Development Cycle Archive

Thread: IT 7-16: New Dungeon The Corellian Corvette

virtualman1
Mon Mar 01, 2004 9:42 pm
#92

ignore the above post.......... (my edit still isn't working....)
Imperio59
Mon Mar 01, 2004 9:45 pm
#93

Yep, it seems editing on dev boards is impossible, even if it's your own thread. Must be a board bug...




_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

virtualman1
Mon Mar 01, 2004 9:46 pm
#94

AWESOME PICS! this dungeon looks like its gunna ROCK! reminds me so much of the first movie!!! its great!


oh btw you mentioned a new mob that looks like a krayt on 2 legs... got any pics of that?
Imperio59
Mon Mar 01, 2004 9:48 pm
#95

New Tusken mobs




_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

Imperio59
Mon Mar 01, 2004 9:54 pm
#96

I find your silence disturbing. You aren't crying for NERF on some other board already are you?




_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

X_Wedge_X
Mon Mar 01, 2004 9:56 pm
#97

Any chance of changing the name from The Corellian Corvette to the Tantive IV? If your gonna use the story from ANH then you might as well name the ship the actual name
virtualman1
Mon Mar 01, 2004 9:57 pm
#98

wow I don't think I've ever seen 100% resists on anything.... ever....
MyrddinSidhe
Mon Mar 01, 2004 10:24 pm
#99

I just went to the TC to try the quest with my noob character. Hah! The first quest (neutral) sends you to one of three planets. Since I like multi-leg quests, this is cool for live, but this won't get tested well outside of the normal TC crowd unless the devs copy our mains on to the TC.


The idea of the multi legged (group)quest raises a question, though: Does the entire group have to do everything prior to the shuttle to the Corvette, or can a few people do the ground work and let others join before getting launched into space?


I love it when groups get together to do a quest like this, but I find it hard to find sizable groups for a round of missions on Dantooine, let alone for the time it'll take to complete a multi legged quest. Getting a group to travel to Tatooine to get the mission, travel to Endor to finish it, do whatever else is required, THEN go into space. What isthe estimated timetable for completing the dungeon?


I hope to find more people on the TC tomorrow so i can test this further. It does sound cool.


Myrddin



_____________________________________

{This Space Intentionally Left Blank}
Aceblade
Mon Mar 01, 2004 10:27 pm
#100






MyrddinSidhe wrote:

I just went to the TC to try the quest with my noob character. Hah! The first quest (neutral) sends you to one of three planets. Since I like multi-leg quests, this is cool for live, but this won't get tested well outside of the normal TC crowd unless the devs copy our mains on to the TC.


The idea of the multi legged (group)quest raises a question, though: Does the entire group have to do everything prior to the shuttle to the Corvette, or can a few people do the ground work and let others join before getting launched into space?


I love it when groups get together to do a quest like this, but I find it hard to find sizable groups for a round of missions on Dantooine, let alone for the time it'll take to complete a multi legged quest. Getting a group to travel to Tatooine to get the mission, travel to Endor to finish it, do whatever else is required, THEN go into space. What isthe estimated timetable for completing the dungeon?


I hope to find more people on the TC tomorrow so i can test this further. It does sound cool.


Myrddin





The dungeon is really confusing, it's bugged atm so I'll attempt to finish it tomorrow.


Only one person needs to have a ticket to get the whole group in. It pulls up a popup and asks if you want to go.





Gemini
[Test Center Correspondent]
Also, Pharple & Outpost

OSULugan
Mon Mar 01, 2004 10:46 pm
#101






SWG-Runesabre wrote:



The upcoming combat balance changes will begin to ensure solo players are not capable of taking out content meant to be difficult for a group of players. We will continue to refine combat balance in the future to make this more and more the reality. It will take some time.


Message Edited by SWG-Runesabre on 03-01-2004 05:05 PM





You do realize that the majority of players don't like having to search out a group of people all of the time to do anything significant. Sure, it was interesting and fun for the first week or two to shoot butterflies and rabbits as an activity, but it gets pretty tiresome, and I think that SWG got it's bad rap of being "Creature Wars" because of this.


If the "combat rebalance" forces a player to either choose between shooting butterflies, and gaining little reward for it, or finding a group, and wasting an hour of playtime trying to get organized and off to the given location, you can bet that people will either A) find a way to continue to solo this material or B) leave the game.


