OheMaster Bounty Hunter
Some do.Some don't.I might...


My Hero's List: General Apathy, Major Boredom, how lame is this list...


Thrush
Tue Feb 03, 2004 1:46 am
#102

Hear Hear, Sketh, very well said!



-----
Who me? I just fly the ship.
RageGods
Tue Feb 03, 2004 1:54 am
#103

TWO ANNOYING PROBLEMS I HAVE TO FIX EVERY TIME I LOG IN



1. I press Ctrl+P and go into character and select to show a profession under my name and then close the window. If I go back into Ctrl+P in character and then select NONE it shows no profession under my name.

The problem is when I log back into the game the next day, there is the same profession under my name again that I had up just before selecting NONE. Everytime I log in I have to keep changeing it to NONE now if I dont want a profession to show up under my name.


2. The combat que in the top right corner that shows up everytime you begin attacking (dont know what its called). Anyway, I moved my toolbar all the way to the top right corner and the combat que thing just under that to the right. When I log in the next day it resets itself back to the top right corner again and I have to keep moving it down a bit where I want it.


Are these ever going to be fixed?




ARC - All Accounts Canceled - 04/20/05
This game has no longer became fun for me. I do not see it ever getting better. Goodbye Tempest and Eclipse. Salute SiN Guild.
RageGods
Tue Feb 03, 2004 1:56 am
#104

LOOT: TUSKEN RAIDERS HELMET & ROBES?


Please add these drops back into the game. If they were never taken away, please give some hints on which kind of tusken drops them. People are saying that these two items have not been droping as loot for many many many many months now. What good are tusken boots, gloves, bandaleers, without the robes or helmets?


Also, the looted Tusken Robes back in the first weeks of the game were short sleaved like the NPC robes. The looted robes later were changed to long sleaves for some reason. Please add a tusken raiders shirt as loot and change the robes back to short sleaves again.

Thanks =)


Any info on this would be helpful




ARC - All Accounts Canceled - 04/20/05
This game has no longer became fun for me. I do not see it ever getting better. Goodbye Tempest and Eclipse. Salute SiN Guild.
Page 8 of 18