Development Cycle Archive
Thread: Cries of Alderaan Status
Avallach wrote:
Please do consider making the ongoing storyline a permanent facet of SWG. This was one of the enduring features of Asheron's Call, and one of the things I miss the most. Things experienced together become things remembered together which become things that bind us together....Just hop over to an AC message board and see if anyone remembers the Shadow Spires...:-)
I just wanted to let you know my feelings on a separate subject in the game. I understand that you require a very large group to take out a Peko Peko Albatross (the only creature that drops the feather to make the RIS armor). In making the creature this difficult to defeat, you do make it nessesary for some cooperation, but you also make it to where people have to race to get the feather and only one may get it and the others are left with no chance. I think, that a better way to approach this problem is to lower its toughness to where a player with an advanced proffession and full buffs would be able to take it down, not easily mind you, but to make it possible. That or make it so that if the particular Peko that the group is killing drops a feather, let it be that everyone in the group would get one (mind you I dont like this because it would flood the galaxy with Peko feathers and it would lessen the value). I just dont see a point in it being manditory for you to have to screw your party mates out of the loot. I dont know if my suggestion will make a difference, but I did find it in the best interest of the game to voice my oppinion.
Thank you for your time,
Nangza
BUGS BUGS BUGS
I already finished my act 3. However, I am trying to help a friend finish his, and we are having a great deal of trouble with the last part. We have tried it three times now, and all three times the structure was destroyed and the mission was failed due to an unseen and invisible enemy. We have made it to the last onslaught of stormtroopers each time. Then, when they are all dead, or near the death of all the stormtroopers, the building just disaps. No stormtroopers were even near the structure. One of those times, we finished it completely, then 1 min or so later it disaped and my friend got a message saying it was failed.
I want to see this fixed, if you can't fix it, there is no way for my friend to get his badge, which he should already have three times over.
In addition to this request, I have another. Since I have helped out others in doing this mission, and have actually done it over ten times now, I want to ask that you clear the area of random spawns, at least within 25-30 meters of the structure. It is not entirely fair to have to fight off ten grassland raiders to protect your story arc mission, not to mention the creature lairs. The mission is already tough enough with the stormtroopers.
Fix it soon please, or extend the story arc past publish 7.
Nyree-Celesta wrote:I'm having probs withthe second part of act 3. I get a waypoint from the coordinator in Corellia to find Princess Leia on Yavin IV. When I get to the waypoint there is nothing there. I've gona back to the coordinator and got the waypoint 3 times and the waypoint is empty everytime...Any suggestions?
I'm having similar problems, except I'm an Imp. I destroyed a flora warehouse, went back to the imperial coordinator, got the waypoint on Endor to meet the Colonel at, but when I get to the waypoint it dissapears and nothing happens. I've tried doing this 3 times and so far I'm convinced that it's a scam by the Galactic Travel Commission. What am I supposed to do?