I really hope that, along with this "combat rebalance" the developers have taken into consideration that what is currently a "red-con" is pretty un-realistic to expect that no solo player would EVER be able to handle. Many NPC humanoids, for instance, on the advanced planets shouldn't be impossible to do. I'll give you the benefit of the doubt that an Escaped Nighsister Slave somehow came across both a T21 rifle and a curved sword, which he/she is quite proficient in both. But, to expect that said slave is impossible to fight one on one really begins to define the underlying differences between what should and should not be expected in a game set in this universe.


If you come to the game, after having watched the movies, you'd expect that you might be able to evolve to the point of surviving encounters with a hand-ful of stormtroopers, let alone miscellany thugs that you encounter. Sure, we're not "main characters" as far as the universe is concerned, but it's really not fun to be forced back to newbie content, unless you have a good group that you can play with all of the time.


This is why, currently, doctor & chef buffs are so popular as well as defensive-stacking templates. We're already hampered by a limited number of points to put into our HAM (with no really good explanation for it), while seeing innumerableNPC humanoids with 10x that amount, and some as much as 350x-400x as many points. So, we've adapted and tweaked to be able to give ourselves the same kind of advantages that comes, standard, in most all other games in the RPG-genre. With the constant shifting and pandering to PVP-lite players, and players that continually want to push the benefits of a profession toward the Master-level, many of these advantages are being taken away, and having the reverberations of making it more and more difficult to handle PvE content, and removing the very cool and interesting aspects of the skill-based system that the game came advertised with.


Now, I'm all for adjusting truly group-intended content, so that solo players very rarely, if ever, can compete with it. 1 person soloing Krayt Dragons is un-realistic, sure. 1 person going on an adventure on Endor, shouldn't mean insta-death. I'm also all for making NPC humanoids, for instance, difficult to fight. But don't do it by artificially adding HAM to them (cough, 350k!?), and continuing to limit and reduce the players' capability to enhance any defensive abilities.


Mainly, I don't think that it's realistic to expect that every player in this game wants to either craft, or go on group hunts/adventures all of the time. Right now, there's very little benefit to grouping while hunting and levelling up, because you're, in general, just giving away experience points for no reward. Only once you've mastered a profession, or have made a decision not to care about gaining levels, does the loot-benefit start to outweigh the disadvantage of loss of XP. But, let's face it, this is an RPG, so people are going to want to advance their player, and many, including myself, who really enjoyed doing group Krayt Dragon hunts, for instance, don't even want to bother, because of the poor implementation of group-looting, and loot-rights that encourages "ninja-looting" and "kill-stealing."


So, please, please, keep the solo-player in mind. I've already killed my fair share of Durnis... going virtual rabbit hunting, well, just isn't that fun anymore.



"Another big change for fans will be the new, gay Boba Fett."
The Wolf Brothers
Jamie Wolf | Rifleman, Swordsman
Winstonn Wolf | Teras Kasi, Jedi

Jamis alTabr
Armorsmith, Artisan, Musician

Trayson_Antilles
Mon Mar 01, 2004 11:02 pm
#102

I hate to break it to you, but Solo dungeons, especially instanced Solo dungeons, aren't going to be high on the list of things for the devs to do. There's more than enough things for the Solo player to do in this game, but there is a distinct lack of a variety of things to do that requires a group. Remember, this is a Multiplayer game, and should be treated as such.



Regards,
Trayson Santiles

Former TC Correspondent and now Retired player.
Call me when there's a game to be played.

Mackle
Mon Mar 01, 2004 11:17 pm
#103

This sounds AWESOME!


One of the things we have asked for the most is space stationsand ships instead of caves and dungeons. Thanks for listening. Can't wait to try this baby out.


*begins making plans to steal the ship*







_________________________________________________________________

Gabok Aikido, Unconventional Businessman v Master Smuggler - Nabubu City, Naboo
"Hokey patches and broken promises are no match for a trusty Smuggler Revamp at your side, kid."




Incarnation
Mon Mar 01, 2004 11:20 pm
#104

BTW does this mean in space that we will be able to "board" ships? I assume that instead of making an all knew dungeon you guys just stole this layout from the Space Team Come on you know you want to give us some spoilers



"I can not properly describe the wound Terrel's tone has opened within me: the way he says stinking Jedi tells me more than I want to know about what Depa has doen to our Order's name on this planet. It was not so long ago that every adventurous boy and girl would have dreamed of being a Jedi.

"Now their heroes are bounty hunters." --Mace Windu.
Page 8 of 21