Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
What is the vendor cap? Among other things, it's a barrier to market entry. Take the tailoring profession, for example. Any tailor who is not also a Master Merchant will be unable to offer any variety on their vendors. Thus, customers will gravitate toward the only tailor shops that *can* offer some semblance of variety and selection, those who are also Master Merchants. Other tailors (who perhaps don't *want* to dedicate virtually all their points to crafting and merchanting skills, because maybe they like doing other things too) are forced out of the marketplace because they can't compete.
Leaving the handful of Master Tailors/Master Merchants with complete dominance of their market, and a formidable barrier protecting them from future competition. And thus, they'll be able to dictate prices to their customers, rather than respond to customer demand.
Is this *really* what you combat types want? Remember, we're not forced to stay in our crafting professions to provide you with services. If the devs make it intolerable to do so, we won't. And less competition = higher prices to you.
I feel that 150 items on a vendor is a very bad idea. It means constant restocking for the person with the vendor, and that can be hard enough as it is because if you only have 150 items, some people with a high demand for their goods can be sold out in a few hours..
I do think it's a VERY good idea to raise the price limit on the bazaar, but I also think it would be more helpful if it was upped to more like 20k as 6,000 credits doesn't honestly amount to anything & if you don't want to make your own vendor then it's hard to sell things on the bazaar. A lot of the time people are forced into spamming "this & this for sale, send tell if interested" & that gets very annoying after awhile.
I agree with Palor
Bazaar cap 10000
Vendor cap 300
Weja
SueDenim wrote:
Remember, the prime effect of this vendor cap thing will be to *create* monopolies - and this time, real ones.
What is the vendor cap? Among other things, it's a barrier to market entry. Take the tailoring profession, for example. Any tailor who is not also a Master Merchant will be unable to offer any variety on their vendors. Thus, customers will gravitate toward the only tailor shops that *can* offer some semblance of variety and selection, those who are also Master Merchants. Other tailors (who perhaps don't *want* to dedicate virtually all their points to crafting and merchanting skills, because maybe they like doing other things too) are forced out of the marketplace because they can't compete.
Leaving the handful of Master Tailors/Master Merchants with complete dominance of their market, and a formidable barrier protecting them from future competition. And thus, they'll be able to dictate prices to their customers, rather than respond to customer demand.
Is this *really* what you combat types want? Remember, we're not forced to stay in our crafting professions to provide you with services. If the devs make it intolerable to do so, we won't. And less competition = higher prices to you.
Being ahead in education (in this case, skill and skillpoints), is what makes one shop owner better than the next, right? Devotion and commitment, right? If you're loosing the race to be rich because you refuse to be a master merchant, that's your fault. That's like saying you are a Droid Engineer that is resentful towards other Droid Engineers because they also mastered Artisan, and can make, and not have to buy, thier core components like Electronics Memory Modules.
If you lack a skill, and its holding you back, that's not a 'monopoly,' that you loosing to yourself.
Isissa wrote:
I feel that 150 items on a vendor is a very bad idea. It means constant restocking for the person with the vendor, and that can be hard enough as it is because if you only have 150 items, some people with a high demand for their goods can be sold out in a few hours..
I do think it's a VERY good idea to raise the price limit on the bazaar, but I also think it would be more helpful if it was upped to more like 20k as 6,000 credits doesn't honestly amount to anything & if you don't want to make your own vendor then it's hard to sell things on the bazaar. A lot of the time people are forced into spamming "this & this for sale, send tell if interested" & that gets very annoying after awhile.
Constant Restocking = Constant Attention. Isn't that what all customers here want? To know that the item they want is there? And that the vendor they are shopping at isn't a "set and forget" vendor?
As far as the 20k thing... They already told you that its NOT to be used for big-ticket items, and I think they've explained themselves well enough to show why they aren't raising it more...
Give an inch, you people want a mile... They should have never mentioned it, and stealth-patched it. That way, people would just accept it as "good enough". 75% of people want the cap raised, so that much is clear. So, they should just do it as they see fit, and be done...
