Development Cycle Archive

Thread: Cries of Alderaan Status

Klordy
Sat Feb 14, 2004 11:39 am
#92






Avallach wrote:
Please do consider making the ongoing storyline a permanent facet of SWG. This was one of the enduring features of Asheron's Call, and one of the things I miss the most. Things experienced together become things remembered together which become things that bind us together....Just hop over to an AC message board and see if anyone remembers the Shadow Spires...:-)






Wasn't that awesome? From the first winter where the entire world was covered in snow, to the crystal being destroyed and the snow finally receding, to Rithwic being destroyed... man... so many memories... these stories carried forth since the beginning of the game and affected all members of the game even years after it happened.... oh how I miss those days.



Sektor Mentaken
Ice-Cold
Mon Feb 16, 2004 5:24 am
#93

lol, I like these stories, but the rebels always win, just cause of the fact theres too many of them so letting them have the dead eye as a rebel perk, might not be a good idea, the rebels own everything else lol



Arann Kandrov
Imperial Commando
- Best Pilot in the West Quadrant

"I'm just a simple man, trying to make my way in the universe" ~ Jango Fett
dagblaine
Thu Feb 19, 2004 7:24 pm
#94

I just wanted to let you know my feelings on a separate subject in the game. I understand that you require a very large group to take out a Peko Peko Albatross (the only creature that drops the feather to make the RIS armor). In making the creature this difficult to defeat, you do make it nessesary for some cooperation, but you also make it to where people have to race to get the feather and only one may get it and the others are left with no chance. I think, that a better way to approach this problem is to lower its toughness to where a player with an advanced proffession and full buffs would be able to take it down, not easily mind you, but to make it possible. That or make it so that if the particular Peko that the group is killing drops a feather, let it be that everyone in the group would get one (mind you I dont like this because it would flood the galaxy with Peko feathers and it would lessen the value). I just dont see a point in it being manditory for you to have to screw your party mates out of the loot. I dont know if my suggestion will make a difference, but I did find it in the best interest of the game to voice my oppinion.


Thank you for your time,


Nangza


Neutral
Mon Feb 23, 2004 2:02 pm
#95

BUGS BUGS BUGS


Why haven't these suckers been fixed yet?


#1 Rebel: As soon as you ARRIVE at theFlora Warehouse, the waypoint is automatically removed from your datapad! That means if you die during your attempt at taking it out (a very likely occurence for most) you have no idea where to go when you clone... there's no waypoint anymore! The onlything to do at that point is a) frantically search for the location of your Warehouse, or b) go back to theoriginal mission giving NPC/planet and get a new mission! Once you get back to your warehouse you thenneed to manually create a new waypoint before you die (it no longer works after).


* IDEA FOR "/WAYPOINT" COMMAND: Syntax should be: /waypoint [x,y] [waypoint name] (eg, "/waypoint 2500 -4400 Weapon Shop" would create a waypoint at 2500 -4400 in your datapad with the name "Weapon Shop")


#2 Rebel: Part Three. If a Rebel has gotten a new Flora Warehouse mission after completing one already and then goes back to the original Rebel Co-ordinator, the Rebel co-ordinator will give them a waypoint for Princess Leia for the planet the last Flora Warehouse mission was on and NOT the actually planet Princess Leia is on! This means that after you fork out your money to help the Rebellion and fly to the given planet and trek to the waypoint... there won't be anything there!!


Extremely annoying!


Not directly related: Selecting "USE" on a Ticket Collector often takes two or three times to register!


And: Civic cities do not always appear on the CTRL-V map, no matter how many times you click "refresh". This is especially annoying if you're stuck on Endor or Dath and there's no indication of where to go!


(Both the above bugs have been in the game since I started playing last July.)


Thanks.


John





*The Pistoleer FAQ 2.1*

Goethe Sanskra
New Acropolis, Naboo (VALCYN)
Robogizmo
Mon Feb 23, 2004 2:41 pm
#96

I know the Imperials are winning Act 3 so far, but I had one question about these figures. Are Jedi counted as part of the Rebel faction? I don't think they should since technically they have no rank and can't even join either the Rebel or Imperial alliances. There is no incentive for Jedi to even participate in Act 3. I was just wondering if they were being counted as rebels.
Rufkin
Thu Feb 26, 2004 9:24 am
#97

I already finished my act 3. However, I am trying to help a friend finish his, and we are having a great deal of trouble with the last part. We have tried it three times now, and all three times the structure was destroyed and the mission was failed due to an unseen and invisible enemy. We have made it to the last onslaught of stormtroopers each time. Then, when they are all dead, or near the death of all the stormtroopers, the building just disaps. No stormtroopers were even near the structure. One of those times, we finished it completely, then 1 min or so later it disaped and my friend got a message saying it was failed.


I want to see this fixed, if you can't fix it, there is no way for my friend to get his badge, which he should already have three times over.



In addition to this request, I have another. Since I have helped out others in doing this mission, and have actually done it over ten times now, I want to ask that you clear the area of random spawns, at least within 25-30 meters of the structure. It is not entirely fair to have to fight off ten grassland raiders to protect your story arc mission, not to mention the creature lairs. The mission is already tough enough with the stormtroopers.



Fix it soon please, or extend the story arc past publish 7.




Aazhyd
Fri Feb 27, 2004 1:34 am
#98



Nyree-Celesta wrote:
I'm having probs withthe second part of act 3. I get a waypoint from the coordinator in Corellia to find Princess Leia on Yavin IV. When I get to the waypoint there is nothing there. I've gona back to the coordinator and got the waypoint 3 times and the waypoint is empty everytime...
Any suggestions?





I'm having similar problems, except I'm an Imp. I destroyed a flora warehouse, went back to the imperial coordinator, got the waypoint on Endor to meet the Colonel at, but when I get to the waypoint it dissapears and nothing happens. I've tried doing this 3 times and so far I'm convinced that it's a scam by the Galactic Travel Commission. What am I supposed to do?
IsoDee
Mon Mar 01, 2004 8:19 am
#99

How long can I still do act 3 missions, or is the story arc going to be closed soon?
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