Development Cycle Archive
Thread: IT 7-16: New Dungeon The Corellian Corvette
Ikeesp
Test Center Master Doctor
We were just talking about this not too long ago in the forums! It's like you guys are reading our posts or something. ![]()
I can't wait!
SWG-Runesabre wrote:
The upcoming combat balance changes will begin to ensure solo players are not capable of taking out content meant to be difficult for a group of players. We will continue to refine combat balance in the future to make this more and more the reality. It will take some time.
Message Edited by SWG-Runesabre on 03-01-2004 05:05 PM
Skedoozy wrote:IE Group or Die. IE if no one is around to play with you better log out because SWG doesn't want you playing this game. Nice.
this is an MMO. it is meant to be played with other people, and if you wish to play by yourself, there are many places that will allow that. there are not, however, many places that encourage using groups, as there should be. keep in mind that if you wish to attempt to solo this, you are perfectly capable of trying, so please dont complain about new content.
Couple of questions on this new dungeon:
- It sounds like it is using the same concenpt as WoW dungeon instancing, when players go to the dungeon, it replicates for each group. Is this the case?
- You mentioned that the dungeon will force, I mean encourge, grouping. What is avaliable for those of us who want to solo?
- Is this dungeon of reasonable difficulty where buffs are not required? The Geonosian Cave requires buffs no matter what people say.
- You say that there are three versions of the dungeon, a different one for neutral, imperial and reblel. I play a neutral character, can I still go dungeon crawling with my rebel or imperial friends? Likewise, can they go adventuring with me on my neutral version of the dungeon?
- Can the dungeon be done multiple times by the same individual / group?
Gillpatalon wrote:
If a dungeon can be instanced, it can be tailor made for group composition as well. IE: Monster spawns relate directly to size of group, or Solo adventurers.
I am all for this, very similar to the scalable difficulty used in Diablo 2. The loot could be dependant on the difficulty of the enemies.
After all, I just can't see old Bobba Fett trapesing around with a group of other hunters..can you?
In general, DEVs hate for people to solo content they have demmed "group only" and usually results in nerfing. I am all for maxed out characters being able to solo anything they want. After all, people play the game to feel uber, not medicore.
As for this being a MMORPG so it should require Group only area's ..........I don't buy.
I think this is a common cry from people who either like to play casually or who haven't fully mastered the combat aspect of the game. I think grouping should be for those who want to take these areas on with more ease than solo, but should not be required for 95% of the game content if you are a combat class master. MMORPG does not equal forced grouping to access game content.
First and foremost it's a ROLE playing game..........Do you know any loners in your real world?
Loners are everywhere. Again, not everyone is a socialite.
I sure do. Do I tell them to leave planet Earth because they don't like hanging out in gangs? Nope!
So, if a person wants to role play a character who is a surly loner........then there should be nice, specific dungeons and coding to accomadate that.
Agreed
In my opinion SWG doesn't do "grouping" very well, and alot of people prefer to solo.
Grouping in SWG is basically for additional damage takers, increased DPS and a rezzer.
Surely they can make dungeons that spawn on request fit the group or non-group dynamic...
It would be a novel concept (rolls eyes) that has been implemented before.
Gillpatalon wrote:
If a dungeon can be instanced, it can be tailor made for group composition as well. IE: Monster spawns relate directly to size of group, or Solo adventurers.
this could be cool... (personally I prefer grouping and don't see why anyone would want to play an MMO without the social aspects of it) but I'm sure you have your reasons
After all, I just can't see old Bobba Fett trapesing around with a group of other hunters..can you?
As for this being a MMORPG so it should require Group only area's ..........I don't buy.
It SHOULD have group only content, but it should also have soloable content as well. if everything were soloable then this would be the easiest game in the world because you could group with 3 friends and kill everything.
First and foremost it's a ROLE playing game..........Do you know any loners in your real world?
as I said there should be soloable content, but not everything... do you know anyone in the real world who can single handedly infiltrate (spelling?) and take over an army base (same concept as taking over a starship in SWG)?
I sure do. Do I tell them to leave planet Earth because they don't like hanging out in gangs? Nope!
yeah you don't have to leave SWG, but maybe you should get some friends together if you wanna take on this starship.
So, if a person wants to role play a character who is a surly loner........then there should be nice, specific dungeons and coding to accomadate that.
sure... there are soloable aspects in the game, but grouping is more rewarding (as it should be)
In my opinion SWG doesn't do "grouping" very well, and alot of people prefer to solo.
yep everyone has opinions.
Surely they can make dungeons that spawn on request fit the group or non-group dynamic...
I think this would be a good idea for certain dungeons that it makes sense to. but not this one which is a heavily guarded ship that you shouldn't be able to take out with one person.
TechBoss wrote:
Couple of questions on this new dungeon:
- It sounds like it is using the same concenpt as WoW dungeon instancing, when players go to the dungeon, it replicates for each group. Is this the case?
- You mentioned that the dungeon will force, I mean encourge, grouping. What is avaliable for those of us who want to solo?
- Is this dungeon of reasonable difficulty where buffs are not required? The Geonosian Cave requires buffs no matter what people say.
- You say that there are three versions of the dungeon, a different one for neutral, imperial and reblel. I play a neutral character, can I still go dungeon crawling with my rebel or imperial friends? Likewise, can they go adventuring with me on my neutral version of the dungeon?
- Can the dungeon be done multiple times by the same individual / group?
1. Yes. I just went there all by lone some, while some of my TC pals were fighting in another corvette.
2. You can't solo this POI. Believe me.
3. If you group, then buffs are not required. If you solo, you're dead as hell no matter what.
4. Good question.
5. Yes.
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Imperio59 wrote:
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