XanEldarie wrote:
This is where the monopoly comes in. You are describing your own, personal monopoly. If you want to be a merchant, be a Merchant. Buy and sell. But leave room for the next guy. If you are stapled, then you've no choice but to let some of your business leak out to others.
Selling unrelated items is not a monopoly - go look it up Xan.
A monopoly is being the ONLY one selling some item or commodity,
controlling the entire market.
There's no way you can say that someone selling clothing and weapons is a monopoly.
You can craft and sell clothing.
You can craft and sell weapons.
You can craft and sell clothing and weapons.
You can craft and sell any product mix you want.
No one is stopping you from doing that.
Go ahead and do it.
I don't care.
That's called competition.
COMPETE with me.
Bazzaar Cap? Dont care, but it sounds like a good idea. If more bazzaar traffic is wanted, then place bazzaars in player cities.
Vendor Limit? Absolutely horrible. All the main crafter have many items to sell. House limits are reached quicly, factories are reached quickly. Vendors are the only place to place the hundreds of items they make.
How can an armorsmith place more than one full set of each armor on a vendor with a 150 cap?
How can a chef make different sized crates of highly sought after foods/drinks for people? Different crates are designed for the individual needs, and those who cant afford a large crate.
Having a limit will put a high demand on all crafters to spend even more time crafting. That would be fine if that is the only thing their character is, but a master crafter could also be a master of somthing else and cause them to slight their other profession becaus they have to stock their vendor every couple hours.
Vendor Cap is very bad...
YESto higher bazaar cap... I like 10k cap
NO to 150 vendor item cap... should be more like 500 at least... or not cap at all.. its ridiculous.Like SueDenim said, it creates monopolies.
progman63 wrote:
XanEldarie wrote:
This is where the monopoly comes in. You are describing your own, personal monopoly. If you want to be a merchant, be a Merchant. Buy and sell. But leave room for the next guy. If you are stapled, then you've no choice but to let some of your business leak out to others.
Selling unrelated items is not a monopoly - go look it up Xan.
A monopoly is being the ONLY one selling some item or commodity,
controlling the entire market.
There's no way you can say that someone selling clothing and weapons is a monopoly.
You can craft and sell clothing.
You can craft and sell weapons.
You can craft and sell clothing and weapons.
You can craft and sell any product mix you want.
No one is stopping you from doing that.
Go ahead and do it.
I don't care.
That's called competition.
COMPETE with me.
That, or controlling ALL markets...
Fribble wrote:
Not to mention you folks didn't even have the common courtesy to float these issues past the crafter and merchant correspondents before you dropped this bomb. Those people are supposed to be your LIAISONs for goodness sakes!
Yeah...they didn't even float these issues past us...oh wait...isn't this what this thread is about??? These changes aren't live...THEY ARE FLOATING THIS IDEA PAST US. Why should everything have to go through the correspondant? They get more feedback from these threads, not just one sided from a correspondant. It would be different if they pushed it to live right away before asking what you thought of it.
I like the 3 - 6k increase....
For the 150 cap, why not simply have caps for each category i.e. weapons and armour etc? At least then there would be space for all types of things ![]()
XanEldarie wrote:
progman63 wrote:
XanEldarie wrote:This is where the monopoly comes in. You are describing your own, personal monopoly. If you want to be a merchant, be a Merchant. Buy and sell. But leave room for the next guy. If you are stapled, then you've no choice but to let some of your business leak out to others.
Selling unrelated items is not a monopoly - go look it up Xan.A monopoly is being the ONLY one selling some item or commodity,
controlling the entire market.There's no way you can say that someone selling clothing and weapons is a monopoly.
You can craft and sell clothing.
You can craft and sell weapons.
You can craft and sell clothing and weapons.
You can craft and sell any product mix you want.
No one is stopping you from doing that.
Go ahead and do it.
I don't care.That's called competition.
COMPETE with me.
That, or controlling ALL markets...
Which doesn't happen since there are hundreds of successful vendors with all levels of stock on every planet that allows vendors... You show me where 1 person or PA has made it so I can only buy a specific item at their store and you have an argument.