Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

DeliAmber
Mon Jul 19, 2004 12:00 pm
#976

75% CM reduction , Nerf Armor 75%, Nerf BUFS max 2x ham base,



Kryat Dragon -- Dark Jedi Knight
DeliAmberMadd -- Rifle/CM
SirRichard -- HdS StrongHold's Mayor

nnnnxggggggggggggggg)


Ecim
Mon Jul 19, 2004 12:30 pm
#977

Give EVERY combat profession the ability to use multiple damage types beacuse while tk may be to powerful in pve in pvp unless you hit a kd/dizzy it's usless cause everyone has high kin armor. (unfortunately kd/dizzy works too much anyways but tk should be able to stun too. A frikin taser in thier hands or something)
Erillion
Mon Jul 19, 2004 12:45 pm
#978

Hard caps on speed (e.g pistols ALWAYS faster than carbine, which is ALWAYS faster than rifle - e.g. 1/2/3 seconds hard cap so weapons of various categories have a comparable total damage output when used by a master of their profession.




Have fun


Novarider
dezi
Mon Jul 19, 2004 1:16 pm
#979


Let me ask you TH, what would you change? I would love some input from your side, cause i dont think the people who are gonna be altering combat, really have played the game much. I mean, would you adjust CM's at all? Do you feel they make pvp better or worse?


While your at it, what were some of the proposed changes for the combat balance (snicker), or were there any even?


The reason i seem pissy, is because this is yet another thread, much like the ones that have been coming out for the past 8 months, that seem to indicate some player input, yet no changes have reflected that. Is this thread just another waste of our time in an attempt to fool us into thinking you are making changes based on player input? If thats true, what the hell's been goin on for the last 8 months?


Anyway, i would really like to know what changes the dev team and yourself, based on the last 8 months of palyer input, think would be the most important?


PS Oh yeah, and btw, the change i would most like to see would be improving CM poison and disease. Its sad to see a profession so underpowered, particularly in PvP. I think poison and disease should be at least twice as strong as it is now, and area poisons should have a +100m effect radius. Yes, that would really improve things. Hurray for the Dev's!

Message Edited by dezi on 07-19-2004 01:19 PM

aaaaaaarrrgh
Mon Jul 19, 2004 1:43 pm
#980

Change DisarmingShot so that it does no damage, but unequips the foe's weapon.

(This would be on a 30-second timer like knockdowns and posture changes.)


Obviously, this is a short-term fix based on the current equip delay...

Cafa
Mon Jul 19, 2004 2:02 pm
#981

Give BH's real specials akin to the Fett boys leaps and jumps in-game. Make tools/gadgets for BH's to use.


Give Rangers a natural camo ability in trees.


TEFs should not let people enter PRIVATE houses. All public houses should be fair game. Close quarters is the natural fighting place for melee folks.


Just a few.



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and watch you die. -- Straker Atrella

ChunkyMunky
Mon Jul 19, 2004 2:03 pm
#982

Get rid of the combat timer so master-level people can use different weapons at the times they are needed.



ChunkyMunky - Chilastra
Clan Immortal, Naboo

Who are you, why are you naked, and how did you get in my head?!
ZionHalcyon
Mon Jul 19, 2004 2:03 pm
#983

In armor, make Special Resistance Medium Armor Protection, make Effectiveness Light Armor Protection, cap all armors except epic armors at 60% (cap those at 100% Special and 80% Effective, to make them truly epic), and make all armors aside from epic have the capacity to hit all 60%'s, only those that are further down on the AS line (Bone, Mabari) require good loot segments to achieve what the top end armors can achieve standard, thus making all armor viable and useful.



Long sentence, but I think this would be a HUGE boon to the Armorsmiths. Having the vunerabilities in would offset the Special Resistance AP2, and this would also make Krayt Scales more popular, since Special Resistance can't be sliced. The only thing is, the resource requirements would have to be lowered for a lot of armors, or composite needs to be made just as hard to make as the others, and HAM costs need to be tweeked (padded should by FAR be the lightest armor of the whole regular bunch).



Oops, that last bit was more than a sentence, wasn't it?




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Ekhvram
Mon Jul 19, 2004 2:08 pm
#984

Craftable faction armor w/ new helmets that have spec protect vs CM's, base effect.'s including kinetic, energy, stun, acid, blast, cold, then layerable weaknesses in heat & electricity (so EE3 carbines, FWG5 pistols, LLC's, & non-DoT vibro-lances PvP again) and leave the LS resist on PSG's.


*for wooks, ithorians, etc.-simply add faction decals to own species' armor

Message Edited by Ekhvram on 07-19-2004 04:12 PM



_______ARKK [KOTOR]_______Gatica, Dant. (Live: 10-Midnite CST)_________________
dezi
Mon Jul 19, 2004 2:58 pm
#985


TH 12/23/03


I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.


Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.






HAHAHAHAHA! I find this little gem particularly funny considering it basically describes the present focus of the dev's as a 'wobbly table'. ROFL. So TH, what is the point of this thread again? Oh yea, chop the legs down some more. Woot! Way to go dev's, pls keep up the great work. The dev's of WOW are loving it i bet.

ADLNfr
Mon Jul 19, 2004 3:24 pm
#986

Give me a fss...
NotWorm
Mon Jul 19, 2004 3:37 pm
#987

Fix all broken specials.



Wyeth/ceibor
LrdBalkin
Mon Jul 19, 2004 3:48 pm
#988

No more Clone and return to the fight.....All Fights must end at some point. Not continue on and on throught the use of cloning.


Thats all I ask!



Balkin
Imperial Stormtrooper First Lieutenant
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